Aspect of Wind Feat
You are touched by the Air Wilds, either from a blessing of a powerful entity or through focused mastery and study, allowing you to borrow and harness some of its power. You gain the following benefits:
Prerequisite: Wildling
- You learn the Windborne Weapon and Manipulate Wind cantrips. Starting at 3rd level, you learn the Become Wind spell. You can cast the Become Wind spell innately without expending a spell slot once, regaining the ability to so when you complete a short or long rest. Constitution is your spellcasting ability for these spells unless your class already grants you a spellcasting feature.
- When you cast Become Wind in this way, you can cast it at a level equal to your proficiency bonus.
Source: KCLL
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