The Manticore King
King Ashfaricus Shebanus Malifaxus
Manticore King
STR
17 +3
DEX
18 +4
CON
17 +3
INT
15 +2
WIS
13 +1
CHA
11 +0
- Storm Sphere (cast at 5th level) 2/day
- Animal Friendship (cast at 5th level) 1/day
- Hellish Rebuke (cast at 5th level) 2/day
- Wall of Fire (cast at 5th level) 1/day
- Fireball (cast at 5th level) 2/day
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (3d10 + 7) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (3d10 + 7) slashing damage.
Tail Spike. Ranged Weapon Attack: +9 to hit, range 100/200 ft., one target. Hit: 7 (2d8 + 6) piercing damage.
Target must make a Dexterity saving throw or be pinned to the ground as the spikes pierce through clothing and armor. DC15. If pinned on the creatures next turn they can make a strength check to remove the spikes DC14.
The Manticore king has as many spikes as he wishes.

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