Vampires
Awakened to an endless night, these powerful and highly intelligent undead creatures hunger for the life they have lost, and they sate that hunger by drinking the blood of the living.
Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the living keeps to the darkness and far from reflective surfaces.
Most of a vampire's victims become vampire spawn - ravenous creatures with a vampire's hunger for blood, but under the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master's control. Thus the dark race continues it's line.
Every vampire remains bound to its coffin, crypt, or grave site, where it must rest by day. If a vampire didn't receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by transporting its coffin or a significant amount of grave dirt to another location.
Vampires around the Azure Sea
Around the lands of The Azure Sea, Vampires are often referred to as The Children of Rhalyf, due to an old myth that tells of the creation of their race. They are few in number, but those few tend to choose a grand yet defensible location for their lairs, such as castles, fortified manors, or walled abbeys. It is said that a coterie of vampires serves Granny Nightshade in her domain in the Fearwyd Weald.A Child of Rhalyf by Ben Oliver
Related Myths
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