Ruined Magick {Envy}
We will become who we wish, we will live their lives, kiss their lovers, taste their foods, and spend their wealth. Theivery, no no no do not insult us, we are far more than that, we don't wish to take from you. Because we don't intend for you to be here anymore. We will BE you.
Structure
Cults are usually made up of a horde of followers, dangerous, but non magi except for their shamanic leader, unless its a very large cult. Though heretics do exist amongst the civilized races, and finding a cult working in secret within a city or some such is possible, with Invidias specifically its highly likely. Invidias and her followers are perhaps the most subtle of all heretics. They hide in plain sight, in our cities, in our towns, and are the most likely to survive and thrive in a civilized environment. The Scaled Folk; kobolds, lizard folk, yuan-ti, and the like, are her most common followers, though as with all the Ruinous ones, she willingly accepts any and all her twisted brethren. The words of a Shaman of Envy are an indecipherable mess of mixed language. Aquan, Draconic, and Abyssal all mashed together. One thing is understandable however. They mean to spread chaos wherever they can.
Public Agenda
Subtle shiftings, taking over lives, becoming lives, and altering and leading us down the paths of chaos from within. Invidias is the most subtle and in some ways the most dangerous of the Daemon Lords. Cleanse the Unclean. Burn the Heretic.
Assets
Their magic is...well in some ways illusions...if illusions could be perfect, flawless. Illusionary magic would be the best description to mortal minds not trained, armored and prepared for the truth. Invidias does not demand anything for her magic, however, she does continually drive those whom use her magic to continually seek what others have, feeding envy to continually seek climbing social hierarchy, seeking enough power to release chaos and calamity. Dexterity is, oddly, a trait almost all her followers will share. This is to hide any and all the hand motions of guiding their magicks as they use them.
History
Listed here are a mere three examples, of both Blights (Blessings) and Calamities (Miracles) for such a shaman. Feel free to flush out further if you need, these are but examples. Ruinous Powers, by their definition are Chaos, so the shamanic magics can be wild and varied. Use your creativity GMs. The other option is to snag elemental or geomancy spells, and just give them an.....Envious Abyssal flavor makeover.
Blight of Charisma
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains +10 Fellowship
Blight of Disguise
Range: You
Target: You
Duration: 6 hours
Effect: Your clothing, and your features, unless subject to a fairly high level of scrutiny via an Intuition or Perception Test that your SL of your Pray test opposes, look exactly like someone you know and have met in person. You also have Advantage to any and all conversational based skils tests to play the part of whom you have wished to portray
Blight of Honey
Range: 6 meters
Target: 1
Duration: Special (One task, but will last 6 hours and fade if the task can't be completed in that time. No having them kill themselves or put themselves at blatant (like commit murder in front of garrison) risk.)
Effect: You convince your target to commit to a task for you. However after the first hour of the duration, they do get an automatic Cool Test and if they succeed, they break free of this compulsion, although you won't know unless they do something blatantly obvious to make it known to you.
Calamities are a Ruinous Shaman's more...devastating magicks. Like a priest, this involves a Pray skill test, though the consequences for failure are more akin to that of arcane magic, as the Ruined Gods care not for their followers. They are merely tools. Reaching this deep into Invidias realm for magic creates and fuels a state of endless envy. Below are listed 3 examples of such magicks.
Misguidance
Range: Willpower Meters
Target: 1
Duration: Dexterity Bonus Days
Effect: Pulling in that darkest of magic, you plant seeds of doubt, and darkness into your target, and influence their choices, manipulating the messages of their own mind, resulting in many major choices being flipped entirely around. They do get a Willpower Test at Disadvantage to try and stop them from obeying your instructions. But what this could allow you to do. For example, if a politician was going to sign a bill before the house, if effected by this, they suddenly become a staunch opposer of the bill and refuse to sign. If they wrote it, suddenly they lead the opposition against it! This type of maniac behavior can, if used multiple times over a few weeks or months, can discredit or even entirely remove someone from the public eye.
Whispering Influence
Range: Willpower Meters
Target: 1
Duration: Dexterity Bonus Days
Effect: You plant in your targets mind, as they suddenly contemplate what they will leave behind, and who they will leave it too, a name. A name, some thoughts of the future, and how this named person can carry on their good work (of whatever variety that may be) if only the task and the resources were left to them! They are suddenly inspired to write a will and testament, that they will sign and seek to make official for the duration of the spell, by whatever processes that requires. However during this, they do get to attempt a Willpower Test at Disadvantage every day. If they succeed one, they come too, but do not truly understand what has happened. Depending on what they choose to do will decide whether you know the spell has been broken or not.
