Val Liongris Settlement in Tales of Cevantia | World Anvil

Val Liongris

Val Liongris is the largest and oldest settlement in Cevantia. Home to over a hundred-thousand people, The city is ovular in shape, standing on differently leveled platforms with enormous, 50-foot-tall outer walls that have tall guard towers decoratively shaped like the sun. Within the city are around a hundred tall, multi-level towers, which are full of various businesses and homes. Many buildings have pointed rooftops and colorful murals. The city is draped in multicolored cloth that hang across the buildings and crimson colored cobblestone streets. Not only does this grand city grow up, it spreads out very far which helps during major festivals and holidays, where the population of the city expands to as many as eight hundred thousand people. The gates of the city close at the end of the week at night and many caravans camp outside because of this time of rest. Because of this tradition, many villages have been created along the outskirts of the city in all directions, adding to the total influence of Val Liongris.  

Demographics

Val Liongris has a very large population with a wide variety of people living there, but everyone manages to mesh together without prejudice.

Government

The city is ostensibly ruled by the Noble Council of Val Liongris from the Hall of Splendor. They control the trade that keeps the city alive and each member controls a certain type of trade and the merchants under them that sell them. However, behind the scenes, the members of the Ash'aad Cabal are the true ruler of Val Liongris. The Shiverblade's Guild is another factor in the constant power struggle in Val Liongris. The council is the city's machine and although a place of bickering and pettiness, still a place which got things done. The use of the Shiverblade's Guild provided the noble families with a measure of control over their vendettas, arguments and so forth and that without them the city would have long ago succumbed to civil war.   Charged with upholding the laws passed by the council was the City Watch, whose members would patrol the shadowy streets bearing globed lanterns.

Infrastructure

The city rose in four tiers climbing north-eastward. Ramped crimson cobblestoned streets, worn to a polished mosaic, marked Dorcel district's five Trade Streets. They were the only routes through Coskun district and the next tier, Sunrise district. Beyond Sunrise districts crooked aisles, ten large wooden gates opened into Liongris district. From there, another ten gates which were manned by the City Watch and barred by iron portcullis, connected the lower and upper cities. The estates of Val Liongris's nobility as well as its publicly known mages were located on the fourth and highest tier. Hall of Spendor, where each day the Council gathered sat on a flat-topped hill which was found at the intersection of Old Emperor's Walk and Cystal Street. The hill was encircled by a narrow park, with sandstrewn pathways winding among centuries-old acacias. A castle had once stood upon Scarlet Hill and at the park's entrance, near High Sands Hill, stood a massive rough-hewn gate, it's last-surviving remnant.   The rooftops of Val Liongris consisted of a crowded array of flat tops , arched gables, coned towers, belfries and platforms, preventing sunlight from reaching most of it's streets. Some roof tiles were tarred others made of ceramic. Some houses were made from brickand the windows of at least some were fitted with thin panes of glass others were shuttered. In tenement buildings, doorways to individual abodes might have curtains rather than solid doors.   The city had over twenty-thousand narrow alleys, barely wide enough for a two-wheeled cart, and an unknown number of major avenues and wider streets. At least some of the unlit alleys were cobbled and strewn with rubbish. The city was built with a large sewer system to ensure that it never became filthy and watermills to create fine spices and foods to sell. Roads as smooth and straight as a board for proper foot traffic. Courtyards to fill with stalls and stores to sell ware, boats travel through waterways between the buildings for faster travel by boat, and a massive dock to fill hundreds of ships a day.

Districts

  • Dorcel District
  • The Shade District
  • Coskun District
  • Sunrise District
  • Liongris District
  • The Gold Estates
  • Spice District
  • Dunetown
  • River District
  • Isle of Dancing Maiden's

Assets

  The city has thousands of stores full of many goods both exotic and common on every street, with many of them targeting foreigners.

Guilds and Factions

The Council and the Cabal rule the city, but they are often divided up into special groups that sell certain products to customers, or deal with envoys from other places in the world. This is to ensure that merchants can't have control over all aspects of the trade. These groups are beasts, spices, treasures, cloths, delicacies, and crafts. Then there are the independent Black Merchants, those who delve into more illegal items for wealth.

Tourism

Many people from across the continent and the world come to the city in search of many rare goods that they cannot find anywhere else. With thousands arriving in the city every day as they seek out merchants that can give them what they desire.

Merchants

They are the lifeline that is the city with many seen on every street and bazaar that you come across, often covered in extravagant clothing and jewels, they will do anything to get into your coin purse, often using words, parlor tricks, and other means to get what they want. A good merchant always uses their charisma to be the best seller in the city.  

Merchants of Death

  Black Merchants are the scum that rule the black markets of the city are often found in a dark and shady place that very few people go to sell their illegal wares. They are not the kind of people that you want to be around, especially if the wares that they carry around can kill them. Making them hated and despised as they go against the principles of the city.  

Seperated Merchandise

  Markets are divided throughout the city to ensure that merchants with different goods don't interfere in each other's business, which is bad for business. Not to mention some goods have to be placed in a certain environment of being ruined before being sold. Making it simple for people to find what they want and anyone happy if they want to shop quickly.  

Anamatian Snails

  These are what made an empire blossom, born with different colors that are crushed, and are used to make magnificent dyes on silks and cloths, to sell high prices as many people desire them. Often kept locked away in secure places around the city so no one can steal them and create competition elsewhere.
Alternative Name(s)
The First City, City of Merchants, The Golden City, Birth of Civilization
Type
Capital
Population
682,500
Location under
Owning Organization