The Grip of Sarvan Geographic Location in Teralt | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

The Grip of Sarvan

Nestled between the emerald peaks of the Sunset Mountains and the thundering waves of the Argent Ocean, lies a stretch of territory known as the Grip of Sarvan, so named after the corruptive Ancient Sarvan. It is an unclaimed, unregulated, and lawless area, a paradoxical geography where the laws of the kingdom— and often of nature itself— loosen their hold. The Grip is a land of contradictions, and it is believed that Sarvan's magic is the source of its strangeness. Neither fully land nor water, but an ever-changing mélange of marshes, quicksands, and misty moors. It changes its form throughout the day, heavily influenced by the phases of the two moons— Eirene and Prometha— and the weather, which is as temperamental as a scorned Ancient. During the day, steam rises into the air across the Grip, as the scorching sun cooks the wetlands. The soil is a rich purple hue, a rarity across Teralt, filled with precious but dangerous Imustones that glitter like stars with mysterious energy.   The region is not unpopulated; quite the contrary. A myriad of creatures— most unknown to the outer world— call it home. Ethereal wisps dance above the marshes, leading the unwary to their doom, while the lumbering moss-covered beasts known as Durs lurk beneath. The spectral song of the mysterious Ka'Shil echoes hauntingly through the night, a chilling lullaby to the myriad creatures that move under the cover of darkness.   Rumors whisper of a city of shadows in the heart of the Grip, where anarchists, outcasts, and exiles from the four corners of Teralt gather. They call it "Shade", a place where the dispossessed and the desolate create their own form of order out of chaos, beyond the reach of any king or council.   The few who dare to tread here, whether for exploration or to escape the hands of law, need to navigate by instinct and courage alone. Compasses go haywire, maps make no sense, and the stars seem to realign themselves whimsically. Only the Grip-dwelling nomads attuned to the arcane energies of the region— the Shade Guides— can traverse these lands without losing their path, or their sanity.   For kings and conquerors, the Grip of Sarvan remains an unconquerable challenge, an enigma that defies their rule and the laws of the land. Attempts to regulate or govern it have been met with failure and disaster—expeditions vanish, settlements sink into the marsh, and even powerful magic seems to twist and distort within its borders. It is Teralt’s wild heart, a testament to the untamable spirit of the world, a reminder of the unknown in an era of maps and kingdoms.   The Grip of Sarvan, in all its chaotic glory, is a land where fortunes can be found, destinies lost, and legends born. A land untouched by the dominion of crowns and scepters, a land that is a realm in its own right—mysterious, frightening, yet undeniably captivating to the outer world.
Type
Wetland / Swamp
Included Locations
Inhabiting Species

Comments

Please Login in order to comment!
Aug 19, 2023 15:42 by Michael Chandra

My inner Dutchy is itching. Marshlands are a perfect challenge for building a settlement the Dutch way.


Too low they build who build beneath the stars - Edward Young
Aug 24, 2023 17:07 by Chase

I am curious. Please elaborate? Perhaps I can incorporate Dutch construction if you can point me in the right direction to learn more.

Aug 25, 2023 07:45 by Michael Chandra

So Amsterdam is built on a bog, which is pretty unstable. You got boggy ground, a peat/clay layer that doesn't let a lot of water through, then the first sand layer is 12m underground. This first layer was historically used to support, more on that later. Heavier construction used the 17m~24m second sand layer, while underneath that is more clay and then a third sand layer at 55m~100m depth.   So how do they build? Well, basically, they drive wooden poles into the ground, all the way into the sand layer for stability. The foundation is then built on top of these poles. An important detail here is that the poles must remain submerged, so they don't rot. Because the poles are anchored into solid ground, you don't sink down into the bog.   So basically: Find some really long straight trees, drive them into the ground until they're finally stable, then build on top. A few sources that explain the process are https://medium.com/big-questions/beautiful-amsterdam-built-on-poles-who-would-pay-if-it-all-fell-down-7ae7436a73de and https://www.getty.edu/conservation/publications_resources/teaching/case/olita/building/construction_building.html


Too low they build who build beneath the stars - Edward Young
Aug 25, 2023 13:32 by Chase

Thanks! I will look into this! Perhaps this is how Shade remains the only settlement that isn't swallowed by the Grip!