History of the Arbour Coast

This timeline is a combination of those tracked by the elfs, dwarfs, halfling, and human of the valley. While there are divergent of the timeline, this is considered to be the most closely accurate to the events of that coast.

  • 1220 TA

    30 Flamemoor

    Founding of Shelthemar
    Founding

    The elven city of Shelthemar is established deep within an ancient forest, its isolation and natural defenses making it a beacon of elven resilience. Its founders, fleeing the chaos of the Second Age, vow to protect their kin from external threats.

  • 1832 TA

    19 Flamemoor
    1864 TA

    1 Frostmoor

    "The Dark Wave"
    Plague / Epidemic

    A violent storm drags the corpse of a colossal behemoth from the ocean depths to the Arbour Coastline. As it decays, a magical plague spreads, corrupting life into grotesque Sea Spawns—mutated beings with scales, tentacles, and primal instincts. Port cities crumble, leaving haunted ruins. Shelthemar’s forest barriers and elven magic repel the plague, allowing it to shelter refugees. The Deep Ones retreat to coastal shadows, their relics now coveted by adventurers and scholars.

  • 1877 TA

    24 Icebane

    Treaty of "Joint Forces" signed between elves and dwarfs
    Diplomatic action

    During the time of The Dark Plague, the elven vanguards that skirt the forest saw an opportunity to route the corruption. Sending a message to the mountains, the elven people recruited many dwarven people to assist in the pushback and would ultimately spark an agreement between the two races of the beneficial action of disposing the plagued monsters once and for all.

  • 1883 TA

    27 Skyfell

    Founding of Galmalenora
    Founding

    Emboldened by their success against the Dark Wave, the elves establish Galmalenora near a sacred river, its beauty rivaling Shelthemar’s strength. It becomes a cultural hub and a forward base against eastern threats.

  • 1894 TA

    2 Frostmoor

    Founding of United Dwarven Kingdom of Volturuhm
    Founding

    Dwarven clans unite under a single banner in the mountain stronghold of Volturuhm, forging a kingdom of stone and steel. Their forges churn out weapons that prove vital in later conflicts.

  • 1996 TA

    3 Skyfell

    Failed attack on Elven Kingdom by Goblinoids
    Military action

    Goblinoid forces have always been a constant threat inside the valleys and along the coast. Much of the goblinoid forces resided along the eastern coast isle. When the hobgoblin commanders moved further to the southern portion of the main island, this is where conflict grew and more confrontations were made between elves and goblinoids. A pincer assault on Galmalenora proved unsuccessful and the failed attempt gave the goblinoids pause.

  • 2025 TA

    20 Palesun

    Failed attack on Elven Kingdom by Goblinoids 2
    Military action

    A second assault on Galmalenora took place from the river that ran along the settlement while another front pushed from the north. Elven intelligence foresaw this tactic and outmaneuvered the hobgoblin forces and pushed the horde back once more. The homeland advantage proved to be too much for the goblinoids to contest with.

  • 2030 TA

    1 Deepsnow

    Elven pushback on Goblinoids. Secured position in kingdom defenses
    Military action

    Foreseeing another goblinoid horde assault, a brief alliance between the elves and dwarfs took place. Routing the majority of forces into the valley, the preemptive strike shattered the backbone of the goblinoid forces and pushed them back to the coastal isle and forces to this caliber would not be seen for at least three centuries.

  • 2092 TA

    2 Skyfire

    Founding of Applecall
    Founding

    Utilizing the Hallowed Passage to the west, halfling nomads found the oldest halfling community known as Applecall. Applecall would become a key trading partner with humans as well as a vanguard to future goblinoid encroachments. Reinforced by elven support, Applecall has flourished into vast orchards with hidden military capabilities for defense.

    More reading
    Applecall
  • 2100 TA

    22 Icebane

    Rise of the Gorzod
    Military action

    A brutal hobgoblin chieftain, Gorzod the Ironfist, unites coastal tribes, setting the stage for their militaristic culture. His death sparks infighting, but his legacy endures.

