Cantrip: Manipulate Wind

Sorcery (Transmutation)

You produce a gust of wind within range, causing it to surge and swirl at your command, selecting one of the following effects:
  • The next ranged weapon attack against a creature of your choice within range has disadvantage.
  • One creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).
  • You can increase the next jump made by a creature of your choice within range by 5 feet.
  • You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming doors, or similar effects. These aren't powerful enough to move creatures or deal damage.
Source: KCC (Gust)
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 round
  • Ritual: No


Cover image: by Yaroslav Golubev

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