Cantrip: Manipulate Wind
Sorcery (Transmutation)
You produce a gust of wind within range, causing it to surge and swirl at your command, selecting one of the following effects:
- The next ranged weapon attack against a creature of your choice within range has disadvantage.
- One creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).
- You can increase the next jump made by a creature of your choice within range by 5 feet.
- You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming doors, or similar effects. These aren't powerful enough to move creatures or deal damage.
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: 1 round
- Ritual: No
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