Ruined Magick {Pride}
Deep underground the group moved, knowing they were in danger. But Evenaia's magical probings had told them that down these tunnels they'd find the daemon whom had taken their friend. Tormac was leading the way, axe in hand. As they moved through the tunnels, deeper and deeper, it got darker, so dark they could not see more than a meter or two in front of them. As they rounded a corner, they came face to face with them. Dark kin, servants of the damned Fastus, and the daemon, the illthilid that had taken their friend Cenalia. The daemon turned to look at them, tentacled head and bulbous eyes black and dead, its voice haunting, like that of a drowning being. "Bring them all to me. I will enjoy feasting upon the minds of such proud fools." As one the dark elves, for indeed that was what they now faced, launched an assault. Crossbow bolts flew, and voices chanted most unholy magics, twisting and changing the world around Tormac and his companions. Tentacles lashed out from the walls around them, their minds began to scream in agony as their mental will was pushed upon, trying to break them.
Structure
Cults are usually made up of a horde of followers, dangerous, but non magi except for their shamanic leader, unless its a very large cult. However the real danger of FastusĀ is that his cults are subtle, they have patience and they can hide. They are the most common cult found in cities throughout the continent. The Dark Kin, various races hiding deep beneath the surface world, or in the darkest shadows and underbelly of our civilized life, are his children. Dark elves being the first, the favored. A shaman of Fastus uses a strange mix of Elfique, Abyssal and Draconic to call upon their master for power. One thing is understandable however. They mean to spread chaos wherever they can.
Public Agenda
To collect their lord's due. They honestly believe everyone owes their soul to Fastus for their successes in life. For the pride they feel.
Assets
Their magic is all corrupted magic. Fastus demands payment for what he deems his gifts and this is especially true of magi. He demands payment in their mind, body's and eventually soul's. But he is conniving, convincing, and his shaman's play the part well. Intelligence is the order of the day for a Shaman of Fastus, as their patron demands his price, demanding bits and pieces of the mind for anything stronger than a small Blight. The Tragedies of Fastus all come with a set Corruption rate that the shaman must gain.
History
Listed here are but three examples of both Blights (Blessings) and Calamities (Miracles) for Tzeentch. If needed you can use these to help give you inspiration to flush out a Fastus Shaman, or if for some wild reason you are letting someone play on. The other option is to snag elemental or geomancy spells, and just give them a...Prideful Abyssal flavor makeover.
Blight of Knowledge
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains +10 Intelligence
Blight of Brilliance
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains +10 Fellowship
Blight of Corruption
Range: 6 meters
Target: 1
Duration: Instant
Effect: Target immediately gains 1 Corruption
Calamities are a Ruinous Shaman's more...devastating magicks. Like a priest, this involves a Pray skill test, though the consequences for failure are more akin to that of arcane magic, as the Ruined Gods care not for their followers. They are merely tools. Reaching this deep into Fastus' realm for magick also carries a price. Corruption Price is the amount of corruption a shaman gains when using the spell. They can reduce this by 1 for ever 2+ Success Levels. Below are listed 3 examples of such magicks.
Twisted tentacles
Range: Intelligence Meters
Target: AOE (Intelligence Bonus Meters)
Duration: Willpower Bonus Rounds
Corruption Price: 2
Effect: You call upon your profane master's powers as the Changer, the Evolution. In the target area, your will is exerted and the terrain twists and mutates, producing 1+1/2 Willpower Bonus large size Abyssal tentacles that bend to your will. They are melee attacks, but use your Intelligence for the test. They deal 5+SLs+WPB damage, and when they strike a target that target must make a Cool Test at Disadvantage or gain 1 Corruption.
Pain of the Proud
Range: Intelligence Meters
Target: 1 (Magic Missile type, Using Intelligence, not Ballistic Skill)
Duration: Instant
Corruption Price: 4
Effect: You call upon the mutating, evolving energies of your patron, begging his favor to smite your foe. A bolt of strange eldritch energy flies from your hand and strikes the target. They lose a number of wounds equal to Your Intelligence Bonus+Their Corruption Score. They also may gain 2 Corruption from this experience, testing against it at Disadvantage.
The Gift of Mutation!
