Vonker Durrilan
A spoiled rich kid from House Durrilan in Penthos. Now studying at the assembly of the weave in Lamborginus. He looks a lot like Johnny from Karate kid but less athletic.
Physical Description
General Physical Condition
Race: Human
Class & Level: Wizard 3 (Diviner)
Background: Noble
Alignment: Lawful Neutral
Experience: 981 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 9
-1 ... Strength Ability Checks
-1 ... Strength Saving Throws
-1 ... Athletics Skill
135 lbs. ... Maximum Carrying Capacity
270 lbs. ... Max. Push or Drag (Speed -5 ft.)
270 lbs. ... Maximum Lift
Dexterity 14
+2 ... Dexterity Ability Checks
+2 ... Dexterity Saving Throws
+2 ... Acrobatics Skill
+2 ... Sleight of Hand Skill
+2 ... Stealth Skill
Constitution 15
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 16
+3 ... Intelligence Ability Checks
+5 ... Intelligence Saving Throws *
+5 ... Arcana Skill *
+5 ... History Skill *
+5 ... Investigation Skill *
+3 ... Nature Skill
+3 ... Religion Skill
Wisdom 13
+1 ... Wisdom Ability Checks
+3 ... Wisdom Saving Throws *
+1 ... Animal Handling Skill
+1 ... Insight Skill
+1 ... Medicine Skill
+1 ... Perception Skill
+1 ... Survival Skill
Charisma 11
+0 ... Charisma Ability Checks
+0 ... Charisma Saving Throws
+0 ... Deception Skill
+0 ... Intimidation Skill
+0 ... Performance Skill
+2 ... Persuasion Skill *
COMBAT [PHB p. 189]
11 ... Passive Perception
+2 ... Initiative Modifier
Armor Class 12 ... Armor worn: None
30 ft. Speed ... Base distance per move
20 hit points ... 3d6 Hit Dice
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 1d6-1 bludgeoning damage. (If used two-handed in melee, does 1d8-1 damage.)
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Ray Of Frost Cantrip. Ranged Spell Attack: +5 to hit, targets one creature or object within 60 ft. range. Hit: 1d8 cold damage and target's speed reduced by 10 feet for one round.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: none
• Weapons: dagger, dart, light crossbow, quarterstaff, sling
• Tools: one type of gaming kit
• Saving Throws: Intelligence, Wisdom
• Skills: Arcana, History, Investigation, Persuasion
• Languages: Common, Elvish, Orc
Human Traits [PHB p. 29]
• Age: 38 years old
• Medium Size (5' 1", 125 lbs.)
Wizard Class Features [PHB p. 112]
• Ritual Casting
• Arcane Recovery (regain spell slots totalling 2 levels after short rest once per day)
• Divination Savant (copy such spells in half the time)
• Portent (roll two d20s, use numbers as die results at any time)
Spellcasting [PHB p. 201]
Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: Minor Illusion, Prestidigitation, Ray of Frost
Prepared Spells
1st Level (4 slots): Mage Armor, Detect Magic, Identify
2nd Level (2 slots): Locate Object, Invisibility, Misty Step
Noble Features [PHB p. 135]
• Position of Privilege
EQUIPMENT & TREASURE
Carried Gear: dagger, quarterstaff, set of fine clothes, a signet ring, a scroll of pedigree, a purse
Coins & Gems: 14 gold pieces (gp 16 silver pieces (sp 49 copper pieces (cp 4 gems (worth 10 gp each)
Current Location
Species
Year of Birth
2976
22 Years old
Children
Gender
Male
Eyes
Brown
Hair
Dirty blond
Skin Tone/Pigmentation
Pale white
Height
5’10”
Weight
170
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