Schola Progenium
Available Careers:
AdeptArbitrator
Cleric
Guardsman
Adepta Sororitas IH
Wounds:
1d5+8Skills:
Progenium characters' base skills are added by the Schola Education trait.Traits:
Schola Education:
A progeny’s mind is the product of years of careful instruction in the fundamentals of knowledge and learning.Effect: Common Lore (Administratum) (Int), Common Lore (Ecclesiarchy) (Int), Common Lore (Imperial Creed) (Int), Common Lore (Imperium) (Int), Common Lore (War) (Int), and Scholastic Lore (Philosophy) (Int) are Basic Skills for you.
Skill at Arms:
All progena are instructed by grizzled drill abbots in the arts needed to defend the Emperor’s truth and, no matter what their calling, all are willing and able to shed blood if needed.Effect: You begin play with the Basic Weapon Training (Las or SP), Melee Weapon Training (Primitive), and Pistol Training (Las or SP) talents.
Sheltered Upbringing:
Despite their extremely well-rounded education, the progena are largely ignorant of the Imperium’s worse elements, breeding a distain they can’t ever seem to manage to hide.Effect: You take a –10 penalty on all Charm, Command, Deceive and Scrutiny Tests when dealing with the worst of examples of humanity (cultists, traitors, narco-addicts, gutter scum, mutants and the like).
Tempered Will:
The harsh methods of the Schola Progenium chiefly aim to forge the most crucial weapon a servant of the Emperor has: an unbending will.Effect: Whenever you would attempt a Very Hard (–30) Willpower Test, you only take a –20 penalty for your Characteristic instead of the normal –30.
Generating Characteristics:
Characteristic | Base | Homeworld Modifiers |
---|---|---|
Weapon Skill (WS) | 2d10+ | 20 |
Ballistic Skill (BS) | 2d10+ | 20 |
Strength (S) | 2d10+ | 20 |
Toughness (T) | 2d10+ | 20 |
Agility (Ag) | 2d10+ | 20 |
Intelligence (Int) | 2d10+ | 20 |
Perception (Per) | 2d10+ | 20 |
Willpower (WP) | 2d10+ | 20 |
Fellowship (Fel) | 2d10+ | 20 |
Generating Fate Points:
Fate Points | |
---|---|
1–2 | 1 |
3–7 | 2 |
8–10 | 3 |
Family’s Fate | |
---|---|
01–25 | Warrior Martyr: Your parents were members of the Imperial Guard and perished at the hands of the enemies of mankind. |
26–45 | Slaughtered by Rebels: Your parents were Imperial loyalists caught in a rebellion that brutally claimed their lives. |
46–65 | Distant Outpost: Your parents were posted to a distant and lonely outpost, so remote communication could never again be made in your life time. |
66–75 | Lost to the Void: Your parents were devoted servants of the Adeptus Terra and disappeared along with the ship they travelled on. |
76–85 | Without a Trace: There are no records of what happened to your parents, though you know who they were; at some point, they simply vanished from all records. |
86–95 | Never to Return: Your parents were attached to an Imperial crusade or Rogue Trader expedition that ventured far beyond Imperial space and has never returned. |
96–00 | Not Spoken Of: No one will talk of your parents or your family. You have no idea how they died or who they were; all enquires about them are met with stony silence. |
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