Revetan the Reclaimer
The warforged creation built by Helleficks Kristalinn/Isringus as a foil to the strange construct known as Cog. After suffering defeat from the hands of Adventure Team Grimm several times, Isringus decided his next attempt to kill the team would be constructs.
An amalgam of shardrock, wood, steel, iron, and copper Revetan is a dark metallic brown and coppery skinned creature with glowing red eyes. His personality and soul is that of Rumen Vuighn, a bounty hunter who fought with ATG many times before perishing in Ventenheim.
An amalgam of shardrock, wood, steel, iron, and copper Revetan is a dark metallic brown and coppery skinned creature with glowing red eyes. His personality and soul is that of Rumen Vuighn, a bounty hunter who fought with ATG many times before perishing in Ventenheim.
Physical Description
General Physical Condition
Race/Ancestry/Heritage: Warforged
Class & Level: Warlock 9 (Fiendish Pact)
Background: Spy
Alignment: Chaotic Evil
+4 proficiency bonus
11 ... Passive Perception
+2 ... Initiative Modifier
Armor Class 14 ... Armor worn: leather armor
30 ft. Speed ... Base distance per move
66 hit points ... 9d8 Hit Dice
Scimitar (Pact Weapon). Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+6 slashing damage. Counts as magical weapon.
Dagger (offhand as bonus action). As above but only 1d4 piercing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit. Hit: 1d8+2 piercing damage.
Eldritch Blast Cantrip. Ranged Spell Attack: +9 to hit, target one creature within 120 ft. range. Hit: 1d10+5 force damage with 2 beam(s). (If more than one beam, blast can be used as multiple beams of 1d10+5, each with separate attack roll to hit as one attack action.)
Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor • Weapons: simple weapons • Tools: disguise kit, herbalism kit, thieves' tools • Saving Throws: Wisdom, Charisma • Skills: Arcana, Deception, Intimidation, Religion, Stealth • Languages: Common, Infernal Warforged Traits [ERftLW, p. 35] • Creature Type: Humanoid • Age: 11 years old • Medium Size (6' 0", 244 lbs.) • Constructed Resilience. (adv. saves vs. poison, resistence to poison, immune to disease, do not need to eat or breathe) • Integrated Protection (bonus added to Armor Class, slower to don/doff armor) • Sentry's Rest (semiconscious 6 hours a day instead of 8 hours sleep, but not immune to magical sleep) Warlock Class Features [PHB p. 106] • Otherworldly Patron (The Fallen Queen, corruption archdevil) • Pact Magic (all cast as 5th level spells, regain spell slots after short or long rest) • Dark One's Blessing (when you drop an enemy to 0 h.p, you regain 9 h.p.) • Eldritch Invocations (see below) • Pact Boon (Pact Of The Blade, conjure and gain proficiency with any one weapon) • Dark One's Own Luck (once betw. rests, add 1d10 to an ability check or save)
Eldritch Blast Cantrip. Ranged Spell Attack: +9 to hit, target one creature within 120 ft. range. Hit: 1d10+5 force damage with 2 beam(s). (If more than one beam, blast can be used as multiple beams of 1d10+5, each with separate attack roll to hit as one attack action.)
