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Lindum

 
The normally warm climate of Faloura starts to turn. Off in the distance a massive mountain range envelopes the horizon. Situated several miles away, and on the coast, a sprawling city churns out massive black plumes of smoke into the sky. As you close in on the front gate a heavy downpour of rain floods down. A massive white wall wraps around the city, stained black from years of soot. Next to the front gate, a second large gate with multiple sets of rails is guarded heavily. A distant rumble starts to draw rapidly closer as a loud whistle is let off and a massive metal train hurtles into the city. Inside the walls a multi layered city is connected by bridges and lifts, smaller trains run back and forth delivering goods to and from the many massive warehouses. Large factories with magical golems unload crates of goods onto carts that travel towards the harbour.
 
  The northwest corner of Faloura is home to the most industrialized town in all of Tel'estria run by the Brook Family, the city is the hub of technological innovation. The city is unlike any other in the known world, a thick grey cloud seems to always loom over the city, raining the soot that the massive factories churn out back down on the city. Because of this, Lindum is a bleak and grey city. Lindum's primary trade is in minerals that they pull out of the mountain range that sits serval miles away from the port. Using trains that are powered by magical motes drawn out of fire elementals, they are able to expediently transport the minerals to be processed in the city's many factories or moved to the harbour to be shipped out. Lindum is a strange city; their use of elementals in their technologies puts outsiders on edge as it’s well known elementals are temperamental and extremely dangerous. Harvesting them as a power source is widely regarded as reckless. This leads to a strange relationship with the other cities within Faloura, they are seen as dangerously obsessed with their pursuit of technological advancement meanwhile those within Lindum relish in the isolation allowing them to continue their work unimpeded by outside regulation. Jessica Brooke, the head of the family and the representative on the council, doesn’t do much to keep good ties with the Falouran Council instead she sees them as a means to an end, they are provided with security and finances as long as she plays nice. A sacrifice she's willing to make.   The history of Lindum is storied; the city looks fairly new compared to the other cities in Faloura. It’s the oldest city in the country. Once a small mining port, it was destroyed after they dug too deep and discovered a massive fire giant city. Disturbing these monstrous creatures sewed great anger among the giants who, led by their king Monnus, left their mountain city to destroy the settlement. This attack was so destructive that the landscape around Lindum was forever changed, the old town was buried under the rubble from the fight. Now forgotten. and many years later, travelers from Soris looking to escape the empire landed on the shores of Faloura, picking up the mining town and starting anew. During the War of the Six Ports, a military family called the Brookes took charge of the army. After a successful campaign through the country the Brookes mounted an attack on Elbra, wiping the city and it’s people from the face of the world. Not long after the other families gathered to form the council and peace came to Faloura. The strong leadership that the Brookes showed during the war led to them finding their place as leaders of Lindum.    

People of Lindum

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  The people within Lindum don’t live extravagant lifestyles, the common folk live in crammed tenement buildings across the lower city. An average citizen within the walls either works at the docks or at one of the factories. Some work at the mines, however the majority of the workforce are convicts sent there from all across Faloura as punishment. Those who hold power in the city of Lindum live in what is known as The Gardens, these 5 spires that tower over the city house the 5 major families of Lindum.  

Lay of the Land

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The City is broken up into four layers:
   

The Gardens

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The five gleaming towers of the Gardens form the highest layer of the city of Lindum. Compared to the gloomy layers below, the Gardens look like an idyllic paradise. Each of the giant gardens is enclosed in glass domes that protect the wealthy inhabitants from any foul air wafting below. The gardens are connected by a series of sealed steel-glass bridges that ensure the inhabitants never have to expose themselves to the open air. Many of the gardens have opulent mansions where the local nobility live, the largest of these gardens houses the Brooke family estate. They live on top of the city's tallest tower commanding a perfect view over the whole of Lindum. The Brooke family mansion may not be large compared to nobles from other cities, but the huge glass dome and extensive gardens make up for its absence in size.  
Center Tower
Brookes Family (Human)
 
Front Right Tower
Yomed Family (Dwarf)
 
