Nudgresar Klobb
A Halfling Thief who works freelance currently. He has recently been paid by Velour Suede to steal a key from the Rogue known as Mew. He was also given two Golem Runes to help with his escape. The plan failed and Mew caught up with the little halfling and questioned him.
Physical Description
General Physical Condition
Rock Gnome
Class & Level: Sorcerer 7 (Draconic Bloodline)
Background: Criminal
Alignment: Lawful Evil
Experience: 23,920 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 10
+0 ... Strength Ability Checks
+0 ... Strength Saving Throws
+0 ... Athletics Skill
150 lbs. ... Maximum Carrying Capacity
300 lbs. ... Max. Push or Drag (Speed -5 ft.)
300 lbs. ... Maximum Lift
Dexterity 13
+1 ... Dexterity Ability Checks
+1 ... Dexterity Saving Throws
+1 ... Acrobatics Skill
+1 ... Sleight of Hand Skill
+4 ... Stealth Skill *
Constitution 15
+2 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+3 ... Arcana Skill *
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 12
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+4 ... Insight Skill *
+1 ... Medicine Skill
+1 ... Perception Skill
+1 ... Survival Skill
Charisma 17
+3 ... Charisma Ability Checks
+6 ... Charisma Saving Throws *
+6 ... Deception Skill *
+3 ... Intimidation Skill
+3 ... Performance Skill
+3 ... Persuasion Skill
COMBAT [PHB p. 189]
11 ... Passive Perception
+1 ... Initiative Modifier
Armor Class 14 ... Armor worn: None (Draconic Resilience feature)
25 ft. Speed ... Base distance per move
51 hit points ... 7d6 Hit Dice
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Ray Of Frost Cantrip. Ranged Spell Attack: +6 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: none
• Weapons: dagger, dart, light crossbow, quarterstaff, sling
• Tools: gambling dice
• Saving Throws: Constitution, Charisma
• Skills: Arcana, Deception, Insight, Stealth
• Languages: Common, Gnomish, Draconic
Rock Gnome Traits [PHB p. 35]
• Age: 88 years old
• Medium Size (3' 5", 41 lbs.)
• Darkvision (60 feet)
• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)
• Artificer's Lore (History bonus)
• Tinker (craft devices)
Sorcerer Class Features [PHB p. 99]
• Brass Dragon Ancestor (double proficiency bonus to Charisma with dragons)
• Draconic Resilience (extra hit points added to total)
• Font Of Magic (use up to 7 sorcery points betw. long rests)
• Flexible Casting (use 2 sorcery points for one 1st level spell slot, 3 pts. for 2nd level slot, 5 pts. 3rd level, 6 pts. 4th level)
• Elemental Affinity (add 3 to your fire damage; may spend 1 sorcery point to gain fire resistance for 1 hour)
Metamagic [PHB p. 101]
• Distant Spell (for 1 sorcery point, double range of spell)
• Extend Spell (for 1 sorcery point, double spell duration [max. 24 hours])
Spellcasting [PHB p. 201]
Spell Attack Modifier +6
Spell Save DC 14
Cantrips Known: Blade Ward, Friends, Light, Ray of Frost, True Strike
Prepared Spells
1st Level (4 slots): Mage Armor, Burning Hands, Magic Missile
2nd Level (3 slots): Crown of Madness, Enhance Ability
3rd Level (3 slots): Fireball
4th Level (1 slot): Dimension Door, Ice Storm
Criminal Features [PHB p. 129]
• Criminal Contact
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): two (2) daggers, quarterstaff, belt pouch, crowbar, set of dark common clothes with a hood
Coins & Gems: 556 gold pieces (gp 35 silver pieces (sp 20 copper pieces (cp 3 gems (worth 50 gp each
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