Jex Miterask
A fighter who works for Vaconto and the Diligent Corbomites.
Physical Description
General Physical Condition
Class & Level: Fighter 9 (Champion)
Background: Gladiator
Alignment: Lawful Evil
Experience: 51,360 xp
ABILITY SCORES & ABILITIES
(* includes +4 proficiency bonus; ** includes expertise, if any)
Strength 14
+2 ... Strength Ability Checks
+6 ... Strength Saving Throws *
+4 ... Athletics Skill
210 lbs. ... Maximum Carrying Capacity
420 lbs. ... Max. Push or Drag (Speed -5 ft.)
420 lbs. ... Maximum Lift
Dexterity 20
+5 ... Dexterity Ability Checks
+5 ... Dexterity Saving Throws
+9 ... Acrobatics Skill *
+7 ... Sleight of Hand Skill
+7 ... Stealth Skill
Constitution 17
+3 ... Constitution Ability Checks
+7 ... Constitution Saving Throws *
Intelligence 9
-1 ... Intelligence Ability Checks
-1 ... Intelligence Saving Throws
-1 ... Arcana Skill
-1 ... History Skill
-1 ... Investigation Skill
-1 ... Nature Skill
-1 ... Religion Skill
Wisdom 13
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+5 ... Animal Handling Skill *
+1 ... Insight Skill
+1 ... Medicine Skill
+5 ... Perception Skill *
+1 ... Survival Skill
Charisma 11
+0 ... Charisma Ability Checks
+0 ... Charisma Saving Throws
+0 ... Deception Skill
+0 ... Intimidation Skill
+4 ... Performance Skill *
+0 ... Persuasion Skill
COMBAT [PHB p. 189]
15 ... Passive Perception
+5 ... Initiative Modifier
Armor Class 19 ... Armor worn: Leather armor and shield
30 ft. Speed ... Base distance per move
85 hit points ... 9d10 Hit Dice
Longbow. Ranged Weapon Attack: +9 to hit. Hit: 1d8+5 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
Fighting Style: Defense. In armor, gain +1 to AC.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +4
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: disguise kit, gambling dice
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Animal Handling, Perception, Performance
• Languages: Common, Dwarvish
Human Traits [PHB p. 29]
• Age: 39 years old
• Medium Size (6' 1", 229 lbs.)
Fighter Class Features [PHB p. 70]
• Fighting Style (Defense)
• Second Wind (regain 1d10+9 h.p.)
• Action Surge (extra action in turn once betw. short rests)
• Improved Critical (crit on 19 or 20)
• Extra Attack (2/attack)
• Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)
• Indomitable (reroll save 1 time betw. long rests)
Gladiator Features [PHB p. 130]
• By Popular Demand
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), rapier, scimitar, longbow and 20 arrows, belt pouch, set of common clothes, unique armor or a weapon ornaments, an admirer's love letter
Coins & Gems: 664 gold pieces (gp 4 silver pieces (sp 9 copper pieces (cp 4 gems (worth 100 gp each)
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