Roboser
A large very Green Half-Orc that works for Vaconto and the Diligent Corbomites. [Roboser survived his encounter with ATG and has fled Stoneport to go to the Bow]
Physical Description
General Physical Condition
Class & Level: Fighter 7 (Battle Master)
Background: Gladiator
Alignment: Lawful Evil
Experience: 23,690 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 20
+5 ... Strength Ability Checks
+8 ... Strength Saving Throws *
+8 ... Athletics Skill *
300 lbs. ... Maximum Carrying Capacity
600 lbs. ... Max. Push or Drag (Speed -5 ft.)
600 lbs. ... Maximum Lift
Dexterity 13
+1 ... Dexterity Ability Checks
+1 ... Dexterity Saving Throws
+4 ... Acrobatics Skill *
+1 ... Sleight of Hand Skill
+1 ... Stealth Skill (Disadv.)
Constitution 16
+3 ... Constitution Ability Checks
+6 ... Constitution Saving Throws *
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 12
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+1 ... Insight Skill
+1 ... Medicine Skill
+4 ... Perception Skill *
+1 ... Survival Skill
Charisma 8
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
+2 ... Intimidation Skill *
+2 ... Performance Skill *
-1 ... Persuasion Skill
COMBAT [PHB p. 189]
14 ... Passive Perception
+1 ... Initiative Modifier
Armor Class 18 ... Armor worn: Chain mail and shield
30 ft. Speed ... Base distance per move
67 hit points ... 7d10 Hit Dice
Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d8+5 bludgeoning damage. (If used two-handed in melee, does 1d10+5 damage.)
Javelin. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: disguise kit, gambling dice
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Athletics, Intimidation, Perception, Performance
• Languages: Common, Orc
Half-Orc Traits [PHB p. 40]
• Age: 26 years old
• Medium Size (5' 6", 147 lbs.)
• Darkvision (60 feet)
• Menacing (Intimidation)
• Relentless Endurance (0 h.p. to 1 h.p.)
• Savage Attacks (extra damage on crit)
Fighter Class Features [PHB p. 70]
• Fighting Style (Protection)
• Second Wind (regain 1d10+7 h.p.)
• Action Surge (extra action in turn once betw. short rests)
• Extra Attack (2/attack)
• Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)
• Know Your Emeny (rate studied foe)
Combat Superiority
• five 1d8 Superiority dice per short or long rest
• Maneuver Save DC 16
Maneuvers Known [PHB p. 74]
• Feinting Attack (bonus action to gain adv. on attack)
• Precision Attack (add die to attack)
• Riposte (reaction attack when foe misses)
• Commander's Strike (ally uses your action to attack)
• Sweeping Attack (hit and attack another)
Gladiator Features [PHB p. 130]
• By Popular Demand
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), warhammer, javelin, smith's tools (anvil, hammers, tongs, etc.), belt pouch, set of common clothes, unique armor or a weapon ornaments, an admirer's love letter
Coins & Gems: 340 gold pieces (gp 28 silver pieces (sp 4 gems (worth 50 gp each)
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