Skinchange
Range: Consume (Over time)
Target: 1(Must be your prisoner, or somewhere, where you can somehow feed on them)
Duration: Permanent (Requires Dexterity Bonus DAYS to finish ritual cast)
Effect: You pray and pray for Invidias' greatest gift, and receive promise of it. You will go through Skinchange. You immediately roll two mutations however, one of each, as the corrupting magic flowing through you is just overwhelming. But if you are strong of will you may avoid this. Roll a Willpower Test and a Toughness Test with Disadvantage. Nothing seems to happen on the day you cast, however you feel it. The next day the ritual begins. All your meals (breakfast, lunch and dinner) will include, in a specific order, parts of your victim. Until the Last Supper (the heart and brain in a thick soup of sorts) your victim must be kept alive! They must suffer as you become them, they must feel every exquisite moment of agony and understand that their own hoarding of wealth, power and whatever else it is you wish of their life, is why they are here. GMs how deep you wish to go with this dark rabbit hole is up to you, but feel free to go to some very horrifying places. Once the Last Supper takes place, the transformation begins. You peel your skin, shed it like a snake, in a horrifying, mind breaking nightmare like scene, and become a true Daemon of your mistress. Any who witness this are immediately at risk of major Corruption exposure. You become a blood soaked, long clawed, sharp toothed nightmare creature, seemingly made of muscle and bits of fat hanging off, but with....extra appendages (tentacles, animal limbs, a stinging tail, get creative, or roll some random physical mutations and have fun.) This is now your true form, and you will be stuck in it for a week as your mind changes and grows anew, becoming the mind, memories and all, of the person you targeted with this ritual, but will still keep all previous knowledge of your old self, including magical abilities. Your new skin will form, elastic, reptilian, somehow containing your twisted form, hiding flawlessly your true self. By the end of the seventh day you have become the person you originally targeted. But in truth you are far more. Unlike many of the other Ruinous Powers, Invidias does not demand payment of her worshipers whom use her magicks. She demands they keep going. Skinchange becomes a racial spell to the Shaman now and all tests in regards to casting it are at permanently at Advantage. With each new skin-change the now Daemon makes. As will their power. They grow in power every time, gaining +1d10 to a random characteristic after each skin-change. This gain is permanent as well. This is why, though Blood-thirsters of Iracundia are spoken of with fearful tones, and the mutated Eternals of Fastus are used to scare children and adults alike in horror stories, Skin-changers, the favored and deadliest Daemon of Invidias, these are not even spoken of. The fear of them paralyzing. And the mortal is gone. When this being dies, they are pulled into the Void and join Invidias' ranks amongst her armies of Skin-changers
Daemonic Summonings: As with all those of such persuasion, ultimately a cult of Invidias is striving to bring her servants (wishing it was her for some reason) unto our realm. This however, is no easy or cheap task. A shaman simply does not have enough energy, or souls to hold a gate open. This is what prisoners are for.
*A note for myself/gms. A good way to be sure you are being reasonable for the balance of lifeforce versus the Daemon you drop on your players. For every 1 exp of mortal (must be intelligent, animals don't count. Invidias wants those she can try to twist and manipulate into her army) life force sacrificed, you get 1 exp of Daemon. So figuring what the Daemon is worth exp wise, you can figure out how many people must be slaughtered to achieve it, assuming average peasants and the like.
Blight of Charisma
Range: 6 meters
Target: 1
Duration: 6 rounds
Effect: Target gains +10 Fellowship
Blight of Disguise
Range: You
Target: You
Duration: 6 hours
Effect: Your clothing, and your features, unless subject to a fairly high level of scrutiny via an Intuition or Perception Test that your SL of your Pray test opposes, look exactly like someone you know and have met in person. You also have Advantage to any and all conversational based skils tests to play the part of whom you have wished to portray
Blight of Honey
Range: 6 meters
Target: 1
Duration: Special (One task, but will last 6 hours and fade if the task can't be completed in that time. No having them kill themselves or put themselves at blatant (like commit murder in front of garrison) risk.)
Effect: You convince your target to commit to a task for you. However after the first hour of the duration, they do get an automatic Cool Test and if they succeed, they break free of this compulsion, although you won't know unless they do something blatantly obvious to make it known to you.
Calamities are a Ruinous Shaman's more...devastating magicks. Like a priest, this involves a Pray skill test, though the consequences for failure are more akin to that of arcane magic, as the Ruined Gods care not for their followers. They are merely tools. Reaching this deep into Invidias realm for magic creates and fuels a state of endless envy. Below are listed 3 examples of such magicks.
