The Green Conflict
The goblinoid forces of the region had already suffered several loses in the previous centuries against the elven kingdom of Shelthemar. The counter assault the elves staged in 2030 TA had deterred the goblinoids from frontal assaults and their tactics evolved to ambush assaults. These attacks were limited but continuous successes on dwarven and halfling communities along trade routes would cause a treaty between the two races to be signed for protection of the roads and one another. Not discouraged, the goblinoids continued with minimal success up to the arrival of human settlements in 2324 TA. This provided a new target.
Conflict between humanoids and goblinoids in the valley were reaching an all-time high. With previous efforts to appease the goblinoids through diplomatic means failing, it was only a matter of time before a boiling point would be hit. This point was reached during a particular guerrilla ambush where a noble's son during his first expedition would end up dead. The outrage that followed would see an influx of weaponry and troops flood into the valley from the parent kingdom of the human settlements. The military campaign that humans would come to call "The Green Conflict" began in the early spring of 2328 TA. Several military outposts would be established on both sides and battles would commence in brutal conflicts. The humans sought early on to unite the forces of the valley to a united cause early on and while the elven kingdom declined the dwarven and halfling population joined in the effort later on. A formal treaty was drawn up about a year later in 2334 TA with the demihumans but by then the conflict had been raging on. By 2338 TA, the conflict was decided and much of the remaining goblinoid commanding forces were routed and crushed. Fragments of the hobgoblin commanders fled to the mountains to lick their wounds. The remaining goblinoid forces were scattered in the valley to tribal statuses and with no decisive leadership. They remain a minor threat to this day, keeping to the outskirts of rural roads at best with a bugbear or goblin chieftain.
Timeline:
- 2328 TA:
- 2329 TA:
- 2330 TA - 2335 TA:
- 2336 TA:
- 2337 TA:
- 2338 TA:
The Conflict
Battlefield
Most of the conflicts that took place were fought in guerrilla ambush tactics from both sides. Those battles that took place in the open tended to yield much higher casualties to each force.
Much of the goblinoids favored aggression and brute force combined with superior numbers. Those led by hobgoblin commanders were considered particularly troubling as they were highly paranoid and always on the defense to look for advantages. One of the favored formations a hobgoblin would command has at least four ogres of various utilization. Ogre howdahs were a particular vile troop, capable of carrying several goblin artillery that launched volleys of missiles together on one target for maximum effect. Mounted combat in the goblinoid forces would see various animals, some trained better than others. Wolves were simple enough to train and were considered the majority of their cavalry. Giant boars, giant spiders, and worgs were uncommon and those riding the beasts could be recognized as having a higher station than the others.