  • 2212 TA

    28 Redfall

    Founding of Honeybarrow, Joint Halfling Community at foot of Dwarven kingdom in hills
    Founding

    Halflings establish Honeybarrow at the foothills of Volturuhm, fostering trade and camaraderie with the dwarves.

  • 2220 TA

    13 Flamemoor

    The Honeybarrow Ambush
    Military: Skirmish

    Halfling traders from Honeybarrow disrupted the lizard men by utilizing the river system for trade routes. The survivors’ tales of “crocodile devils” drove Honeybarrow to secure dwarven aid via the Treaty of Trading and Defense later, yet the lizard men remain a persistent threat along the rivers to this day, albeit less of a threat.

  • 2222 TA

    2 Fellmoon

    Treaty of "Trading and Defense" signed between halfling and dwarfs
    Diplomatic action

    The establishment of a halfling community in the hills that encroach to the dwarven territory gave both sides pause. This was only for a brief moment. Trade was established and an agreement between both people sparked a lucrative merger of trade routes and lasting friendships. Both had a mutual enemy within the goblinoid clans and both were more than ready to find a common ally in protecting one another from the green hoards. This also aided in protection from the lizard men along the river's length.

  • 2292 TA

    20 Palesun

    Human arrival in valley from east. Trading posts established
    Expedition

    Several large caravans of humans looking for settlement arrived in the valley and established an outpost. The vast amount of resources available sparked several expeditions and discovery of old ruins spurred more to arrive. Halflings were the first race of interaction as many of them were amicable and trade soon became established.

  • 2300 TA

    11 Sunmoor

    The Eastern Exodus
    Population Migration / Travel

    Drought and war drive humans from their eastern homeland, their seafaring skills honed by necessity.

  • 2307 TA

    12 Skyfire

    Founding of Markia
    Founding

    The human outpost grows into the Kingdom of Markia, a coastal trade powerhouse ruled by a merchant council and royal family. It prospers through commerce with its parent nation.

  • 2320 TA

    29 Frostmoor

    Half-Orcs of Calendria Arrival
    Population Migration / Travel

    Fleeing persecution and seeking a land to call their own, half-orc outcasts arrive on the northern coastline. Clashing immediately with goblinoid tribes, humans sought out allies in the strength of the half-orc race.

  • 2328 TA

    27 Icebane
    2338 TA

    14 Firewane

    "The Green Conflict"
    Military action

    Goblinoids of the valley had always been a threat to the inhabitants but when one of the raiding parties took the life of several noble merchants, a spark of war began. A surge of military might from parent kingdoms pushed into the valley and set out forward operation bases in the heart of the goblin country.   The end of the this conflict would find much of the hobgoblin leaders flee to the mountains to lick their wounds. This caused much of the goblinoids forces to spread amongst the valley in scattered tribes and groups led now by bugbear chiefs or another goblin.

    More reading
    The Green Conflict
  • 2329 TA

    30 Frostmoor

    Failed Treaty with Hobgoblins
    Diplomatic action

    A failed treaty with hobgoblins underscores their treachery.

  • 2336 TA

    13 Frostmoor

    "Rampart Concord" signed between humans, dwarfs, and halflings
    Diplomatic action

    The “Rampart Concord” unites humans, dwarves, and halflings, routing the goblinoids to the Burnt Peaks. While not included, many half-orcs participated in the coming battles and aligned with the humans.

  • 2337 TA

    2 Skyfire

    Evlad the Giant defeat and retreat. Beginning of tide turn
    Military action

  • 2343 TA

    6 Sunmoor

    The Marshblood Skirmish
    Military: Skirmish

    As humans established Oakholm, their encroachment into the nearby swamplands provoked the lizard men. The conflict left the lizard men population significantly reduced, with only a few scattered tribes remaining in the region today, their once-thriving presence now a fading shadow.