Eldritch Invocations [PHB p. 110]
• Agonizing Blast (increased Eldritch Blast damage) • Devil's Sight (see in all darkness to 120 feet) • Thirsting Blade (extra attack) • Minions of Chaos (Conjure Elemental for spell slot once betw. long rests) Spellcasting
Spell Attack Modifier +9
Spell Save DC 17
Cantrips Known: Eldritch Blast, Minor Illusion, Prestidigitation
Known Spells (2 spell slots)
Blindness/Deafness,
Command,
Dimension Door,
Dispel Magic,
Fireball,
Fly,
Hex,
Hold Monster, Hold Person
Mirror Image,
Witch Bolt
EQUIPMENT & TREASURE
Carried Gear [PHB, p. 143]: leather armor (AC 11), scimitar, two (2) daggers, light crossbow and 20 bolts, belt pouch, crowbar, set of dark common clothes with hood. (This load is about 35 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 686 gold pieces (gp 17 silver pieces (sp 2 copper pieces (cp 3 gems (worth 100 gp each)
Class & Level: Warlock 9 (Fiendish Pact)
Background: Spy
Alignment: Chaotic Evil
+4 proficiency bonus
- Strength 10
- Dexterity 14
- +2 ... Dexterity Ability Checks
- +2 ... Dexterity Saving Throws
- +2 ... Acrobatics Skill
- +2 ... Sleight of Hand Skill
- +6 ... Stealth Skill *
- Constitution 15
- +2 ... Constitution Ability Checks
- +2 ... Constitution Saving Throws
- Intelligence 8
- -1 ... Intelligence Ability Checks
- -1 ... Intelligence Saving Throws
- +3 ... Arcana Skill *
- -1 ... History Skill
- -1 ... Investigation Skill
- -1 ... Nature Skill
- +3 ... Religion Skill *
- Wisdom 12
- +1 ... Wisdom Ability Checks
- +5 ... Wisdom Saving Throws *
- Charisma 20
- +5 ... Charisma Ability Checks
- +9 ... Charisma Saving Throws *
- +9 ... Deception Skill *
- +9 ... Intimidation Skill *
- +5 ... Performance Skill
- +5 ... Persuasion Skill
11 ... Passive Perception
+2 ... Initiative Modifier
Armor Class 14 ... Armor worn: leather armor
30 ft. Speed ... Base distance per move
66 hit points ... 9d8 Hit Dice
Scimitar (Pact Weapon). Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+6 slashing damage. Counts as magical weapon.
Dagger (offhand as bonus action). As above but only 1d4 piercing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit. Hit: 1d8+2 piercing damage.
Eldritch Blast Cantrip. Ranged Spell Attack: +9 to hit, target one creature within 120 ft. range. Hit: 1d10+5 force damage with 2 beam(s). (If more than one beam, blast can be used as multiple beams of 1d10+5, each with separate attack roll to hit as one attack action.)
Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor • Weapons: simple weapons • Tools: disguise kit, herbalism kit, thieves' tools • Saving Throws: Wisdom, Charisma • Skills: Arcana, Deception, Intimidation, Religion, Stealth • Languages: Common, Infernal Warforged Traits [ERftLW, p. 35] • Creature Type: Humanoid • Age: 11 years old • Medium Size (6' 0", 244 lbs.) • Constructed Resilience. (adv. saves vs. poison, resistence to poison, immune to disease, do not need to eat or breathe) • Integrated Protection (bonus added to Armor Class, slower to don/doff armor) • Sentry's Rest (semiconscious 6 hours a day instead of 8 hours sleep, but not immune to magical sleep) Warlock Class Features [PHB p. 106] • Otherworldly Patron (The Fallen Queen, corruption archdevil) • Pact Magic (all cast as 5th level spells, regain spell slots after short or long rest) • Dark One's Blessing (when you drop an enemy to 0 h.p, you regain 9 h.p.) • Eldritch Invocations (see below) • Pact Boon (Pact Of The Blade, conjure and gain proficiency with any one weapon) • Dark One's Own Luck (once betw. rests, add 1d10 to an ability check or save)
Eldritch Blast Cantrip. Ranged Spell Attack: +9 to hit, target one creature within 120 ft. range. Hit: 1d10+5 force damage with 2 beam(s). (If more than one beam, blast can be used as multiple beams of 1d10+5, each with separate attack roll to hit as one attack action.)
Eldritch Invocations [PHB p. 110]
• Agonizing Blast (increased Eldritch Blast damage) • Devil's Sight (see in all darkness to 120 feet) • Thirsting Blade (extra attack) • Minions of Chaos (Conjure Elemental for spell slot once betw. long rests) Spellcasting
Spell Attack Modifier +9
Spell Save DC 17
Cantrips Known: Eldritch Blast, Minor Illusion, Prestidigitation
Known Spells (2 spell slots)
Blindness/Deafness,
Command,
Dimension Door,
Dispel Magic,
Fireball,
Fly,
Hex,
Hold Monster, Hold Person
Mirror Image,
Witch Bolt
EQUIPMENT & TREASURE
Carried Gear [PHB, p. 143]: leather armor (AC 11), scimitar, two (2) daggers, light crossbow and 20 bolts, belt pouch, crowbar, set of dark common clothes with hood. (This load is about 35 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 686 gold pieces (gp 17 silver pieces (sp 2 copper pieces (cp 3 gems (worth 100 gp each)
Current Location
Species
Age
28
Children
Sex
Male
Gender
Male
Eyes
Glowing Red
Skin Tone/Pigmentation
Metallic copper, and bronze
Height
6'2"
Weight
425
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