Arculus Cradeulus
Weave Master Corlu'athor'alesteus Caedulues
Weave Master Cradeulus is one of the greatest wizards in Tellenheim. He is currently the highest ranking member of the Assembly of the Weave.
Physical Description
General Physical Condition
Race: High Elf
Class & Level: Wizard 20 (Evoker)
Background: Guild Artisan
Alignment: Lawful Good
Experience: 386,950 xp
ABILITY SCORES & ABILITIES
(* includes +6 proficiency bonus; ** includes expertise, if any)
Strength 8
-1 ... Strength Ability Checks
-1 ... Strength Saving Throws
-1 ... Athletics Skill
120 lbs. ... Maximum Carrying Capacity
240 lbs. ... Max. Push or Drag (Speed -5 ft.)
240 lbs. ... Maximum Lift
Dexterity 16
+3 ... Dexterity Ability Checks
+3 ... Dexterity Saving Throws
+3 ... Acrobatics Skill
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill
Constitution 18
+4 ... Constitution Ability Checks
+4 ... Constitution Saving Throws
Intelligence 20
+5 ... Intelligence Ability Checks
+11 ... Intelligence Saving Throws *
+11 ... Arcana Skill *
+5 ... History Skill
+11 ... Investigation Skill *
+5 ... Nature Skill
+5 ... Religion Skill
Wisdom 13
+1 ... Wisdom Ability Checks
+7 ... Wisdom Saving Throws *
+1 ... Animal Handling Skill
+7 ... Insight Skill *
+1 ... Medicine Skill
+7 ... Perception Skill *
+1 ... Survival Skill
Charisma 10
+0 ... Charisma Ability Checks
+0 ... Charisma Saving Throws
+0 ... Deception Skill
+0 ... Intimidation Skill
+0 ... Performance Skill
+6 ... Persuasion Skill *
COMBAT [PHB p. 189]
17 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 13 ... Armor worn: None
30 ft. Speed ... Base distance per move
162 hit points ... 20d6 Hit Dice
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6-1 bludgeoning damage. (If used two-handed in melee, does 1d8-1 damage.)
Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Ray Of Frost Cantrip. Ranged Spell Attack: +11 to hit, targets one creature or object within 60 ft. range. Hit: 4d8 cold damage and target's speed reduced by 10 feet for one round.
Fire Bolt Cantrip. Ranged Spell Attack: +11 to hit, targets one creature or object within 120 ft. range. Hit: 4d10 fire damage and unattended flammable objects catch on fire.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +6
• Armor: none
• Weapons: dagger, dart, light crossbow, longbow, longsword, quarterstaff, shortbow, shortsword, sling
• Tools: one type of artisan's tools
• Saving Throws: Intelligence, Wisdom
• Skills: Arcana, Insight, Investigation, Perception, Persuasion
• Languages: Common, Elvish, Gnomish
High Elf Traits [PHB p. 23]
• Age: 290 years old
• Medium Size (5' 7", 129 lbs.)
• Darkvision (60 feet)
• Fey Ancestry (vs. charm, no sleep)
• Elf Weapon Training (swords, bows)
• Keen Senses (Perception)
• Trance (4 hrs. as 8 hrs. sleep)
• Cantrip (Ray Of Frost)
Wizard Class Features [PHB p. 112]
• Ritual Casting
• Arcane Recovery (regain spell slots totalling 10 levels [max. 6th level] after short rest once per day)
• Evocation Savant (copy such spells in half the time)
• Sculpt Spells (exclude 1 + spell's level targets from effect of evocation spell)
• Potent Cantrips (targets that save still take half damage)
• Empowered Evocation (your evocation spells cause an additional 5 points of damage)
• Overchannel (evocations of 5th level or less deal max. damage; after first use betw. long rests, 2nd overchannel use causes you 2d12 necrotic damage per spell level; 3d12 per level 3rd use; etc.)
• Spell Mastery (cast Thunderwave and Shatter at will, no spell slot needed)
• Signature Spells (cast Fireball and Hypnotic Pattern each once betw. rests, no spell slot needed)
Spellcasting [PHB p. 201]
Spell Attack Modifier +11
Spell Save DC 19
Cantrips Known: Dancing Lights, Fire Bolt, Mage Hand, Mending, Message, Ray of Frost
Prepared Spells
1st Level (4 slots): Mage Armor, Magic Missile, Witch Bolt, Detect Magic, Charm Person
2nd Level (3 slots): Melf's Acid Arrow, Gust of Wind, Misty Step, Phantasmal Force
3rd Level (3 slots): Fireball, Fly
4th Level (3 slots): Ice Storm, Wall of Fire, Conjure Minor Elementals
5th Level (3 slots): Bigby's Hand, Cone of Cold, Cloudkill
6th Level (2 slots): Chain Lightning, Disintegrate
7th Level (2 slots): Prismatic Spray, Symbol
8th Level (1 slot): Sunburst, Incendiary Cloud, Clone
9th Level (1 slot): Meteor Swarm
Guild Artisan Features [PHB p. 132]
• Guild Membership
EQUIPMENT & TREASURE
Carried Gear: dagger, quarterstaff, weaver's tools (loom, hooks, yarn, reeds, etc.), belt pouch, set of common clothes, set of traveler's clothes, a letter of introduction from your guild
Coins & Gems: 22,514 gold pieces (gp 11 silver pieces (sp 67 copper pieces (cp 2 gems (worth 50 gp each)
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