Range: Intelligence Meters
Target: 1
Duration: Instant
Corruption Price: -WPB
Effect: You use your energies, guided by the master of evolution, the lord of Pride himself aiding you in this marvelous gift. Your target can attempt a Cool Test at Disadvantage to attempt to block your influence. However if they fail, your target immediately mutates, but NOT randomly. You get to choose their mutation from start to finish. You can target yourself with this. For every 2+ Success levels, you may target one more person, but must lose Corruption points equal to your WPB for each target you attempt to mutate. You may target the same person more than once but still need to spend the Corruption points
Daemonic Summonings: As with all those of such persuasion, ultimately a cult of Fastus is striving to bring his servants (wishing it was him for some reason) unto our realm. This however, is no easy or cheap task. A shaman simply does not have enough mind and flesh to pay to the ever changing energies of the void. This is what prisoners are for.
*A note for myself/gms. A good way to be sure you are being reasonable for the balance of lifeforce versus the Daemon you drop on your players. For every 1 exp of mortal (must be intelligent, humanoid, Fastus has no time for beings without intellect) life force sacrificed, you get 1 exp of Daemon. So figuring what the Daemon is worth exp wise, you can figure out how many people must be slaughtered to achieve it, assuming average peasants and the like.
Blight of Knowledge
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains +10 Intelligence
Blight of Brilliance
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains +10 Fellowship
Blight of Corruption
Range: 6 meters
Target: 1
Duration: Instant
Effect: Target immediately gains 1 Corruption
Calamities are a Ruinous Shaman's more...devastating magicks. Like a priest, this involves a Pray skill test, though the consequences for failure are more akin to that of arcane magic, as the Ruined Gods care not for their followers. They are merely tools. Reaching this deep into Fastus' realm for magick also carries a price. Corruption Price is the amount of corruption a shaman gains when using the spell. They can reduce this by 1 for ever 2+ Success Levels. Below are listed 3 examples of such magicks.
Twisted tentacles
Range: Intelligence Meters
Target: AOE (Intelligence Bonus Meters)
Duration: Willpower Bonus Rounds
Corruption Price: 2
Effect: You call upon your profane master's powers as the Changer, the Evolution. In the target area, your will is exerted and the terrain twists and mutates, producing 1+1/2 Willpower Bonus large size Abyssal tentacles that bend to your will. They are melee attacks, but use your Intelligence for the test. They deal 5+SLs+WPB damage, and when they strike a target that target must make a Cool Test at Disadvantage or gain 1 Corruption.
Pain of the Proud
Range: Intelligence Meters
Target: 1 (Magic Missile type, Using Intelligence, not Ballistic Skill)
Duration: Instant
Corruption Price: 4
Effect: You call upon the mutating, evolving energies of your patron, begging his favor to smite your foe. A bolt of strange eldritch energy flies from your hand and strikes the target. They lose a number of wounds equal to Your Intelligence Bonus+Their Corruption Score. They also may gain 2 Corruption from this experience, testing against it at Disadvantage.
The Gift of Mutation!
Range: Intelligence Meters
Target: 1
Duration: Instant
Corruption Price: -WPB
Effect: You use your energies, guided by the master of evolution, the lord of Pride himself aiding you in this marvelous gift. Your target can attempt a Cool Test at Disadvantage to attempt to block your influence. However if they fail, your target immediately mutates, but NOT randomly. You get to choose their mutation from start to finish. You can target yourself with this. For every 2+ Success levels, you may target one more person, but must lose Corruption points equal to your WPB for each target you attempt to mutate. You may target the same person more than once but still need to spend the Corruption points
Daemonic Summonings: As with all those of such persuasion, ultimately a cult of Fastus is striving to bring his servants (wishing it was him for some reason) unto our realm. This however, is no easy or cheap task. A shaman simply does not have enough mind and flesh to pay to the ever changing energies of the void. This is what prisoners are for.
*A note for myself/gms. A good way to be sure you are being reasonable for the balance of lifeforce versus the Daemon you drop on your players. For every 1 exp of mortal (must be intelligent, humanoid, Fastus has no time for beings without intellect) life force sacrificed, you get 1 exp of Daemon. So figuring what the Daemon is worth exp wise, you can figure out how many people must be slaughtered to achieve it, assuming average peasants and the like.
Change, adapt, evolve
Type
Religious, Cult
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