Back Right Tower
Duckett Family (Gnome)
Front Left Tower
Ashlyn Family (Human)
 
Back Left Tower
Clay Family (Half-Elf)
 

Upper City

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The area known as Upper City is built above the worst of the smog that permeates the lower levels, this ensures the air is somewhat cleaner for its inhabitants. In order to keep the air fresh, the city has constructed giant turbines to suck polluted air out and pump clean air in. The entire Upper city is held up by titanic concrete and steel supports, which sometimes meld with the buildings underneath. This only adds to the gloom below, as the shade from the upper city makes the lower levels even more choked with smoke. It's in the Upper city that visitors from outside the city stay, and it's usually the only part of the city they see. Rarely will they see the conditions of the workers toiling below them, out of sight and out of mind. The Upper city itself is a marvel of engineering, countless rails criss cross the area carrying goods and people to their destinations, it's not unusual for citizens walking on the cobbled streets to see a train dart by above them as they go about their day. The Upper city is mainly known for its eccentric inventors and artificers, the area is dotted with shops opened by those that want to be responsible for the next great invention.  
The Stormy Kettle
A thin but tall tavern sandwiched in between two larger buildings, the tavern goes up 8 floors high, the first 2 are reserved for dining and drinking the higher levels are where traveling visitors stay. The tavern is made of wood with pipes scattered all over the walls running hot water to the higher level for baths. A Gnome who goes by the name Guthrey, short with tanned skin, thinning grey hair, he keeps a crossbow under the counter.
 
The Lifts
Scattered throughout the city small platforms jut out of the path hanging over the edge looking all the way down to the waters level, thick steel cables hang down with large metal cages that lift people to and from the different levels of the city. Each lift is magically enchanted and maintained by the city's artificers.
 
Brooke Labs
A massive building that is well kept compared to any of the buildings around it, inside this building all of the official sanctioned research is run by the city's top artificers. Here is where they have the ability to extract the Ichor from within the fire elementals and condense it into the motes that are used throughout the city.
 
Steam Baths
The upper cities most popular bathing establishment, a service that is considered a speciality in Lindum as the only city with extensive access to steam power. The building is subdivided into dozens of ceramic tiled bathing rooms. Bronze pipes run all along the building delivering steam and hot water to the various saunas and hot baths.
The Grand Station
A massive stone building with a glass dome acting as a roof, a large set of rails run out of the city and towards the mines. The inside is decorated with a black marble floor, and gigantic pillars that run all the way to the ceiling. A few stages are set up where boxes of ore and other goods from the mines are being sold off to warehouses. Small sets of rails lead to the lifts heading to the lower levels, from here the goods are sent to their warehouses.
 
The Clockwork Curios
A small building with a low hanging ceiling, the room is filled with everyday items that are in the process of being worked on. Behind a large wooden work bench sits a small halfling wearing a leather apron and over his eyes a set of glass lenses that give him a magnified view of whatever he is working on.
 
Lindum Twin Fortresses
On either side of the city sit two massive fortresses with cannons facing towards the ocean defending the port from attack. The cannons are huge, forged in the gigantic foundries in the lower city. Both of these Forts have a bridge that connects them to the Gardens.
 
Entryway to The Gardens
The central tower of the Brooke family is gigantic, its foundation passes through the upper city where the main entrance to the gardens can be found. The gate is heavily guarded and only a select few people are allowed to enter. The door is gigantic with at least a foot of steel blocking the way, the gate can be opened and closed remotely through a sophisticated steam powered Hydraulic system.
 
