Leveling Up

Leveling Up

Just like in real life. Whenever you have enough experience, you level up. You first start a 1st level with no experience but over time, your character will learn and grow, or die. At each level you gain various perks and bonuses. The majority of your perks will be gained from Features points which you can find on the Features Page. Leveling up is determined by the GM whenever they feel the players have completed enough tasks, such as slaying monsters, exploring lost ruins, negotiating a peace treaty, etc.

1st level

Starting at 1st level, you have several choices and bonuses. You gain a Level of PRF in two skills of your choice. You gain additional levels of PRF in other skills of your choice equal to (Int / 2) rounded down. You do not loose levels if your Intelligence is negative. You also gain a level of PRF in two saving throws of your choice.

Feature Speciality

At 1st level, you learn your Feature Speciality. You choose from one of the following abilities, Warrior, Artisan, Schemer, Wizard, or Jack of Trades.  

Warrior

All Features on the Combat list cost one less point to a minimum of one. You gain an additional Prowess Die.
  • You gain either a level of PRF in two weapons of your choice OR a weapon and a shield of your choice.
  • You gain either Gambeson OR a Chain shirt.
  • You gain three weapons of your choice OR two weapons and a shield. (If you take a bow, you may also take a quiver with 20 arrows.)
  • You gain 20gp
 

Artisan

All features on the Crafting list cost one less point to a minimum of one. You gain a level of PRF in a crafting skill of your choice.  

Schemer

All features on the Intrigue list cost one less point to a minimum of one.
  • You gain a level of PRF in two skills of either, Deception, Hearing, Insight, Intimidation, Investigation, Performance, Persuasion, Sight, Stealth, or Sleight of Hand.
  • You start with a dagger of your choice and gambeson.
  • You gain a position of power subject to DM approval. This can be anything from Advisor to a Baron to Royal Spymaster.
  • You have a starting gold of 60gp
 

Wizard

All features on the Magic list cost one less point to a minimum of one. You gain a level of PRF in Arcana.
  • You may also add two additional spell to your spellbook OR you learn the Spellcasting Feature for free.
  • You get a wand of your choice.
  • You get a dagger of your choice and Gambeson.
  • You gain three of the following reagents of your choice. 2d6 feathers, 1 life stone, 1 pound of coal, 1 Soulgem (empty), and 1d4 vials of Vanishing Powder.
  • You have a starting gold of 30gp.
 

Jack of Trades

Starting at 1st level, you have an additional 2 Features points. Whenever you level up, you gain an additional feature point.
  • You gain a level of PRF in two skills of your choice. (this may include weapon/spell skills)
  • You have a starting gold of 400gp, you must spend 300 of this before starting the game.
 

3rd Level

Starting at 3rd level, you gain one of the following benefits of your choice. In addition, you gain a level of PRF in two saving throws of your choice.
  • Increase Prowess Dice: You gain an additional Prowess Die
  • Skill Bonus: You gain a level of PRF with two skills of your choice.
  • Mana Increase: You gain +2 mana.
 

5th level

At 5th level, you may increase two attributes by +1 to a maximum of 8.  

7th level

At 7th level, you gain one of the following benefits of your choice. In addition, you gain a level of PRF in two saving throws of your choice.
  • Increase Prowess Dice: You gain an additional Prowess Die, in addition, you gain a level of PRF in a weapon of your choice
  • Skill Bonus: You gain a level of PRF with two skills of your choice, in addition, you gain +1 in an attribute of your choice.
  • Mana Increase: You gain +2 mana, in addition, you gain a level of PRF in a spell of your choice.

9th level

At 9th level, you may increase two atributes by +1 to a maximum of 8.

Comments

Please Login in order to comment!