Ruined Magick {Necromancy} Physical / Metaphysical Law in Tariek Rough Collection | World Anvil

Ruined Magick {Necromancy}

Necromancy is an ancient, dark and bloody magick art concerned with mastering death and seeking immortality, often by carving up rotting corpses. Rightfully considered one of the darkest and most fell arts, and seen on par with the Lores of Madness, for good reason, this art is studied very quietly, not spoken of often, and those whom study it, well they do not do so lightly. For the horrors of the dead, and the Restless Dead, cannot and should not be underestimated.

Whilst this art does pull towards Ignavia's favored, that of the Restless Dead, Necromancy in and of itself is an art keyed to no one Ruined God, but instead, is of the Void itself, and therefore, is of a all of them.

Manifestation

Spell List

Raise Dead
CN: 8
Range: Willpower Meters
Target: AoE (Willpower Bonus Meters)
Duration: Until Sunrise
You channel a heavy flow of raw, unclean Void Manna into the earth under your feet, causing old bones to gather and rise. SL+1 Skeletons will claw upwards into the affected area at the end of the Round, which are organized as you prefer within the area of effect. They start with the Prone Condition. The summoned undead are entirely under your control and can execute simple orders as you command. If you are killed or gain an Unconscious condition, the spell comes to an end and the summoned undead collapse. For each +2 SL you score you may summon extra SL skeletons.

Reanimate
CN: 8
Range: Willpower Meters
Target: AoE (Willpower Bonus Meters)
Duration: Until Sunrise
You channel thick strands of the Void before you, sinking it into corpses, reanimating those whom were once dead. Reanimate Willpower Bonus+SL Dead Bodies (as zombies) or skeletons (as skeletons) within range. They start with the Prone Condition. The summoned undead are entirely under your control, and can perform simple orders as you command. If you die or gain the Unconscious Condition, the spell comes to an end and the reanimated corpses fall dead again. For each 2+ SL you score, you may reanimate an extra Willpower Bonus+SL Skeletons or Zombies.

Screaming Skull
CN: 8
Range: Willpower Meters
Target: Special
Duration: Instant
You shriek the high pitched words of some ancient incantation, and a large, black skull wreathed with greenish-purple fire forms before you. It then flies forward, screaming and cackling as it goes. This skull moves in a straight line for the spell's range, following the contours of the land, passing through any obstacles in its way. This spell is a Magick Missile that only affects targets without the Undead Trait, and has a Base Damage equal to your Willpower Bonus. Any suffering wounds from this spell must pass a Cool Test or also gain a Broken Condition.

Vanhel's Call
CN: 6
Range: Willpower Meters
Target: Special
Duration: Instant
You manipulate the complicated threads of the Void into your targets filling them with overwhelming energy. Intelligence Bonus targets gain the Undead trait and a free Move or Action----you choose one or the other to effect all targets----this is taken the moment you cast the spell. For each 2+ SL you score, you may invigorate an additonal Intelligence Bonus Targets.
Type
Metaphysical, Arcane

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