  • 2357 TA

    19 Skyfell

    King of Markia dies, son takes over
    Life, Death

    Markia’s beloved king dies, succeeded by his son Julian, who ushers in reforms and prosperity.

  • 2417 TA

    11 Skyfire

    Treaty of "Mutual Forces" signed between elves and druids
    Diplomatic action

    During the summer months, a meeting of several druidic sects and the elven council took place. Representatives with the human kingdom were requested to attend and adhere to certain boundary lines that the humans were encroaching over. The meeting went off without conflict and the agreement has been adhered to.

  • 2421 TA

    28 Deepsnow
    2421 TA

    17 Windcrest

    Reemergence of Goblinoid Hoard. Minor conflicts but squashed at end of year
    Military action

    A minor goblinoid horde rises but is swiftly crushed by joint forces

  • 2422 TA

    12 Palesun

    Establishment of Dunbrook, military base
    Founding

    More reading
    Dunbrook
  • 2423 TA

    12 Sunmoor

    King of Markia dies. Son takes over and enforces new regiment
    Life, Death

    Julian dies suddenly; his son Alexander takes the throne, enforcing strict military policies.

  • 2426 TA

    21 Windcrest

    Gorefang Nomads
    Population Migration / Travel

    Facing oppression under Alexander’s regime—branded as “tusk-filth” and relegated to brutal serfdom—many of these half-orcs break away, rejecting Markian rule. Led by a grizzled warrior named Urgok Gorefang, they form the Gorefang Nomads, a roving clan of monster slayers sworn to hunt the scattered goblinoid tribes and clash with other worthy beasts and monstrosities of the coast.

  • 2428 TA

    8 Sunmoor

    Tariff signed by nobles. effecting merchant profits and civilians
    Political event

    Alexander’s tariffs spark unrest, leading to a lower-class uprising.

  • 2429 TA

    22 Deepsnow

    Revolution against noble families and merchant families
    Revolution

  • 2430 TA

    21 Palesun

    Rebel leader dies, daughter takes over.
    Life, Death

    The rebel leader dies, but his daughter, “The Shadow of Markia,” rallies the cause.

  • 2432 TA

    30 Firewane

    Treaty of "The Golden Split" signed. Territories of established towns divided up
    Diplomatic action

    The “Golden Split” ends the war, exiling dissidents to found Lavonia (-2435 TA).

  • 2432 TA

    12 Windcrest

    Founding of The Red Banded Talons
    Founding

    Disillusioned rebels turn to banditry, targeting nobles and merchants while sparing commoners.

  • 2435 TA

    21 Windcrest

    Lavonia now established a fully independent of Markia. Founding of Lavonia
    Founding

    More reading
    Kingdom of Lavonia
  • 2476 TA

    30 Skyfell

    Successful assassination on 1st kingdom patriarch.
    Life, Death

    A bloody hour sees most of Markia’s ruling family slain, straining ties with Lavonia amid mutual accusations.

  • 2481 TA

    29 Skyfell

    Failed assassination attempt on Lavonia's matriarch.
    Political event

    A botched attempt deepens the rift, halting trade and sparking border skirmishes.

  • 2481 TA

    8 Windcrest
    2481 TA

    9 Windcrest

    The Red Night of Terror
    Disaster / Destruction

    During a rare triple new moon, the Cult of the Darkened Sun unleashes undead and monsters on Markia, killing several high priestess of Unconquered Sol. The church sanctions “Daylight’s Choir” to purge the cult.

  • 2481 TA

    14 Windcrest

    The Religious campaign called "daylight's choir" has been officially sanctioned by the Church
    Religious event

  • 2487 TA

    10 Palesun

    Start of Campaign
    Miscellaneous

    The world teeters on the edge—Markia and Lavonia near war, goblinoids stir in the Burnt Peaks, the Red Banded Talons disrupt trade, and the Cult of the Darkened Sun grows bolder. Players enter a fractured land ripe for heroism or chaos.