Voidel Bechdelar
Arch Magus
One of the instructors at the Assembly of the Weave.
Mental characteristics
Personal history
Race: Human
Class & Level: Wizard 10 (Diviner)
Background: Guild Merchant
Alignment: Lawful Good
Experience: 67,200 xp
ABILITY SCORES & ABILITIES
(* includes +4 proficiency bonus; ** includes expertise, if any)
Strength 11
+0 ... Strength Ability Checks
+0 ... Strength Saving Throws
+4 ... Athletics Skill *
165 lbs. ... Maximum Carrying Capacity
330 lbs. ... Max. Push or Drag (Speed -5 ft.)
330 lbs. ... Maximum Lift
Dexterity 14
+2 ... Dexterity Ability Checks
+2 ... Dexterity Saving Throws
+2 ... Acrobatics Skill
+2 ... Sleight of Hand Skill
+2 ... Stealth Skill
Constitution 15
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 20
+5 ... Intelligence Ability Checks
+9 ... Intelligence Saving Throws *
+9 ... Arcana Skill *
+9 ... History Skill *
+9 ... Investigation Skill *
+5 ... Nature Skill
+5 ... Religion Skill
Wisdom 13
+1 ... Wisdom Ability Checks
+5 ... Wisdom Saving Throws *
+1 ... Animal Handling Skill
+5 ... Insight Skill *
+1 ... Medicine Skill
+1 ... Perception Skill
+1 ... Survival Skill
Charisma 9
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
-1 ... Intimidation Skill
-1 ... Performance Skill
+3 ... Persuasion Skill *
COMBAT [PHB p. 189]
11 ... Passive Perception
+2 ... Initiative Modifier
Armor Class 12 ... Armor worn: None
30 ft. Speed ... Base distance per move
62 hit points ... 10d6 Hit Dice
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Ray Of Frost Cantrip. Ranged Spell Attack: +9 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +4
• Armor: none
• Weapons: dagger, dart, light crossbow, quarterstaff, sling
• Tools: one type of artisan's tools
• Saving Throws: Intelligence, Wisdom
• Skills: Arcana, Athletics, History, Insight, Investigation, Persuasion
• Languages: Common, Dwarvish, Draconic
Human Traits [PHB p. 29]
• Age: 43 years old
• Medium Size (6' 2", 182 lbs.)
Wizard Class Features [PHB p. 112]
• Ritual Casting
• Arcane Recovery (regain spell slots totalling 5 levels after short rest once per day)
• Divination Savant (copy such spells in half the time)
• Portent (roll two d20s, use numbers as die results at any time)
• Expert Divination (when divination spell cast, regain one expended spell slot of lesser level)
• The Third Eye (gain one ability betw. rests: darkvision to 60 feet, see into Ethereal Plane to 60 feet, read any language or see invisibility to 10 feet)
Spellcasting [PHB p. 201]
Spell Attack Modifier +9
Spell Save DC 17
Cantrips Known: Dancing Lights, Light, Prestidigitation, Ray of Frost, True Strike
Prepared Spells
1st Level (4 slots): Mage Armor, Detect Magic, Identify, Charm Person
2nd Level (3 slots): Locate Object, Detect Thoughts, Misty Step
3rd Level (3 slots): Clairvoyance, Fireball, Fly
4th Level (3 slots): Locate Creature, Conjure Minor Elementals
5th Level (2 slots): Scrying, Legend Lore, Cloudkill
Guild Merchant Features [PHB p. 132]
• Guild Membership
Comments