Ruined Magick {Greed}
The thundering tones of the ogre shamans, citing incantations of greed, offering gems and coins to the black flames, this is the imagery that Tormac woke up too. As the flames danced, and things too horrifying to describe began forming within them, the dwarven knight realized he was in a whole new kind of trouble, summoning horrifying twisted beings of greed.
Structure
Cults are usually made up of a horde of followers, dangerous, but non magi except for their shamanic leader, unless its a very large cult. Though heretics do exist amongst the civilized races, and finding a cult working in secret within a city or some such is possible, with Avarita it is not only possible, it is perhaps the most likely. Avarita and his followers are....while not subtle, they understand a simple fact. Everyone, on some level is greedy. So they manipulate this to hide in plain sight. Underground gambling rings, less than...up and up bankers, merchants whom are . The Joten; Ogres, Giantkin, etc and the like, are his most common followers, though as with all the Ruinous ones, he willingly accepts any and all his twisted brethren. The words of a Greed Shaman are an indecipherable mess of mixed language. Shadowspeak, Draconic, Abyssal, Giant, all mashed together. One thing is understandable however. They mean to spread chaos wherever they can.
Public Agenda
Wealth in money, power, jewels, powerful artifacts and magical items, along with those whom hoard wealth. A cult of Avarita is a dangerous temptation, for bribery is a dangerous and difficult offer to turn down when the one attempting to bribe you can offer you more wealth and power than youd ever thought possible. But stand fast. Cleanse the Unclean. Burn the Heretic.
Assets
Their magic is all greed magic. Avarita demands payment, demands wealth in coin, or precious gems, jewels or magical items and artifacts. Though worshippers of the Abyss, any whom follow greed, besides the Joten, whom take by force when Avarita is tired of waiting. But others of more....patient kind whom follow her, they are intellectuals, brilliant, cold, calculating, business savvy types. The kind whom talk fast, talk smooth, and are very convincing, not necessarily likable, but because they know what they are talking about. Intelligence is the order of the day for a Greed Shaman, as their matron demands payment, literally, in return for anything greater than a small Blight. The Tragedies of Avarita all come with a Gold Price that the shaman must pay in valuables (be it coin or other options listed above).
History
Listed here are a mere three examples, of both Blights (Blessings) and Calamities (Miracles) for such a shaman. Feel free to flush out further if you need, these are but examples. Ruinous Powers, by their definition are Chaos, so the shamanic magics can be wild and varied. Use your creativity GMs. The other option is to snag elemental or geomancy spells, and just give them a...Greedy Abyssal flavor makeover.
Blight of Personality
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains +10 Fellowship
Blight of Ill Fortune
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target is at Disadvantage to all tests for the duration.
Blight of the Gambler
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains Advantage to all Bribery, Charm, and Sleight of Hand skill tests for Duration.
Calamities are a Ruinous Shaman's more...devastating magicks. Like a priest, this involves a Pray skill test, though the consequences for failure are more akin to that of arcane magic, as the Ruined Gods care not for their followers. They are merely tools. Reaching this deep into Avarita's realm for magick also carries a price. Gold Price is the amount of financial value in coin or gems that must be consumed to use the spell. They can reduce this by 1 for ever 2+ Success Levels. Below are listed 3 examples of such magicks.
Gambler's Foresight
Range: You
Target: You
Duration: Intelligence Bonus Minutes
Gold Price: 8 Copper Stars
Effect: Your greed and gambler's intuition lets you predict the most likely futures, and adapt and preemptively react accordingly. You gain Advantage on any Opposed Tests and +2 AP to all areas for the duration of the spell, and +2 meters of movement for the duration of the spell.
Cheaters always Prosper
Range: You
Target: You
Duration: Intelligence Bonus Rounds
Gold Price: 2 Silver Moons
Effect: For the duration of the spell, any and all Tests you make and dice you roll, you have Advantage.
I want it all
Range: Intelligence Meters
Target: AOE (centered you)
Duration: Instant
Gold Price: 3 Gold Suns
Effect: As you make your offering, a pulse of dark energy erupts from you, engulfing all in within the radius from you. They must make a Cool Test at Disadvantage, or they gain 3 corruption. They also must succeed a Dodge Test at Disadvantage to react fast enough to save their most valuable item, which is magically yanked from them and flies to land at the Shaman's feet. If they fail, they take damage equal to the value, in gold, of the item (rounded down). Minimum 1 damage. Ignores Soak. These items may be sacrificed to pay the gold price for other spells.
Daemonic Summonings: As with all those of such persuasion, ultimately a cult of Avarita is striving to bring her servants (wishing it was her for some reason) unto our realm. This however, is no easy or cheap task. A shaman simply cannot normally maintain the magic long enough to feed all the material value through to keep a gate stable long enough. This is what prisoners and the assets...liberated for the cause from them, are for.
*A note for myself/gms. A good way to be sure you are being reasonable for the balance of monetary value used versus strength of daemon, I am working with 1 Gold Sun per every 1 exp of Daemon.
Blight of Personality
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains +10 Fellowship
Blight of Ill Fortune
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target is at Disadvantage to all tests for the duration.
Blight of the Gambler
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains Advantage to all Bribery, Charm, and Sleight of Hand skill tests for Duration.
Calamities are a Ruinous Shaman's more...devastating magicks. Like a priest, this involves a Pray skill test, though the consequences for failure are more akin to that of arcane magic, as the Ruined Gods care not for their followers. They are merely tools. Reaching this deep into Avarita's realm for magick also carries a price. Gold Price is the amount of financial value in coin or gems that must be consumed to use the spell. They can reduce this by 1 for ever 2+ Success Levels. Below are listed 3 examples of such magicks.
Gambler's Foresight
Range: You
Target: You
Duration: Intelligence Bonus Minutes
Gold Price: 8 Copper Stars
Effect: Your greed and gambler's intuition lets you predict the most likely futures, and adapt and preemptively react accordingly. You gain Advantage on any Opposed Tests and +2 AP to all areas for the duration of the spell, and +2 meters of movement for the duration of the spell.
Cheaters always Prosper
Range: You
Target: You
Duration: Intelligence Bonus Rounds
Gold Price: 2 Silver Moons
Effect: For the duration of the spell, any and all Tests you make and dice you roll, you have Advantage.
I want it all
Range: Intelligence Meters
Target: AOE (centered you)
Duration: Instant
Gold Price: 3 Gold Suns
Effect: As you make your offering, a pulse of dark energy erupts from you, engulfing all in within the radius from you. They must make a Cool Test at Disadvantage, or they gain 3 corruption. They also must succeed a Dodge Test at Disadvantage to react fast enough to save their most valuable item, which is magically yanked from them and flies to land at the Shaman's feet. If they fail, they take damage equal to the value, in gold, of the item (rounded down). Minimum 1 damage. Ignores Soak. These items may be sacrificed to pay the gold price for other spells.
Daemonic Summonings: As with all those of such persuasion, ultimately a cult of Avarita is striving to bring her servants (wishing it was her for some reason) unto our realm. This however, is no easy or cheap task. A shaman simply cannot normally maintain the magic long enough to feed all the material value through to keep a gate stable long enough. This is what prisoners and the assets...liberated for the cause from them, are for.
*A note for myself/gms. A good way to be sure you are being reasonable for the balance of monetary value used versus strength of daemon, I am working with 1 Gold Sun per every 1 exp of Daemon.
All belongs unto us!
Type
Secret, Occult
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