Bryzzlyzar
Captain
Captain of the ship known as the Gleaming Whale, Bryzz uses a disguise spell to appear as a bearded human man. In truth he is a drow working for Vaconto and the diligent Corbomites.
Physical Description
General Physical Condition
Drow
Class & Level: Fighter 7 (Champion)
Background: Criminal
Alignment: Neutral Evil
Experience: 25,070 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 13
+1 ... Strength Ability Checks
+4 ... Strength Saving Throws *
+4 ... Athletics Skill *
195 lbs. ... Maximum Carrying Capacity
390 lbs. ... Max. Push or Drag (Speed -5 ft.)
390 lbs. ... Maximum Lift
Dexterity 20
+5 ... Dexterity Ability Checks
+5 ... Dexterity Saving Throws
+8 ... Acrobatics Skill *
+6 ... Sleight of Hand Skill
+8 ... Stealth Skill * (Disadv.)
Constitution 15
+2 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *
Intelligence 8
-1 ... Intelligence Ability Checks
-1 ... Intelligence Saving Throws
-1 ... Arcana Skill
-1 ... History Skill
-1 ... Investigation Skill
-1 ... Nature Skill
-1 ... Religion Skill
Wisdom 12
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+1 ... Insight Skill
+1 ... Medicine Skill
+4 ... Perception Skill *
+1 ... Survival Skill
Charisma 11
+0 ... Charisma Ability Checks
+0 ... Charisma Saving Throws
+3 ... Deception Skill *
+0 ... Intimidation Skill
+0 ... Performance Skill
+0 ... Persuasion Skill
COMBAT [PHB p. 189]
14 ... Passive Perception
+5 ... Initiative Modifier
Armor Class 18 ... Armor worn: chain mail, shield
30 ft. Speed ... Base distance per move
60 hit points ... 7d10 Hit Dice
Longbow. Ranged Weapon Attack: +10 to hit. Hit: 1d8+5 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.
Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.
FEATURES, TRAITS, SPECIAL ABILITIES
Criminal Background [PHB p. 129]
• Feature: Criminal Contact.
• Traits: In debt to a beholder. Wildly misinformed about life above ground.
• Ideal: Screams are the songs of people experiencing the truth.
• Bond: Uses dangerous drugs.
• Flaw: Hides loot from others.
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons, hand crossbow, rapier, shortsword
• Tools: gambling dice
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Athletics, Deception, Perception, Stealth
• Languages: Common, Elvish
Dark Elf Traits [PHB p. 23]
• Age: 292 years old
• Medium Size (4' 10", 105 lbs.)
• Superior Darkvision (120 feet)
• Sunlight Sensitivity (attack, Perception disadvantage)
• Drow Weapon Training (var. weapons)
• Drow Magic (Charisma-based; Dancing Lights cantrip; Faerie Fire and Darkness spells each once betw. long rests)
• Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Perception)
• Trance (4 hrs. as 8 hrs. sleep)
Fighter Class Features [PHB p. 70]
• Fighting Style (Archery)
• Second Wind (regain 1d10+7 h.p.)
• Action Surge (extra action in turn once betw. short rests)
• Improved Critical (crit on 19 or 20)
• Extra Attack (2/attack)
• Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), rapier, scimitar, longbow and 20 arrows, belt pouch, crowbar, set of dark common clothes with a hood. (This load is about 134 lbs.; add 1 lb. per 50 coins carried.)
Coins & Gems: 591 gold pieces (gp 63 silver pieces (sp 70 copper pieces (cp 2 gems (worth 50 gp each)
Current Location
Currently Boarded Vehicle
Species
Year of Birth
2845
153 Years old
Children
Gender
Male
Eyes
Purple
Hair
White
Skin Tone/Pigmentation
Grey
Height
6’2”
Weight
140
Aligned Organization
Comments