Voidel Bechdelar Character in Tanaheim | World Anvil
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Voidel Bechdelar

Arch Magus

One of the instructors at the Assembly of the Weave.

Mental characteristics

Personal history

Race: Human Class & Level: Wizard 10 (Diviner) Background: Guild Merchant Alignment: Lawful Good Experience: 67,200 xp     ABILITY SCORES & ABILITIES (* includes +4 proficiency bonus; ** includes expertise, if any)   Strength 11 +0 ... Strength Ability Checks +0 ... Strength Saving Throws +4 ... Athletics Skill * 165 lbs. ... Maximum Carrying Capacity 330 lbs. ... Max. Push or Drag (Speed -5 ft.) 330 lbs. ... Maximum Lift   Dexterity 14 +2 ... Dexterity Ability Checks +2 ... Dexterity Saving Throws +2 ... Acrobatics Skill +2 ... Sleight of Hand Skill +2 ... Stealth Skill     Constitution 15 +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws   Intelligence 20 +5 ... Intelligence Ability Checks +9 ... Intelligence Saving Throws * +9 ... Arcana Skill * +9 ... History Skill * +9 ... Investigation Skill * +5 ... Nature Skill +5 ... Religion Skill   Wisdom 13 +1 ... Wisdom Ability Checks +5 ... Wisdom Saving Throws * +1 ... Animal Handling Skill +5 ... Insight Skill * +1 ... Medicine Skill +1 ... Perception Skill +1 ... Survival Skill   Charisma 9 -1 ... Charisma Ability Checks -1 ... Charisma Saving Throws -1 ... Deception Skill -1 ... Intimidation Skill -1 ... Performance Skill +3 ... Persuasion Skill *   COMBAT [PHB p. 189]   11 ... Passive Perception +2 ... Initiative Modifier   Armor Class 12 ... Armor worn: None   30 ft. Speed ... Base distance per move   62 hit points ... 10d6 Hit Dice     Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)     Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Ray Of Frost Cantrip. Ranged Spell Attack: +9 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.     FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +4 • Armor: none • Weapons: dagger, dart, light crossbow, quarterstaff, sling • Tools: one type of artisan's tools • Saving Throws: Intelligence, Wisdom • Skills: Arcana, Athletics, History, Insight, Investigation, Persuasion • Languages: Common, Dwarvish, Draconic     Human Traits [PHB p. 29]   • Age: 43 years old   • Medium Size (6' 2", 182 lbs.)     Wizard Class Features [PHB p. 112]   • Ritual Casting   • Arcane Recovery (regain spell slots totalling 5 levels after short rest once per day)   • Divination Savant (copy such spells in half the time)   • Portent (roll two d20s, use numbers as die results at any time)   • Expert Divination (when divination spell cast, regain one expended spell slot of lesser level)   • The Third Eye (gain one ability betw. rests: darkvision to 60 feet, see into Ethereal Plane to 60 feet, read any language or see invisibility to 10 feet)     Spellcasting [PHB p. 201]   Spell Attack Modifier +9 Spell Save DC 17 Cantrips Known: Dancing Lights, Light, Prestidigitation, Ray of Frost, True Strike     Prepared Spells 1st Level (4 slots): Mage Armor, Detect Magic, Identify, Charm Person   2nd Level (3 slots): Locate Object, Detect Thoughts, Misty Step   3rd Level (3 slots): Clairvoyance, Fireball, Fly   4th Level (3 slots): Locate Creature, Conjure Minor Elementals   5th Level (2 slots): Scrying, Legend Lore, Cloudkill     Guild Merchant Features [PHB p. 132]   • Guild Membership
Current Location
Species
Year of Birth
2934 64 Years old
Children
Eyes
Dark Brown
Hair
Bald
Skin Tone/Pigmentation
Brown
Height
5'9"
Weight
187

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