Bryzzlyzar Character in Tanaheim | World Anvil
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Bryzzlyzar

Captain

Captain of the ship known as the Gleaming Whale, Bryzz uses a disguise spell to appear as a bearded human man. In truth he is a drow working for Vaconto and the diligent Corbomites.

Physical Description

General Physical Condition

Drow Class & Level: Fighter 7 (Champion) Background: Criminal Alignment: Neutral Evil Experience: 25,070 xp   ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 13 +1 ... Strength Ability Checks +4 ... Strength Saving Throws * +4 ... Athletics Skill * 195 lbs. ... Maximum Carrying Capacity 390 lbs. ... Max. Push or Drag (Speed -5 ft.) 390 lbs. ... Maximum Lift   Dexterity 20 +5 ... Dexterity Ability Checks +5 ... Dexterity Saving Throws +8 ... Acrobatics Skill * +6 ... Sleight of Hand Skill +8 ... Stealth Skill * (Disadv.)   Constitution 15 +2 ... Constitution Ability Checks +5 ... Constitution Saving Throws *   Intelligence 8 -1 ... Intelligence Ability Checks -1 ... Intelligence Saving Throws -1 ... Arcana Skill -1 ... History Skill -1 ... Investigation Skill -1 ... Nature Skill -1 ... Religion Skill   Wisdom 12 +1 ... Wisdom Ability Checks +1 ... Wisdom Saving Throws +1 ... Animal Handling Skill +1 ... Insight Skill +1 ... Medicine Skill +4 ... Perception Skill * +1 ... Survival Skill   Charisma 11 +0 ... Charisma Ability Checks +0 ... Charisma Saving Throws +3 ... Deception Skill * +0 ... Intimidation Skill +0 ... Performance Skill +0 ... Persuasion Skill   COMBAT [PHB p. 189]   14 ... Passive Perception +5 ... Initiative Modifier   Armor Class 18 ... Armor worn: chain mail, shield   30 ft. Speed ... Base distance per move   60 hit points ... 7d10 Hit Dice   Longbow. Ranged Weapon Attack: +10 to hit. Hit: 1d8+5 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)   Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.   Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+5 slashing damage.   Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.   FEATURES, TRAITS, SPECIAL ABILITIES   Criminal Background [PHB p. 129] • Feature: Criminal Contact. • Traits: In debt to a beholder. Wildly misinformed about life above ground. • Ideal: Screams are the songs of people experiencing the truth. • Bond: Uses dangerous drugs. • Flaw: Hides loot from others.   Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons, hand crossbow, rapier, shortsword • Tools: gambling dice • Saving Throws: Strength, Constitution • Skills: Acrobatics, Athletics, Deception, Perception, Stealth • Languages: Common, Elvish   Dark Elf Traits [PHB p. 23] • Age: 292 years old • Medium Size (4' 10", 105 lbs.) • Superior Darkvision (120 feet) • Sunlight Sensitivity (attack, Perception disadvantage) • Drow Weapon Training (var. weapons) • Drow Magic (Charisma-based; Dancing Lights cantrip; Faerie Fire and Darkness spells each once betw. long rests) • Fey Ancestry (vs. charm, no sleep) • Keen Senses (Perception) • Trance (4 hrs. as 8 hrs. sleep)   Fighter Class Features [PHB p. 70] • Fighting Style (Archery) • Second Wind (regain 1d10+7 h.p.) • Action Surge (extra action in turn once betw. short rests) • Improved Critical (crit on 19 or 20) • Extra Attack (2/attack) • Remarkable Athlete (boost jumping and non-prof. Str, Dex, Con skills)     EQUIPMENT & TREASURE   Carried Gear (PHB, p. 143): chain mail armor (AC 16), shield (AC +2), rapier, scimitar, longbow and 20 arrows, belt pouch, crowbar, set of dark common clothes with a hood. (This load is about 134 lbs.; add 1 lb. per 50 coins carried.)   Coins & Gems: 591 gold pieces (gp 63 silver pieces (sp 70 copper pieces (cp 2 gems (worth 50 gp each)
Current Location
Currently Boarded Vehicle
Species
Year of Birth
2845 153 Years old
Children
Gender
Male
Eyes
Purple
Hair
White
Skin Tone/Pigmentation
Grey
Height
6’2”
Weight
140
Aligned Organization

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