 

Lower City

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The Lower city is the industrial center of Lindum, it's the lowest surface level of the city, and it's wreathed in almost constant gloom. The factories work night and day, with constant shifts of workers ensuring the city never stops production. The smoke billowing from the factories chokes the streets, blanketing the tight alleys with smog, the sea mists that blow in from the ocean mix with the smoke to form a dark mist that blackens the lungs of its inhabitants. Any sun that could make it through is blocked by the Upper city, making it difficult to tell night from day in the deeper parts of the Lower City. The people here live in gigantic tenement buildings, so tall they touch the layer above, space is tight in these buildings forcing workers to live in cramped conditions. The factories are often the only ventilated buildings in the lower city, so many workers prefer to go to work purely to escape the choking fog. The best place to live is near the harbour, where the open air blows much of the smoke away, here it's common to see huge golems assisting in the transport of heavy goods. Huge lifts dot this area aiding in the movement of goods from the Grand station to the Harbour.  
The Great Foundry
The Great foundry is an enormous brick building peaked by three large chimneys that bellow out thick black smoke, the red brick work has been blackened from years of smog. The Foundry casts Lindums famous cannons, while other cities can cast cannons of greater quality, Lindum can produce them in vast quantities all standardized making them easy to service and load. Most ships are outfitted with cannons from Lindum, the stamp of the city proudly displayed on the top of each cannon. The interior is filled with giant casts and vats of molten metal. Conveyor belts bring the partially finished pieces to be worked on by lines of workers, progressively assembling the cannons into the final product. Once complete the cannons are carried by Golems to railway lines where they are delivered to the docks.
 
The Scrapyard
Towards the very back of the Lower city is the scrapyard. Hardly any light reaches this deep, turning the area into a miserable dark polluted place. Failed products, old machinery and scrap metal is dumped here in ever growing piles of refuse. The city used to dump the scrap into the ocean, but the pollution negatively affected trade vessels and fishermen, so instead they hacked away at the rock, opening a wide area to dump the waste. Here the poor and the desperate rummage through the scrap, hoping to find anything useful they can sell or use.
 
The Lindum Docks
Large stone and concrete piers stick out into the water like fingers, each with a rail to transport trade goods and heavy machinery closer to the ships. From these piers numerous wooden mooring zones stick out to house the many ships that visit the harbour. Several offices and houses are built into the piers making the area the cleanest and most comfortable place to live in the lower city. Massive quantities of goods pass through the Harbour everyday, seeing Golems helping dock workers move heavy objects is a common site. Due to the shape of the bay, only a few ships can be serviced at any one time, when there is no room incoming ships are forced to wait outside the main dock in a secondary mooring area unsuitable for unloading goods. The city is however very efficient, with the rail system and Golems loading and unloading each ship in just twenty minutes.
The Munitions Factory
A few blocks down from the Great Foundry is a shorter squat building that handles munitions production. The building is built out of thick grey concrete that is internally divided into many fortified rooms to safely produce and store the city's volatile gunpowder reserves. The interior stinks of sulphur, as the workers toil day and night to produce vast quantities of black powder and iron cannon balls. Lindum is a popular spot for restocking ammunition, as only Lindums cannonballs are the perfect shape for Lindums cannons. Any type of fire is strictly prohibited inside the building, instead the interior is lit by glowing magical stones that emit a strong white light.
   
The Iron Barrels
The largest tavern in the city is situated close to the towering tenement blocks that house most of Lindums workforce. The Tavern itself is built out of an old abandoned factory, now renovated into a multi story drinking house. The Tavern gets its name from the Beer it brews in giant industrial sized barrels left behind from when the factory was abandoned. The barrels now sit behind a large bar where multiple tenders flit back and forth filling metal tankards with the beer from the many taps that dot the barrels surface. Not only is it popular for the beer, but the owner managed to get the factory's old ventilation system working again, making it one of the few places where workers can rest in a ventilated environment.

Old Lindum

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Most of Old Lindum was destroyed in the past but a little remained now built underneath the new city. The remains of Old Lindum, it has become a massive slum with the new city's sewers built around it. Those who are unable to work due to a variety of factors live here. The walkways and paths narrowly avoid the canals and waterways which transports the waste of those above. The city still has a few old structures from the old days but is mostly wooden structures that were built haphazardly. Each alley is filled with people smoking Silil or drinking selfmade alcohol. The people of Old Lindum live harsh and sad lives, they are either fighting addiction or sickness.
  The streets are run by a gang named The Kurdias, they run all the drugs and have a deep understanding of everything that happens in the streets of Old Lindum. Those who cross The Kurdias are put to the blade and either left maimed or dead.
 
