Roboser Character in Tanaheim | World Anvil
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Roboser

A large very Green Half-Orc that works for Vaconto and the Diligent Corbomites. [Roboser survived his encounter with ATG and has fled Stoneport to go to the Bow]

Physical Description

General Physical Condition

Class & Level: Fighter 7 (Battle Master) Background: Gladiator Alignment: Lawful Evil Experience: 23,690 xp   ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 20 +5 ... Strength Ability Checks +8 ... Strength Saving Throws * +8 ... Athletics Skill * 300 lbs. ... Maximum Carrying Capacity 600 lbs. ... Max. Push or Drag (Speed -5 ft.) 600 lbs. ... Maximum Lift   Dexterity 13 +1 ... Dexterity Ability Checks +1 ... Dexterity Saving Throws +4 ... Acrobatics Skill * +1 ... Sleight of Hand Skill +1 ... Stealth Skill (Disadv.)   Constitution 16 +3 ... Constitution Ability Checks +6 ... Constitution Saving Throws *   Intelligence 10 +0 ... Intelligence Ability Checks +0 ... Intelligence Saving Throws +0 ... Arcana Skill +0 ... History Skill +0 ... Investigation Skill +0 ... Nature Skill +0 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +4 ... Perception Skill * +1 ... Survival Skill   Charisma 8 -1 ... Charisma Ability Checks -1 ... Charisma Saving Throws -1 ... Deception Skill +2 ... Intimidation Skill * +2 ... Performance Skill * -1 ... Persuasion Skill   COMBAT [PHB p. 189]   14 ... Passive Perception +1 ... Initiative Modifier   Armor Class 18 ... Armor worn: Chain mail and shield   30 ft. Speed ... Base distance per move   67 hit points ... 7d10 Hit Dice   Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d8+5 bludgeoning damage. (If used two-handed in melee, does 1d10+5 damage.)   Javelin. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)   Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: disguise kit, gambling dice • Saving Throws: Strength, Constitution • Skills: Acrobatics, Athletics, Intimidation, Perception, Performance • Languages: Common, Orc   Half-Orc Traits [PHB p. 40] • Age: 26 years old • Medium Size (5' 6", 147 lbs.) • Darkvision (60 feet) • Menacing (Intimidation) • Relentless Endurance (0 h.p. to 1 h.p.) • Savage Attacks (extra damage on crit)   Fighter Class Features [PHB p. 70] • Fighting Style (Protection) • Second Wind (regain 1d10+7 h.p.) • Action Surge (extra action in turn once betw. short rests) • Extra Attack (2/attack) • Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills) • Know Your Emeny (rate studied foe)   Combat Superiority • five 1d8 Superiority dice per short or long rest • Maneuver Save DC 16   Maneuvers Known [PHB p. 74] • Feinting Attack (bonus action to gain adv. on attack) • Precision Attack (add die to attack) • Riposte (reaction attack when foe misses) • Commander's Strike (ally uses your action to attack) • Sweeping Attack (hit and attack another)     Gladiator Features [PHB p. 130] • By Popular Demand   EQUIPMENT & TREASURE   Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), warhammer, javelin, smith's tools (anvil, hammers, tongs, etc.), belt pouch, set of common clothes, unique armor or a weapon ornaments, an admirer's love letter   Coins & Gems: 340 gold pieces (gp 28 silver pieces (sp 4 gems (worth 50 gp each)
Current Location
Species
Date of Birth
2940
Year of Birth
2940 58 Years old
Children
Gender
Male
Eyes
Dark Green
Hair
Black and dreadlocked
Skin Tone/Pigmentation
Bright Green
Height
7’3”
Weight
340

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