Misguidance
Range: Willpower Meters
Target: 1
Duration: Dexterity Bonus Days
Effect: Pulling in that darkest of magic, you plant seeds of doubt, and darkness into your target, and influence their choices, manipulating the messages of their own mind, resulting in many major choices being flipped entirely around. They do get a Willpower Test at Disadvantage to try and stop them from obeying your instructions. But what this could allow you to do. For example, if a politician was going to sign a bill before the house, if effected by this, they suddenly become a staunch opposer of the bill and refuse to sign. If they wrote it, suddenly they lead the opposition against it! This type of maniac behavior can, if used multiple times over a few weeks or months, can discredit or even entirely remove someone from the public eye.
Whispering Influence
Range: Willpower Meters
Target: 1
Duration: Dexterity Bonus Days
Effect: You plant in your targets mind, as they suddenly contemplate what they will leave behind, and who they will leave it too, a name. A name, some thoughts of the future, and how this named person can carry on their good work (of whatever variety that may be) if only the task and the resources were left to them! They are suddenly inspired to write a will and testament, that they will sign and seek to make official for the duration of the spell, by whatever processes that requires. However during this, they do get to attempt a Willpower Test at Disadvantage every day. If they succeed one, they come too, but do not truly understand what has happened. Depending on what they choose to do will decide whether you know the spell has been broken or not.
Skinchange
Range: Consume (Over time)
Target: 1(Must be your prisoner, or somewhere, where you can somehow feed on them)
Duration: Permanent (Requires Dexterity Bonus DAYS to finish ritual cast)
Effect: You pray and pray for Invidias' greatest gift, and receive promise of it. You will go through Skinchange. You immediately roll two mutations however, one of each, as the corrupting magic flowing through you is just overwhelming. But if you are strong of will you may avoid this. Roll a Willpower Test and a Toughness Test with Disadvantage. Nothing seems to happen on the day you cast, however you feel it. The next day the ritual begins. All your meals (breakfast, lunch and dinner) will include, in a specific order, parts of your victim. Until the Last Supper (the heart and brain in a thick soup of sorts) your victim must be kept alive! They must suffer as you become them, they must feel every exquisite moment of agony and understand that their own hoarding of wealth, power and whatever else it is you wish of their life, is why they are here. GMs how deep you wish to go with this dark rabbit hole is up to you, but feel free to go to some very horrifying places. Once the Last Supper takes place, the transformation begins. You peel your skin, shed it like a snake, in a horrifying, mind breaking nightmare like scene, and become a true Daemon of your mistress. Any who witness this are immediately at risk of major Corruption exposure. You become a blood soaked, long clawed, sharp toothed nightmare creature, seemingly made of muscle and bits of fat hanging off, but with....extra appendages (tentacles, animal limbs, a stinging tail, get creative, or roll some random physical mutations and have fun.) This is now your true form, and you will be stuck in it for a week as your mind changes and grows anew, becoming the mind, memories and all, of the person you targeted with this ritual, but will still keep all previous knowledge of your old self, including magical abilities. Your new skin will form, elastic, reptilian, somehow containing your twisted form, hiding flawlessly your true self. By the end of the seventh day you have become the person you originally targeted. But in truth you are far more. Unlike many of the other Ruinous Powers, Invidias does not demand payment of her worshipers whom use her magicks. She demands they keep going. Skinchange becomes a racial spell to the Shaman now and all tests in regards to casting it are at permanently at Advantage. With each new skin-change the now Daemon makes. As will their power. They grow in power every time, gaining +1d10 to a random characteristic after each skin-change. This gain is permanent as well. This is why, though Blood-thirsters of Iracundia are spoken of with fearful tones, and the mutated Eternals of Fastus are used to scare children and adults alike in horror stories, Skin-changers, the favored and deadliest Daemon of Invidias, these are not even spoken of. The fear of them paralyzing. And the mortal is gone. When this being dies, they are pulled into the Void and join Invidias' ranks amongst her armies of Skin-changers
Daemonic Summonings: As with all those of such persuasion, ultimately a cult of Invidias is striving to bring her servants (wishing it was her for some reason) unto our realm. This however, is no easy or cheap task. A shaman simply does not have enough energy, or souls to hold a gate open. This is what prisoners are for.
*A note for myself/gms. A good way to be sure you are being reasonable for the balance of lifeforce versus the Daemon you drop on your players. For every 1 exp of mortal (must be intelligent, animals don't count. Invidias wants those she can try to twist and manipulate into her army) life force sacrificed, you get 1 exp of Daemon. So figuring what the Daemon is worth exp wise, you can figure out how many people must be slaughtered to achieve it, assuming average peasants and the like.
You want someone else's life. So why don't you take it?
Type
Religious, Cult
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