Clatter Star
A high level thief working with the Diligent Corbomites
Physical Description
General Physical Condition
Race: Tiefling
Class & Level: Rogue 7 (Thief)
Background: Folk Hero
Alignment: Lawful Evil
Experience: 24,610 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 8
-1 ... Strength Ability Checks
-1 ... Strength Saving Throws
+2 ... Athletics Skill *
120 lbs. ... Maximum Carrying Capacity
240 lbs. ... Max. Push or Drag (Speed -5 ft.)
240 lbs. ... Maximum Lift
Dexterity 17
+3 ... Dexterity Ability Checks
+6 ... Dexterity Saving Throws *
+3 ... Acrobatics Skill
+9 ... Sleight of Hand Skill **
+9 ... Stealth Skill **
Constitution 14
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 14
+2 ... Intelligence Ability Checks
+5 ... Intelligence Saving Throws *
+2 ... Arcana Skill
+2 ... History Skill
+5 ... Investigation Skill *
+2 ... Nature Skill
+2 ... Religion Skill
Wisdom 10
+0 ... Wisdom Ability Checks
+0 ... Wisdom Saving Throws
+3 ... Animal Handling Skill *
+0 ... Insight Skill
+0 ... Medicine Skill
+0 ... Perception Skill
+3 ... Survival Skill *
Charisma 14
+2 ... Charisma Ability Checks
+2 ... Charisma Saving Throws
+2 ... Deception Skill
+2 ... Intimidation Skill
+2 ... Performance Skill
+2 ... Persuasion Skill
COMBAT [PHB p. 189]
10 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 14 ... Armor worn: Leather armor
30 ft. Speed ... Base distance per move
52 hit points ... 7d8 Hit Dice
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+3 piercing damage.
Shortbow. Ranged Weapon Attack: +6 to hit. Hit: 1d6+3 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor
• Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
• Tools: one set of artisan's tools, vehicles (land), thieves tools
• Saving Throws: Dexterity, Intelligence
• Skills: Animal Handling, Athletics, Investigation, Sleight of Hand, Stealth, Survival
• Languages: Common, Thieves' Cant, Infernal
Tiefling Traits [PHB p. 42]
• Age: 31 years old
• Medium Size (5' 6", 155 lbs.)
• Darkvision (60 feet)
• Hellish Resistance (vs. fire)
• Infernal Legacy (Charisma-based; Thaumaturgy cantrip, Hellish Rebuke [as 2nd level] and Darkness spells each once per day)
Rogue Class Features [PHB p. 94]
• Expertise (prof. noted with **)
• Sneak Attack (+4d6)
• Thieves' Cant (slang speak in code)
• Cunning Action (Dash, Disengage or Hide)
• Fast Hands (Cunning Action Sleight Of Hand, thieves' tools, use object)
• Second-Story Work (fast climb, double jump distance)
• Uncanny Dodge (use reaction for half damage vs. attack you can see)
• Evasion (area effect half or no damage)
Folk Hero Features [PHB p. 131]
• Rustic Hospitality
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, carpenter's tools (hammer, nails, saws, etc.), belt pouch, set of common clothes, iron pot, shovel
Coins & Gems: 609 gold pieces (gp 62 silver pieces (sp 70 copper pieces (cp 2 gems (worth 50 gp each)
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