Reanisaurus

These reanimated remians, of tar-pit suffocated dinosaurs, have been modified by the devil lord Gog'magogh into vicious and toothful vehicles for his mephit servants. Over the centuries working side by side with Anaemonae the dracolich, the processes and engineering required to successfully partner a mephit with a skeleton have been honed to a razor's edge.

Special saddle rigging has been set up, to allow for both the mephits' unique physiology and the skeletal mounts' substantially easier anatomy to secure a saddle to. The reanimated dinosaur skeletons can walk and run up walls and on ceilings, which suits the flying mephits just fine, and dovetails their purposes underground.

A typical component gathering squad will have a large, slower moving vehicle for carrying most of the gathered materials, a large armored fighting unit, and five small but very fast raptor units.

All of these units have been modified with enlarged jaws and teeth, and each of them are able to carry some amount of cargo. The little devils are clever, persistent, and as mean as a badger with a sore tooth, but they get their jobs done for their master, Gog'magogh.

Power Generation

The reanisaurs are powered by magic, using Ankh Anah'tuhn Crystals as magical focii.

Propulsion

They are animated in such a way as to walk as they did in life, whether on all fours, or bipedally. However it is that they do walk, they have been modified in such a way that they can walk on walls and ceilings as easily as they can walk on a clear floor. Dangerous terrain holds no obstacle to them, as they will just climb over anything in their path.

They have also been modified to use as vehicles by Mephits. This includes an array of bony protrusions that act as control levers and pedals.

Weapons & Armament

The larger Reanisaurs can be fitted with canons and other ordinance, althought working in closed spaces like they do the squads tend to try to keep noise to minimum to avoid cave ins as much as possible. Mostly, the reanisaurs themselvs are a toothful weapon, and the riders carry lances tipped with cruelly barbed points.

Armor and defense

These vehicles can be, and often are, modified with bony armor strategically placed to be the most effective. Armor is often eschewed in favor of preserving cargo capacity.


Gameplay Translation:

Tellus' Standard Reference

Reanisaurus, Raptor

Medium undead, construct, lawful neutral
Armor Class: 18
Hit Points: 84
Speed: 30ft Climb: 30ft

STR

18 +4

DEX

12 +1

CON

16 +3

INT

7 -2

WIS

6 -2

CHA

8 -1

Saving Throws: Str, Con
Skills: Perception, Insight
Damage Vulnerabilities: Magical Bludgeoning
Damage Resistances: Slashing, Piercing, and Bludgeoning damage from nonmagical or unsilvered weapons.
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned, Incapacitated
Senses: Lifesense, Darkvision
Languages: Infernal
Challenge Rating: 6

Special Abilities

  • Pack Tactics: The Reanisaurus has advantage on attacks if it is within 5' of a friendly creature.
  • Blind Fighting: You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Actions

Multiattack:
The Reanimasaurus makes 2 attacks per round; either a claw and a bite, or two bite attacks
Bite
Melee weapon attack: +8 to hit, reach 5', one target. Hit: (1d12+12) piercing damage, if the target is grappled this attack is at advantage
Claw
Melee weapon attack: +10 to hit, reach 5', one target. Hit: (1d10+8) slashing damage, DC16 Str Save, or target is grappled

Reanimated and modified skeletons of tar-pit suffocated dinosaurs that have been engineered as vehicles for dust mephits, these bipedal mounts can climb just as fast as they can walk. Walls and ceilings are no obstacle for these vehicles, and difficult terrain does not slow them down in the slightest.

Tellus' Standard Reference

Devil's Tooth

Small infernal humanoid, lawful evil
Armor Class: 21
Hit Points: 84
Speed: 30ft Fly: 60ft Burrow: 15ft Climb: 30ft

STR

17 +3

DEX

13 +1

CON

16 +3

INT

13 +1

WIS

10 +0

CHA

16 +3

Saving Throws: Str, Con
Skills: Land Vehicles: Reanisaurus, Survival
Damage Vulnerabilities: Magical Bludgeoning
Damage Resistances: Slashing, Piercing, and Bludgeoning damage from nonmagical weapons.
Condition Immunities: Frightened, Poisoned
Senses: Darkvision, passive perception 16
Languages: Infernal, Common
Challenge Rating: 6

Special Abilities

  • Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
  • Born to the Saddle: Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated. Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
  • Mounted Combatant: You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. You can force an attack targeted at your mount to target you instead. If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Piercer: When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
  • Commander's Strike: Once per turn, the Devil's Tooth can direct its mount to use its reaction to make an attack.

Actions

Multiattack
The Devil's Tooth makes two attacks per round: either two attacks with its greatsword, or one charging attack with its lance, and one attack with its greatsword.
Greatsword of Certain Death
Melee Weapon Attack: +6 to hit, reach 5', one target Hit: (2d6+3) slashing damage
Lance +1
Melee Weapon Attack: +10 to hit, reach 10', one target Hit: (1d12+4)
Charge
The Devil's Tooth spurs its mount into a charge: When it uses its action to Dash, the Devil's Tooth can use a bonus action to make one Lance +1 attack, and to shove a creature. If it moves at least 10 feet in a straight line immediately before taking this bonus action, it gains a +5 bonus to the attack’s damage roll , and pushes the target up to 10 feet away from it.

Small, devilish servants of the devil lord Gog'magogh, these daredevils are the riders of the Reanisaurus. No larger than 3' tall, they have been described as "about the same weight as a middlin'-sized dog". Dusty grey in color, their wings seem tattered and torn, but this is done on purpose as a sort of ritual scarring. It has no affect on their flight, mechanically. They wear goggles and ear protection, as well as leather coats that have been custom made for their kit and fit.

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