Alfie’s House
A small two story building, it’s a shoddily made building with a few boxes of good slung about all over the bottom floor. Alfie’s place is where most go to get most of anything. He's an information broker who has a few smugglers that are able to get weapons, drugs and booze into Old Lindum.
The Suds
A basement level drinking hole, that is exclusive to members of The Kurdias or those who have business and have been invited in. A large iron door at the bottom of a steep set of stairs has a peep hole. Once inside a single floor room is filled with members of the Kurdias, each one heavily armed.
 

People of Interest

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Important Citizens

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Cardeck Greenscale
The Iron Barrels
Standing at 7ft tall Cardeck is a massive green Dragonborn with yellow eyes. He is the owner of The Iron Barrels, a strange man known for playing pranks on regulars at the tavern. After living his early years in the city's slums Cardeck met a young George Ashylnn and together they built the largest tavern in Lindum. He now enjoys a life of comfort in the upper city thanks to the wealth he has made owning such a popular inn. Due to his friendship with George Ashylnn many years ago and help he received feels a debt is owed to the man's family for turning his life around. Cardeck would do anything to protect the Ashlyn kids and their mother.
 
Alfie Redwald
Alfie's House
A human male, an information broker from Old Lindum. Thin white hair combed back, one eye blinded from a previous encounter most likely with a blade due to the scar that crosses over the eye. He wears a waistcoat and shirt tucked into a nice pair of trousers.
 
Hurzica Je’van
The Suds
A male Drow, He is the leader of The Kurdias, 6ft tall, dark gray skin and bright red eyes. He wears a dark purple suit with a white frilled shirt, tucked into black trousers and knee high leather boots. a well made blade sits on his hip. He runs The Kurdias with an Iron Fist and has a short temper. He has strong knowledge of everything that is happening within the Old City. Getting a meeting with him is near impossible.
 
Codah Mohra
The Suds
A female human from Rhasina, Mesis, dark skin with thick black hair tied back into a ponytail, she wears brown leather with a chain underneath. She wields a staff and fights with her fists. Codah is the vice leader of The Kurdias and a well known hot head who thinks with her fists. Everyday grunts deal with Codah and very rarely have any interaction with Hurzica.

 

Noble Families

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Ashlyn Family
Ashlyn Tower
  • Merrick Ashlyn (75)
    A withered elderly man covered in liver spots, a thin grey head of hair barely clings on, greying eyes as his vision is starting to fade, Head of the Ashlyn family. After the death of his son George, he tried to take back his title as Master of Logistics but was blocked by Jessica Brooke to make sure her lover was kept safe within The Gardens.
  • Yara Ashlyn (35)
    Wild orange curly hair with deep brown eyes and tanned skin. Yara wears a pair of tight trousers with a blue shirt tucked in and a corset over the top. She is the master of Logistics, and is devoted to the Brooke Family, specifically Jessica Brooke, her lover. She is competent and ambitious, determined to increase her close ties with the Brooke Family through marriage. While the death of her husband George saddens her as she truly loved him, she has a level head and is incredibly switched on.
  • Reese Ashlyn (15)
    A child of Yara and George, he has his mothers orange curly hair which he struggles to maintain. Betrothed to Clara Brooke, an obedient son, regularly tutored by his grandfather Merrick when his mother is not around. He is naive and a bit awkward, with no notion for romance despite his betrothal to the much older Clara Brooke.
  • Georgina Ashlyn (13)
    Shortened to Georgie, she is a mini version of her mother, Veronica's older sister figure and playmate, she is regularly tasked with spending time with Veronica when her parents are busy. She finds Veronica Brooke annoying, but she knows better than to say that out loud. Deep down she hates Veronica because she has a father, while her father died before she was born.
  • George Ashlyn (Dead)
    In life, George was beloved by the people of Lindum, the former Master of Logistics and the only person who ever seemed to be able to reason with Jessica, she had a lot of respect for him and the way he got his work done. He was a man of the people, often found down at the docks helping with shipments heading in and out. One day a captain of his was indisposed and George took the role upon himself to deliver a shipment headed to Gammore when his ship went missing. He never met his daughter.
 
