Jex Miterask Character in Tanaheim | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Jex Miterask

A fighter who works for Vaconto and the Diligent Corbomites.

Physical Description

General Physical Condition

Class & Level: Fighter 9 (Champion) Background: Gladiator Alignment: Lawful Evil Experience: 51,360 xp   ABILITY SCORES & ABILITIES (* includes +4 proficiency bonus; ** includes expertise, if any)   Strength 14 +2 ... Strength Ability Checks +6 ... Strength Saving Throws * +4 ... Athletics Skill 210 lbs. ... Maximum Carrying Capacity 420 lbs. ... Max. Push or Drag (Speed -5 ft.) 420 lbs. ... Maximum Lift   Dexterity 20 +5 ... Dexterity Ability Checks +5 ... Dexterity Saving Throws +9 ... Acrobatics Skill * +7 ... Sleight of Hand Skill +7 ... Stealth Skill   Constitution 17 +3 ... Constitution Ability Checks +7 ... Constitution Saving Throws *   Intelligence 9 -1 ... Intelligence Ability Checks -1 ... Intelligence Saving Throws -1 ... Arcana Skill -1 ... History Skill -1 ... Investigation Skill -1 ... Nature Skill -1 ... Religion Skill   Wisdom 13 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +5 ... Animal Handling Skill * +1 ... Insight Skill +1 ... Medicine Skill +5 ... Perception Skill * +1 ... Survival Skill   Charisma 11 +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +0 ... Deception Skill +0 ... Intimidation Skill +4 ... Performance Skill * +0 ... Persuasion Skill   COMBAT [PHB p. 189]   15 ... Passive Perception +5 ... Initiative Modifier   Armor Class 19 ... Armor worn: Leather armor and shield   30 ft. Speed ... Base distance per move   85 hit points ... 9d10 Hit Dice   Longbow. Ranged Weapon Attack: +9 to hit. Hit: 1d8+5 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)   Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.   Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.   Fighting Style: Defense. In armor, gain +1 to AC.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: disguise kit, gambling dice • Saving Throws: Strength, Constitution • Skills: Acrobatics, Animal Handling, Perception, Performance • Languages: Common, Dwarvish   Human Traits [PHB p. 29] • Age: 39 years old • Medium Size (6' 1", 229 lbs.)   Fighter Class Features [PHB p. 70] • Fighting Style (Defense) • Second Wind (regain 1d10+9 h.p.) • Action Surge (extra action in turn once betw. short rests) • Improved Critical (crit on 19 or 20) • Extra Attack (2/attack) • Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills) • Indomitable (reroll save 1 time betw. long rests)     Gladiator Features [PHB p. 130] • By Popular Demand   EQUIPMENT & TREASURE   Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), rapier, scimitar, longbow and 20 arrows, belt pouch, set of common clothes, unique armor or a weapon ornaments, an admirer's love letter   Coins & Gems: 664 gold pieces (gp 4 silver pieces (sp 9 copper pieces (cp 4 gems (worth 100 gp each)
Current Location
Species
Year of Birth
2960 38 Years old
Children
Gender
Male
Eyes
Dark blue
Hair
Brown, long
Skin Tone/Pigmentation
Dark tan
Height
6’1”
Weight
200

Comments

Please Login in order to comment!