Anton Cruller -
Anton Cruller - an accurate eleven sniper with a bow. Works for the Diligent Corbomites.
Physical Description
General Physical Condition
Race: Wood Elf
Class & Level: Ranger 8 (Hunter)
Background: Soldier
Alignment: Lawful Evil
Experience: 37,060 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 12
+1 ... Strength Ability Checks
+4 ... Strength Saving Throws *
+4 ... Athletics Skill *
180 lbs. ... Maximum Carrying Capacity
360 lbs. ... Max. Push or Drag (Speed -5 ft.)
360 lbs. ... Maximum Lift
Dexterity 20
+5 ... Dexterity Ability Checks
+8 ... Dexterity Saving Throws *
+5 ... Acrobatics Skill
+5 ... Sleight of Hand Skill
+8 ... Stealth Skill *
Constitution 14
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 15
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+5 ... Animal Handling Skill *
+2 ... Insight Skill
+2 ... Medicine Skill
+5 ... Perception Skill *
+5 ... Survival Skill *
Charisma 8
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
+2 ... Intimidation Skill *
-1 ... Performance Skill
-1 ... Persuasion Skill
COMBAT [PHB p. 189]
15 ... Passive Perception
+5 ... Initiative Modifier
Armor Class 17 ... Armor worn: Leather armor
35 ft. Speed ... Base distance per move
68 hit points ... 8d10 Hit Dice
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+5 piercing damage.
Longbow. Ranged Weapon Attack: +8 to hit. Hit: 1d8+5 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Fighting Style: Defense. In armor, gain +1 to AC.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor, medium armor, shields
• Weapons: simple weapons, martial weapons, longbow, longsword, shortbow, shortsword
• Tools: one type of gaming set, vehicles (land)
• Saving Throws: Strength, Dexterity
• Skills: Animal Handling, Athletics, Intimidation, Perception, Stealth, Survival
• Languages: Common, Elvish, Draconic, Primodial
Wood Elf Traits [PHB p. 23]
• Age: 204 years old
• Medium Size (6' 0", 190 lbs.)
• Darkvision (60 feet)
• Elf Weapon Training (swords, bows)
• Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Perception)
• Mask of the Wild (hide outdoors)
• Trance (4 hrs. as 8 hrs. sleep)
Ranger Class Features [PHB p. 90]
• Favored Enemy: Dragons, Lizardfolk and Troglodytes (adv. on Survival checks to track, Intelligence to recall lore)
• Natural Explorer: Swamps and Forests (double proficiency bonus on Wisdom and Intelligence on favored terrain)
• Primeval Awareness (spell slots to sense creatures in 1 mile, or 6 miles in favored terrain)
• Hunter's Prey: Giant Killer (free attack when Large or larger foe misses within 5 feet)
• Extra Attack (2/attack)
• Defensive Tactics: Steel Will (adv. on saves vs. frightened)
• Land's Stride (not slowed by terrain, adv. vs. entangling plants)
Spellcasting [PHB p. 201]
Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: No Ranger cantrips
Prepared Spells
1st Level (4 slots): Cure Wounds, Hunter's Mark
2nd Level (3 slots): Lesser Restoration, Beast Sense, Cordon of Arrows
Soldier Features [PHB p. 140]
• Military Rank
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): leather armor (AC 11), two (2) shortswords, longbow and 20 arrows, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy
Coins & Gems: 766 gold pieces (gp 47 silver pieces (sp 47 copper pieces (cp 4 gems (worth 50 gp each)
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