Charmcraft: Craft of Wonders Physical / Metaphysical Law in Tales of Radiance | World Anvil

Charmcraft: Craft of Wonders

Everyone seems to be afraid of the world when they should enchanted by the wonders that it produces all around them - Charm Crafter
  Amongst all the Circles of Crafting used by Crafters, Charmcraft is often considered the most mesmerizing of them all for its power to create various objects, both real and illusionary, as well as enchant and reveal all that is hidden from them. Those who use this craft have the spark of imagination and love for life in them, only being limited by their creativity and wit when using their craft. Out of all the natural crafts, Charmcraft has by far the most Crafters due to its ease of use compared to the other circles that are limited and restricted. But it can be difficult to handle as it requires concentration and focus to manifest its power into reality. Those who can do so can do many marvelous things that will bring fascination and bewilderment to all who witness it firsthand.

Manifestation

Areas of Focus

  Creation: Through the power of the crafter's mind, they can bring forth creations into the physical realm that can be used for their purposes. But this does not mean they are all-powerful, as it has their limits requiring material to allow their creation to manifest into something tangible or alter a current one. This often requires raw or premade materials to be present for it to work on the Crafter or in their current environment. It also takes much concentration and understanding of what they are created to form it correctly. This often requires Charm Crafters to be skilled in the art of Transonamy or buy what they need from a Transonamist to complete, allowing them to create various things such as weapons, tools, defense, and even living constructs to aid them in their struggles.   Illusion: A much easier task for Charm Crafter to achieve is the manifestation of illusions from imagining from their mind and manifesting it into reality. Depending on the crafter's needs, this can be used for various things, such as entertainment, deception, combat, and stealth. The illusion's size, duration, and complexity all rely on the control of the crafter. Their willpower is needed to ensure that the projection can be maintained as long as required. There have also been cases of these illusions being able to take a solid form should the Charmer have strong enough control over it and use it to their advantage. It is often the first area of Charmcraft that most practitioners use to train their skills for the more complex aspects of the circle.   Glamour: While Charmcraft is not well-known for various uses in offensive means of combat, it does excel in the fields of support as it can imbue mental reinvigoration onto living things when suffering from fatigue or maintain one’s focus in difficult situations. In the means of defense, It has also been known to cause confusion to those who fight against them as they can affect their minds and the terrain around them making it difficult or impossible to get their hands on them. In the words of the famous Charm Crafter, Yohen Ruseh, it is often considered controlling chaos or “mischief” as all that challenges it will have to question their own minds when facing those that deal in charms. While this may seem like a form of hexing, it is clearly smoke and mirrors as no real harm is caused to those being affected by it. Making ideal when one just wants to escape or cause misdirection to those they are fighting when needing a certain edge to win.

Localization

Powers of Possibility

by Jester%
Many seek the Circle of Charmcrafting because it is not limited in power or by its surroundings, with very few to name. So long as one has a Craft Mark, they can pick up the practice and begin training immediately. Everyone is different when learning to control their power and refine their skill correctly, with some only being able to use it for a short period or a certain extent. The real problem entirely depends on the Crafter's requirement to focus on what they are doing for their Crafting to work, and not being able to do so makes it difficult for anything to work for them. This can be difficult for them when suffering from frustration, anxiety, emotions, and doubt should it enter their minds at any time. However, should they be able to overcome it, they will become competent users of trickery and cunning that can think on the fly as they are always one step ahead of everyone around them and are always in control of their surroundings, so they are needed to touch all while making it a spectacle.
Type
Metaphysical, Arcane

Mark of Charms

 
  The Mark of Charms is given to all Crafters that take up the Circle of Charrmcraft to use it on any part of their body. The marker itself represents a colorful, endless spiral that represents the infinite possibilities that can be offered with no end in sight to those who have no end to them.  

Power of The Will

 
by Jester%
It takes a lot of effort to do most of the stuff we can do, which means our minds must be focused on bending our surroundings in our favor. - Skilled Charmer
  The skill of a Charm Crafter is centered around the capabilities of thought and focus, which are their most significant asset and crutch. All their power depends on their ability to channel it in the physical world using their imagination and willpower to manifest it. Their skills can vary depending on how well they can use their craft in action, requiring them to maintain their thoughts on their current use to ensure that they can achieve the dry effect they want. Losing even the slightest focus on it could cause their desired craft to backfire or sizzle out on them. They require adequate training to ensure that even under pressure or any condition, they can process as much as possible into their skills as a crafter.


Cover image: by Jester%

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Mar 15, 2024 23:39

Magic March
Generic article | Apr 7, 2024

Welcome to March, which is Unofficial Challenge Month!

May you forever find your way on the journey you set out on and make yourself greater.
The Sagas world cover