Lady Arien Velostar Character in Tanaheim | World Anvil
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Lady Arien Velostar

An obnoxious high elf who comes from so much wealth she can play at being an adventurer. Her skills as a trickster Cleric are not to be taken lightly though. She may not be evil but she has very little regard for others especially those she considers of low birth.
Born in the great elven city of Eduin to a high ranking city official Arien was raised with extreme wealth. Doted on by nannies and personal tutors, she rebelled in her early thirties and joined a church devoted to a Demi god named Halliator A’. A trickster god by trade, his favorite is to pose as a righteous paladin and recruit teenagers to his cause. Secretly he teaches them to rebel against the system and that the only thing in life worth a damn is humor. Arien absorbed all of this while retaining her haughtiness and love of riches. After adventuring with a few different parties she lost a bunch of her money and then encountered a charismatic elven man who promised her a new start.

Physical Description

General Physical Condition

Race: High Elf / Class & Level: Cleric 11 (Domain of Trickery)
ABILITY SCORES & ABILITIES
Strength 10
Dexterity 15
  • +2 ... Dexterity Ability Checks
  • +2 ... Dexterity Saving Throws
  • +2 ... Acrobatics Skill
  • +2 ... Sleight of Hand Skill
  • +2 ... Stealth Skill

Constitution 14
+2 ... Constitution Ability Checks +2 ... Constitution Saving Throws
Wisdom 19
  • +4 ... Wisdom Ability Checks
  • +8 ... Wisdom Saving Throws *
  • +4 ... Animal Handling Skill
  • +4 ... Insight Skill
  • +4 ... Medicine Skill
  • +8 ... Perception Skill *
  • +4 ... Survival Skill

Charisma 12
COMBAT
18 ... Passive Perception / +2 ... Initiative Modifier
Armor Class 15 ... Armor worn: leather armor, shield
80 hit points
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+0 slashing damage. (If used two-handed in melee, does 1d10+0 damage.)
Light Crossbow. Ranged Weapon Attack: +6 to hit. Hit: 1d8+2 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 16 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)
Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, shields • Weapons: simple weapons, longbow, longsword, shortbow, shortsword • Tools: gaming set (dice set), vehicles (land craft) • Saving Throws: Wisdom, Charisma • Skills: Athletics, Intimidation, Perception, Persuasion, Religion • Languages: Common, Elvish
    High Elf Traits [PHB p. 23]   • Age: 322 years old   • Medium Size (5' 0", 126 lbs.)   • Darkvision (60 feet)   • Fey Ancestry (vs. charm, no sleep)   • Elf Weapon Training (swords, bows)   • Keen Senses (Perception)   • Trance (4 hrs. as 8 hrs. sleep)   • Cantrip (Light)     Cleric Class Features
  • Ritual Casting   • Blessing of the Trickster (grant Stealth advantage to another with touch, lasting 1 hour or other use)   • Channel Divinity (2 uses betw. short or long rests)   • Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)   • Channel Divinity: Invoke Duplicity (illusionary copy within 30 ft., bonus action to move up to 120 ft.)   • Destroy Undead (CR 2 or lower)   • Channel Divinity: Cloak of Shadows (invisibility until end of next turn)   • Divine Strike (+1d8 poison damage once per turn)   • Divine Intervention (11% chance)   Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 16 Dexterity saving throw or takes 3d8 radiant damage. (No damage if made save.)
Spellcasting
Spell Attack Modifier +8
Spell Save DC 16
Cantrips Known: Guidance, Light, Resistance, Sacred Flame, Spare the Dying, Thaumaturgy
    Prepared Spells 1st Level (4 slots): Charm Person*, Disguise Self*, Bane, Detect Magic, Bless   2nd Level (3 slots): Mirror Image*, Pass Without Trace*, Enhance Ability, Hold Person, Lesser Restoration   3rd Level (3 slots): Blink*, Dispel Magic*, Remove Curse   4th Level (3 slots): Dimension Door*, Polymorph*, Banishment, Divination, Control Water   5th Level (2 slots): Dominate Person*, Modify Memory*, Commune, Raise Dead   6th Level (1 slot): Blade Barrier, Heal, Harm     EQUIPMENT & TREASURE     Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), longsword, mace, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 42 lbs.; add 1 lb. per 50 coins carried.)     Coins & Gems: 5,262 gold pieces (gp 7 silver pieces (sp 72 copper pieces (cp 3 gems (worth 100 gp each)
Current Location
Species
Year of Birth
2920 78 Years old
Children
Gender
female
Eyes
Green
Hair
Blonde
Skin Tone/Pigmentation
light tan
Height
5"10"
Weight
100

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