Stats and Attributes
Attributes & Die Rolls
When creating a character, you have six attributes. Strength, Dexterity, Endurance, Intelligence, Perception, and Charisma. With each attribute, they carry a value that you add to any die roll that you would use. For example, if you're trying to climb a rocky wall, you would roll 1d20 and add your strength score to that roll. (You may add additional bonuses as well depending on your skills.) Let's say you roll a 10 and have a strenght bonus of +1. You total to 11 and depending on the DS or Difficult Score means whether or not you succeed. Certain effects may come into play depending on how poorly or successfully your roll is. If you score an 18 in total, the GM may say that you scale the wall in less than ten seconds, but if you score a 3 the GM may state that you slip and fall and may break your legs.Determing your Attributes
When you're creating your character, you need to deterimine how strong, smart and capable they are. At first, all stats begin at a score of -2. You have a total of 21 points to divide between attributes. No attribute can be set higher than 4 when determing them. (An allternative method for character creation is to take 1d6 and roll it for each stat and then subtract that by 2.) Once you're determined your base attributes, it's time to determine the more advanced ones.Your Attributes should still add up to a total of 21 after you create your character. If it's too high or low, you'll need to add or subtract. The Highest Score you can have overall as a human is +8 in any ability. If anything would lower your score to -8, you die.
Strength
Strength is your most physical attribute. It defines your ability to lift heavy objects and deal more damage with weapons. Strength is generally concerned with your ability to wield heavier weapons, armor, and shields. It's also used to determine damage on attack rolls.Dexterity
Dexterity defines your quickness and agility. It's your ability of how quickly you can react to certain situations. It helps with balance and steadiness. When making attack rolls, you use your dexterity to add it to the hit rolls.Endurance
Endurance is your ability to withstand punishment. It can be anything from taking damage or avoiding exhaustion. When you make your character, you add your Endurance to your health.Intelligence
Intelligence is the attribute of knowledge. It's simply about knowing how things work. Intelligence is often used commonly for spellcasting.Perception
Perception is the attribute of your senses. The better your perception, the better you can understand your surroundings. Peception is generally used for thing such as initiative, spellcasting, and special attacks.Charisma
Charisma is the attribute of diplomacy and confidence. Charisma is used often by schemers and mummers.Initiative
Intiative is used to determine how quick you are to act and react. (Dexterity + Perception)/2. This ability is used most common in combat.Hitpoints
Hitpoints determine how many hits you can take before you die. To find this you add (Endurance + 15). When you drop to 0 hit points, you die.Movement Speed
Movement Speed is equal to base 30ft And for every +2 points of Strength you add +5ft of movement. For every -2 Strength, you subtract 5ft of movment.Magic Attributes
Magic Attributes and Stats can be found on the Magic Article.Evasion
Your Evasion is equal to your Dexterity. You add it to your evasion roll whenever you're attacked.Prowess
Prowess is your skill to use a weapon. While most bonuses towards using any weapon are determined by flat bonuses, Prowess is used to determine your ability between striking, blocking, and parrying. You gain a number of Prowess die equal to (Dexterity + Endurance)/2. A single Prowess Die is equal to 1d4. Whenever you would make any attack roll, you can Roll Prowess Die for and add it to the Hit Roll. but using too many Prowess Die may open you up for a counter attack, leaving you vunerable. Whenever you roll a prowess die for an ability, that die is expended until you regain it again.At the start of your turn in combat, you roll Prowess Dice equal to your prowess points, and for every die that is 4 or higher, you regain that many prowess dice.
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