New Character Feats Document in The Azure Sea | World Anvil

New Character Feats

The following feats are designed for play in a nautical campaign, and offer benefits related to life aboard ships, on the coast, or under the waves.   At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise. You must meet any prerequisite specified in a feat to take that feat. These feats are supplements to those presented in the official Dungeons and Dragons sourcebooks, and you should check with your DM before taking one.    

Beast Tamer

You have a great ability to communicate with, and command, beasts. You gain the following benefits:
  • You gain proficiency with the Animal Handling skill, if you don’t already have it.
  • If you succeed on a DC 12 Wisdom (Animal Handling) check on a beast, the subject of your check serves you for one hour. The beast can perform simple tasks, such as carry messages, guard doorways, or serve as a mount, for 1 hour.
 

Cannoneer

You have spent significant time operating siege equipment, earning you the following benefits:
  • You add your proficiency modifier to attack and damage rolls using siege weapons
  • If a siege weapon would require an action to aim, you can use a bonus action instead.
  • If taking a combat Action as a Gunner in an Action Station during naval combat (as described in Of Ships and the Sea), your Sailing Die is one level higher than normal (d6, d8, etc.).
  • During a short rest, provided you have access to carpenter’s tools or similar equipment, you can restore 1d10 hit points of damage to a siege weapon.
 

Firearms Expert

Thanks to substantial practice with firearms, you gain the following benefits:
  • You ignore the loading quality of firearms with which you are proficient.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
  • When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
 

Firearms Master

You have practised extensively with one or more firearms, and mastered the use of Blackpowder in these weapons, gaining the following benefits:
  • Increase your Dexterity score by 1, to a maximum of 20.
  • You gain proficiency with firearms; pistols and muskets.
 

Navigator

You’ve developed the skills necessary to assist navigation at land and sea. You gain the following benefits:
  • Increase your Wisdom score by 1, to a maximum of 20.
  • You gain proficiency in navigator’s tools. If you are already proficient in navigator’s tools, you can add a bonus equal to your Wisdom modifier to any checks made while using them.
  • If you can see the stars or sun, you know which way is north.
  • You can tell which way the weather, including wind and temperature, is going to turn in the next 24 hours.
  • If taking a combat Action as a Pilot in an Action Station during naval combat (as described in Of Ships and the Sea), your Sailing Die is one level higher than normal (d6, d8, etc.).
 

Net Master

Extensive training with nets has earned you the following benefits:
  • You don’t suffer disadvantage when attacking a creature within 5 feet of you with a net, or when throwing a net up to its long range.
  • You can add your proficiency modifier to the DC, AC and damage requires for escaping and destroying your nets.
  • When you use the Attack action and attack with a net, you can use a bonus action to attack with a one-handed weapon you are holding.
 

Sea Legs

Your time spent aboard boats has earned you the following benefits:
  • You gain proficiency in Vehicles (Water).
  • You have advantage on saving throws and ability checks made to avoid being knocked prone.
  • Climbing doesn’t halve your speed.
 

Spear Specialist

You’ve trained to become a deadly warrior with pole weapons, capable making lunging attacks and long-distance throws. You gain the following benefits:
  • When you use a javelin, spear, or trident, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands, if possible (this feature has no effect if another feature has already improved the weapon’s die).
  • As a bonus action, you can extend the reach of your javelin, spear or trident by 5 feet.
  • You can make a ranged attack with a javelin, spear, or trident up to its long range without disadvantage, even underwater.
 

Stoic

You are resilient to fear inducing effects, and are stoic in the face of horror. You gain the following benefits:
  • Your Wisdom or Charisma score increases by 1, to a maximum of 20.
  • You have advantage on saving throws to resist being frightened or gaining madness effects.
 

Submariner

Your time spent training beneath the waves has earned you the following benefits:
  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • You gain a swim speed equal to your walking speed.
  • You add a number of minutes equal to your proficiency modifier to the number of minutes for which you can hold your breath.
  • You add a number of rounds equal to your proficiency modifier to the number of rounds you can survive after running out of breath.
 

Underwater Archer

You’ve spent extensive time using ranged weapons under water, and have mastered their trajectories:
  • Your ranged weapon attacks do not automatically miss beyond their normal range underwater.
  • You don’t suffer disadvantage while making ranged weapon attacks within their normal range underwater.


Cover image: Meta/OOC by Unknown

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