Duckett Family
Duckett Tower
  • Neswin Duckett (56)
    Standing at 3ft tall Neswin is on the short side for a gnome, he has bright green eyes and a heavily receding hairline, when he is within his manor he wears fine clothes wrapped in a red silk dressing gown, when he is at the lab he is seen is a white lab coat over a tweed suit. Neswin is the head of Brooke Labs and a very accomplished artificer; he oversees all of the current projects in action. A family man who has a lot of love and time for his wife and his twin boys. He is incredibly loyal toJessica.
  • Feswin Duckett (54)
    Taller than her Husband, Feswin has a brown bob hair cut, and wears custom tailor made outfits that she spends as an extortionate amount on from Vimot. She is the childhood sweetheart of Neswin and has been by his side since day one. While content with her life in Lindum she hopes that Neswin will retire sometime soon and head for a more relaxed life in Vimot. Feswin dotes on both her children and is a ferociously protective mother.
  • Orfan Duckett (22)
    One of the Duckett twins Orfan is not much taller than his father with curly brown hair and wears clothes similar to that of other nobles within Lindum, He plans to take his fathers position with his brother in the labs when he retires. Even though he’s aware the roll will be handed down to both of them he is still competitive with his brother and is the better artificer of the two. Orfan is not that sociable and is definitely a mothers boy.
  • Tralen Duckett (22)
    The same height as his brother but with red hair instead. The hair colours is the only way to tell the two apart on sight, While Tralen is not as talented as his brother he is much more sociable and liked, on top of that he’s very organized, it’s theorised that with his planning and his brothers natural talent, when they are ready to run the lab they will move Lindum forward years in technological advancement.
 
Yomed Family
Yomed Tower
  • Mevik Yomed
    A dwarven male with a short beard for a dwarf, he has brown hair in a short military cut. Wearing either Silk Legion armour, or a more comfortable military garb. He is an efficient man who operates similar to Jessica Brooke, due to this his relationship with her is good. He is incharge of the Silk Legion in Lindum and his mansion is often flowing with local captains and other military heads.
 
Clay Family
Clay Tower
  • Bergen Clay (140)
    An elderly Half-Elf, now in the later years of his life it’s hard to tell he is aging due to his elven blood, but his once bright orange eyes are now heavily sunken. He has incredibly long silver hair that runs all the way down his back. About 30 years ago he handed his factories over to his Son Haden. He never had a great relationship with any of the Brooke Family but mostly kept himself to himself and avoided the politics of The Gardens as much as possible.
  • Haden Clay (95)
    A Half-Elf who towers over other people with long white hair tied into a bun and blue eyes, he wears a white shirt with a leather waistcoat and a golden chain that is attached to a pocket watch that is tucked into his breast pocket. He always carries a fine made walking cane that hides a blade. His tower is to the back left so he is both figuratively and literally living in the shadows of the other families in The Gardens. He made his fortune off owning the majority of the factories down in the lower level and is an important part of the Lindum economy, supplying both trade and work. However he is treated with less respect than the other families and feels incredibly dejected by the people who he helps supply riches to. Haden believes his only son, Jackson, is a much better fit for Clara’s hand in marriage and the Ashlyn betrothal is purely favoritism. Behind the back of the Brooke Family, Haden is working closely with the Keagan Spy Network and is plotting to overthrow Jessica.
  • Laura Clay (Human) (45)
    Haden’s Human wife, she is a very attractive woman with deep dark black hair that falls just below the shoulder, wearing a long purple dress and velvet gloves. She loves her family very much and while aware of Haden's plans with the Keagan Spy Network, she herself is uninvolved in the dealings.
  • Jackson Clay (22)
    The only Clay child Jackson has is his mothers black hair cut short and neat, he has purple eyes and wears a brown leather jacket. He is a childhood friend of Clara, due to their ages they spent most of their childhood together in a bid by his father to get them close for marriage later in life. He is still close friends with Clara and has developed feelings for her, but is also aware she is too fixated on her goals to have any time for romance. Unaware of his fathers dealings, Jackson spends a lot of his time watching over the family's factories.

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