Dragonborn
Like their larger kin, they covet jewels and gold, much like us all, and they have a deep connection to their ancestors, like many of us, and hate to fail, like we all do... well I guess they're just people now that I think on it.The Dragonborn people are a strong and proud group, harboring a deep respect for family clans that extend far back into ancient times and harbors greater respect than even gods. Typically living in dry arid or mountainous terrain, Dragonborn are often accompanied by Dwarves and Rock Gnomes and often make their lives as jewelers, smiths, bankers, and so on but any profession a Dragonborn seeks, they will strive to improve their skill to near flawlessness.- Alad Cobaltclef, Dwarf Traveler
Alone in a Group
Dragonborn strive for self-sufficiency. Rarely do they involve others in their lives, especially if it involves their trade and even more so if that aid is beyond their clan. Dragonborn devote themselves to their work fully and despise failure, when met with an obstacle a Dragonborn is more likely to push through it than go around and this stubbornness, while inefficient, yields talented artisans and workers.In the Shape of Dragons
Dragonborn stand tall, with assorted colored scales that vary from deep greens to silver. They covet material wealth but not above the pursuit of excellence. A Dragonborn companion may not easily share their burdens with you but to do so is a sign of deep respect. To aid them in their cause shall earn you a stalwart and excellent group member who will push you and others towards perfection unbridled.Basic Information
Biological Traits
Dragonborn are typically tall and heavy set with only subtle differences between males and females. Their skin is covered in thick scales ranging from a thumbnail to a palm in size and brilliantly colored according to the Dragon the Dragonborn hails from, the most common being: gold, silver, bronze, copper, brass, red, green, black, white, and blue.
Growth Rate & Stages
Dragonborn grow quickly in youth, oftentimes expected to walk hours after hatching, be roughly comparable to a 10 year old Human at 3 years, and reach adulthood at 15, typically living up to 80 years.
Civilization and Culture
Common Myths and Legends
Blood and Bonds: The Tale of the 12 Original Clans
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