Assembly of the Weave compound in Lamborginus Building / Landmark in Tanaheim | World Anvil
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Assembly of the Weave compound in Lamborginus

Known as the Betalus compound, the large castle and attached buildings house the members of the Assembly of the Weave in Lamborginus. Ranking members -
Novices - Herman Groff, Tyko Veron, Deperates Ho, Crankle Bluth, Carston Zule, and Unguthon Yannis.
Invokers- Callie Intersten, Vok Challeston, Impetus Nuxhall
Adepts - [these are the two who keep interacting with Cog and Vom Fass]
Alistair Hammend and Vonker Durrilan.
High ranking officials present at this time -
Arcanist Luralee Pentagrim, Magus Costiture Cove, and Arch Magus Vantus Warsaw.

Purpose / Function

Registration and training of Magically inclined individuals.  The Registration process is as follows.  
You are handed a scroll with several questions on it, answer to the best of your ability.
 Cast at least three spells into a large cauldron located in the next room.  Everyone wears goggles and you are asked to cast spells into six foot tall cauldron like iron device that sits on the opposite side of the room.  The device looks like a huge metal pot sitting on it’s side with the mouth facing towards you.  Please proceed to cast at this time.   As the players cast the adepts and magus make notes and nod to each other.  
Psychological evaluation - Those registering are ushered into separate rooms and asked some questions. “What did you feel when you first touched the Weave?”
”What was your first spell cast and what was the result?”
”Have you harmed anyone with your use of magic?”
”What do you contemplate is the future use of your connection to the weave?”
Once these steps are all completed the registrants are provided with their evaluation and their next steps with the Assembly.

Denizens

The ruling body of all of the magic using classes excepting Clerics and Druids. They assign different color robes depending on the type of magic the practitioner uses. This is the Mages Guild of Tellenheim. The assembly controls all creation of magic items and spells and sets prices for all potions, items or weapons that are magically imbued. They keep tabs on all beings with magical talent. They consistently recruit and any magic users that enter cities or are recognized by members of the assembly will be approached and asked to join. Any Warlocks that are spotted by the assembly will be brought in for questioning. Run by a Council of Mages, the Guild is in the business of training, research, community support and diplomacy. It has an open-door policy and any member of the public can petition the guild for support. Those petitions are reviewed and voted on in a monthly meeting by the Council. The guild can grant access to research facilities, laboratories, special materials, and spell components.   Wizards' guilds limit who can make what magical items They restrict what level of spells a wizard can cast for hire, depending on level or status in the guild.   They regulate the prices at which wizards sell magic items, potions, scrolls, or spells they cast from memory.   They determine who can create new spells and what new spells are created.   They determine who becomes a wizard, through controlling membership and taking on apprentices.   Ranks: Level 1- Novice Level 2- Invoker Level 3- Adept Level 4-6- Thamuaturge Level 7-9- Arcanist Level 10 -Magus Level 11-13 - Arch Magus Level 14- Mage Level 15-19 - Arch Mage Level 20 - Weave Master   Entry Level Membership: 1st Level, 6 month probationary period -Enrolment Dues: 200gp or minor magical item   -Nomination Dues: 100-500gp   Requirements:   -Wizard or Sorcerer   -Must be Nominated by an existing member of 5th rank or higher.   -Must perform one or more deeds for the guild to advance in rank.   -Cannot refuse any reasonable request from higher ranking guild members.   Benefits:   -Allowed to wear broach, cloak or symbol of Guild.   -Discounts on meals, room, and board at selected merchants.   -Limited access to a standard library. Can add 2 free spells per month to your spellbook. Must pay 500gp/level of spell beyond that.   -Limited access to alchemists laboratory. 2 free potions a month.   -Limited dorm access (no more than 2 nights in a row for any dorm).   -Free Evening-feast meals at Guild Hall on weekends.   -Free admission to parties, balls, or galas held by the guild.   -Access to social circles above his station as long as the proper attire and etiquette is followed.   Advanced Level Membership: 9th level, 6 month probationary period -Enrolment Dues: 2000gp or major magical item   -Nomination Dues: 1000-5000gp   Requirements:   -Wizard or Sorcerer   -Must be Nominated by an existing member of 15th level or higher.   -Must perform one or more deeds for the guild to advance in rank.   -Cannot refuse any reasonable request from higher ranking guild members.   Benefits:   -Allowed to wear broach, cloak or symbol of Guild.   -Discounts on meals, room, and board at selected merchants.   -Full access to a standard library and full access to restricted library. Can add 4 free spells per month to your spellbook. Must pay 500gp/level of spell beyond that.   -Full access to alchemists laboratory. 4 free potions a month.   -Full dorm access.   -Free Evening-feast meals at Guild Hall, daily.   -Free admission to parties, balls, or galas held by the guild.   -Access to social circles above his station as long as the proper attire and etiquette is followed. Benefits: Library access Magical section of most Libraries and the Assembly Library in Penthos. Discounts at most magic shops Discounts at many city inns Access to Teleportation circles ( at higher levels)
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