Etheric Realm Geographic Location in The Broken Path | World Anvil

Etheric Realm

The city stretched before me, muted and empty. Glimpses of life flickered in the corner of my eye like shadows on the wall of Plato's Cave. The only thought I could concentrate on was this: I have to get out of here.
 
Many religions hypothesize on what the afterlife is like, but pay little heed to the reality that exists in parallel to their own. It's a mirror of the corporeal world, only the sky is a black void and the colours of nature are faded. There is no sign of the living beyond ghostly blurs or flickers in the corner of one's eye - the living are now to ghosts what ghosts are to the living.   All humans will eventually have to journey through this lonely realm.   Upon death, a person's ghost awakes in the etheric realm in the parallel position of where they died. From there, they must make the long walk over land to the nearest gateway to the afterlife. There are only a handful of these in the world, all located deep in the earth. A ghost might have to travel thousands of miles to reach the gate. This is the purpose of a soul guide - to show their human the route to the afterlife.   Catholic tradition describes the etheric realm as purgatory. It is the long walk through a dark land that we must struggle through to reach heaven.

Geography

The geography of the etheric realm is identical to the real world. It is like an onion skin layer pulled over the world to cast it in a different light. The general shape of the landscape is identical, though individual details may very. There are forests in the same place, but trees can be different to take into account a tree getting chopped down in one world but not the other.   Similarly, cities in the etheric realm tend to lag behind construction in the real world. A house built in the real world might take several days to a week or two to show up in the etheric realm. When no one is looking, the house will just quietly appear where it belongs. This also happens in reverse if something is demolished. You never see, for example, a single brick floating in the air as it's moved in the real world. The etheric realm just quietly shifts things around to better match the world it mirrors.

Fauna & Flora

Beyond the darkness, the main thing that makes the world unerving is that there are... things out there - creatures that lurk in the shadows and roam the empty plains. They tend to stay away from large collections of ghosts, and there are no known cases of a ghost being attacked by one... but it's hard to say with any confidence that it's never happened out in a remote area where a ghost was all alone on their way to a larger highway.   Not all creatures are fearsome, though. You might see a unicorn roaming near the edge of the forest, or rest for the night near a muscaliet curled in the roots of a tree. These creatures are not well-known, as study of the etheric realm by the living is challenging and the dead rarely are able to transmit their findings back.   Plant life is much the same as in the real world, although they often grow in unusual colours. This does not seem to make sense because there is no sun, but grass continues to grow and trees reach to the empty sky. There are some unique plants to be found; for example, many believe ghost vines originally grew in the etheric realm but managed to break through thousands of years ago to spread in the real world as well.

Ghosts

It is important to note that ghosts are not entirely stuck in the etheric realm. With conscious effort, they can project themselves back into reality. While they are physical in the etheric realm, they are merely intangible images in the mortal realm. They can speak and listen, but can only physically interact with the world through concerted effort and concentration.   Being as insubstantial as a wisp of smoke is not comfortable and takes constant effort, so most ghosts remain in the etheric realm unless they specifically want to haunt a person.
Alternative Name(s)
Ghost world, ethereal plane
Type
Dimensional plane
The following shows an example of how the three categories of people perceive the world. In the images, the women at the cart are non-Sighted living people. The girl with the bucket is Sighted. The soldier is a ghost.
A non-sighted person sees the scene as it is with no interference from the etheric realm.
A Sighted person sees the mortal world, but also sees hints of the etheric one overlayed on the mortal world.
A ghost sees the etheric world only, except for the translucent image of a Sighted person.

Sighted, Unbound, and Delinquent

The ordinary person has no concept of the etheric realm. An impassible wall exists between the worlds, cutting them off from it entirely save for a handful of glimpses that eek through. To some people, however, there is a sort of window in that wall. People who are Unbound, Delinquent, or Sighted have an ability to see into the etheric realm while still grounded in the mortal one.   People with the Sight (including unbound and delinquent, as the Sight is a symptom of those conditions, and including people who have recently drunk ghost vine tea, as the Sight is an aftereffect of the drug) can see the "living" denizens of the etheric realm at all times. That is, they see the ghosts of humans and hazy phantoms of the etheric fauna. The landscape itself is generally so similar to the mortal world that it's hidden behind it, but sometimes glimpses of it sneak through.   In the other direction, having the Sight means a part of yourself is given over to the etheric realm - it's said they have "one foot in Death's door." While generally mortal life is invisible to those that dwell in the etheric realm, people with the Sight appear like ghosts to the ghosts. They are faded illusions, going about their life in the real world.   Ghosts and people with the Sight, of course, can see each other and speak clearly, but they both feel as if they are the physical one and the other is the intangible spirit.

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