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Guilfoyle Elstin

Guilfoyle, Bard Level 2

Medium Human, Scribe, Neutral Good

Armor Class 13
Hit Points 19
Speed: 30 ft

STR

11
( +0 )

DEX

15
( +2 )

CON

14
( +2 )

INT

13
( +1 )

WIS

6
( -2 )

CHA

13
( +1 )

Saving Throws +4 to dex, +2 to Con, +1 to INT, +5 to CHA
Skills Proficiencies & Languages • Proficiency Bonus: +2 • Armor: light armor • Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword • Tools: gaming set (Dragonchess), musical instrument (flute), musical instrument (lute), musical instrument (lyre) • Saving Throws: Dexterity, Charisma • Skills: Deception, History, Persuasion, Sleight of Hand, Stealth • Feature: Position of Privilege • Traits: Family renown for ruling with an iron fist. Suffers claustrophobia, fears tights spaces.  
Senses Passive Perception 10, +3 to Initiative
Languages Common, Elven, Dwarven, Sylvan
Proficiency Bonus +2

Description

Secretly the grandson of Lord Hellevos Quail, Guilfoyle desperately wants to get out of Allachi and see the world.  He hates the noble trappings of his youth and works in the laborer district to meet other people outside of his family.  

Ideals

Adventure and exploration at any cost

Bonds

Loyal to his friends but not his family

Flaws

Leaps before he looks

Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: Blade Ward, Vicious Mockery
- Bardic Inspiration / 3 Per Day
Song of Rest +6 hp per rest
  Prepared Spells
1st Level (3 slots): Cure Wounds, Charm Person, Detect Magic, Faerie Fire


Vicious Mockery Cantrip. Ranged Spell Attack:
Target within 60 feet that can hear you must make a DC 13 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)
EQUIPMENT & TREASURE   Carried Gear [PHB, p. 143]: leather armor (AC 11), rapier, dagger, entertainer's pack (backpack, a bedroll, 2 costumes, 5 candles, 5 days' rations, a waterskin, disguise kit), set of fine clothes, a signet ring, a scroll of pedigree, a purse. (This load is about 67 lbs.; add 1 lb. per 50 coins carried.)
    Coins & Gems: 13 gold pieces (gp 64 silver pieces (sp 50 copper pieces (cp 2 gems (worth 10 gp each)

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+2 piercing damage.
  Dagger (offhand, two-weapon fighting as bonus action). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
    Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 13 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)

Current Location
Species
Age
23
Children
Gender
Male
Eyes
Brown
Hair
Shoulder length black hair
Skin Tone/Pigmentation
Regular white guy
Height
5' 10"
Weight
175
Belief/Deity
Kierkeolon

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