Vonker Durrilan Character in Tanaheim | World Anvil
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Vonker Durrilan

A spoiled rich kid from House Durrilan in Penthos. Now studying at the assembly of the weave in Lamborginus.  He looks a lot like Johnny from Karate kid but less athletic.

Physical Description

General Physical Condition

Race: Human Class & Level: Wizard 3 (Diviner) Background: Noble Alignment: Lawful Neutral Experience: 981 xp   ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any)   Strength 9 -1 ... Strength Ability Checks -1 ... Strength Saving Throws -1 ... Athletics Skill 135 lbs. ... Maximum Carrying Capacity 270 lbs. ... Max. Push or Drag (Speed -5 ft.) 270 lbs. ... Maximum Lift   Dexterity 14 +2 ... Dexterity Ability Checks +2 ... Dexterity Saving Throws +2 ... Acrobatics Skill +2 ... Sleight of Hand Skill +2 ... Stealth Skill   Constitution 15 +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws   Intelligence 16 +3 ... Intelligence Ability Checks +5 ... Intelligence Saving Throws * +5 ... Arcana Skill * +5 ... History Skill * +5 ... Investigation Skill * +3 ... Nature Skill +3 ... Religion Skill   Wisdom 13 +1 ... Wisdom Ability Checks +3 ... Wisdom Saving Throws * +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill   Charisma 11 +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +0 ... Deception Skill +0 ... Intimidation Skill +0 ... Performance Skill +2 ... Persuasion Skill *   COMBAT [PHB p. 189]   11 ... Passive Perception +2 ... Initiative Modifier   Armor Class 12 ... Armor worn: None   30 ft. Speed ... Base distance per move   20 hit points ... 3d6 Hit Dice   Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 1d6-1 bludgeoning damage. (If used two-handed in melee, does 1d8-1 damage.)   Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)   Ray Of Frost Cantrip. Ranged Spell Attack: +5 to hit, targets one creature or object within 60 ft. range. Hit: 1d8 cold damage and target's speed reduced by 10 feet for one round.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +2 • Armor: none • Weapons: dagger, dart, light crossbow, quarterstaff, sling • Tools: one type of gaming kit • Saving Throws: Intelligence, Wisdom • Skills: Arcana, History, Investigation, Persuasion • Languages: Common, Elvish, Orc   Human Traits [PHB p. 29] • Age: 38 years old • Medium Size (5' 1", 125 lbs.)   Wizard Class Features [PHB p. 112] • Ritual Casting • Arcane Recovery (regain spell slots totalling 2 levels after short rest once per day) • Divination Savant (copy such spells in half the time) • Portent (roll two d20s, use numbers as die results at any time)   Spellcasting [PHB p. 201] Spell Attack Modifier +5 Spell Save DC 13 Cantrips Known: Minor Illusion, Prestidigitation, Ray of Frost   Prepared Spells 1st Level (4 slots): Mage Armor, Detect Magic, Identify 2nd Level (2 slots): Locate Object, Invisibility, Misty Step   Noble Features [PHB p. 135] • Position of Privilege   EQUIPMENT & TREASURE   Carried Gear: dagger, quarterstaff, set of fine clothes, a signet ring, a scroll of pedigree, a purse   Coins & Gems: 14 gold pieces (gp 16 silver pieces (sp 49 copper pieces (cp 4 gems (worth 10 gp each)
Species
Year of Birth
2976 22 Years old
Children
Gender
Male
Eyes
Brown
Hair
Dirty blond
Skin Tone/Pigmentation
Pale white
Height
5’10”
Weight
170

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