Malavoor Doh’ Malis the dark one
The Dragon known as Malavoor Doh’ Malis the dark one now resides at Kalevoor Castle. Malavoor often moves about his castle in his human human guise as Professor Marius Domalus, a humble though very rich researcher who teaches at Vellen University at times. He is a renowned archaeologist and Alienist. He loves the study of Elven and human history through archaeology and will talk at length about the things he has discovered and supposes. In reality his powerful dragon mind is scanning all those around him for latent psionic energies. He can absorb smaller energies very quickly of those around him. Powerful Psionics, especially those few who train in their abilities and are able to use them in combat, are most prized. These individuals he tries to collect and keep at Kalevoor Castle. All of the current servants and guests are kept tightly controlled by Malavoor while he slowly feeds off of their psionic abilities. He renders them docile and mind controls them to be humble butlers, valets, maids, and stable hands. His prize collection get to roam the grounds as special guests of the castle. They get the best rooms and are feted with feasts, dances, and soirees in the various opulent rooms. Unlike the servants these people are consumed quicker and their minds burn out within a few weeks or a month.
Malavoor Doh'Malis Psionic Dragon CR: 20
STR
26 +8
DEX
14 +2
CON
27 +8
INT
26 +8
WIS
19 +4
CHA
23 +6
Psionics - The dragon casts one of the following spells requiring no spell components and using intelligence as the spellcasting ability.
Spell Save DC 23 / +15 to hit with spell attacks
- Blink
- Control Water
- Dispel Magic
- Freedom of Movement
- Globe of Invulnerability
- Hypnotic Pattern
- Invisibility
- Levitate
Amphibious- The Dragon can breathe Water and Air
Actions
Multiattack - The Dragon makes one BIte attack and Two Claw Attacks.
Bite - Melee Weapon Attack - +15 to hit, reach 15 ft. one target. Hit 2d10 +7 piercing damage. Plus 3d8 Force damage
Claw - Melee Weapon Attack - +15 to hit, reach 10 ft. one target. Hit 3d10+8 slashing damage.
Singularity Breath (Recharge 5-6) - The dragon creates a shining bead of gravitational force in it's mouth, then releases the energy in a 90 ft. cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the creature takes (14d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and it's speed isn't reduced.
Disorienting Breath (Recharge 5-6) - The dragon exhales a wave of psychic dissonance in a 90 ft. cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save the creature takes 16d6 psychic damage. Until the end of it's next turn the creature has disadvantage on attacks and ability checks. On a successful save the creature takes half as much damage with no additional effects.
Cerebral Overload - (Recharge on a 6) - The dragon magically pulses psychic energy in a 90 ft. cone. Each creature in that cone must make a DC 22 Intelligence saving throw, taking 15d8 psychic damage on failed save, or half as much damage on a successful one. On a failed save the creature is stunned for 1 minute. A creature can repeat the saving throw at the start of each of it's tunrs ending the effect. A creature reduced to 0 HP as a result of this damage is not killed but put into a catatonic state and is incapacitated. This effect can be ended by greater restoration, heal, or similar magic.
Legendary Actions
Legendary Resistance (3/Day) - If the dragon fails a saving throw, it can choose to succeed instead.
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