Birth Traits
The life you were born into plays a role in how you view the world, and how you were shaped as an individual; as such, each character gains one of the following traits — which is chosen based on their upbringing as a child.
Example: You could be a bastard raised as a commoner, and so you would take the Commoner Birth Trait. Your backstory will still influence those who know your true parentage, but you will be seen as a commoner from those who are not aware.
Should you ever be re-enslaved you lose access to this bonus destiny for as long as you remain a slave.
Birth Traits 5e
Your Birth Trait provides you with a variety of benefits, and is part of what determines your starting wealth. The following lists the base Birth Traits available:Bastard
- Bastard: A bastard is the child of any well-off family's head or heir, that was conceived out of wedlock.
Clergy
- Clergy: A clergy is a child that was placed in a convent or other religious community at which they — typically — study until adulthood. This child may come from any walk of life, a gentry who disobeyed their father and — as a result — lost their claim to the family fortune and sent to a convent, an escaped slave seeking shelter, an urchin thief who was bailed out by the clergy, etc.
Commoner
- Commoner: A commoner is a child born into any family that lives in a home that is neither well-off, nor destitute.
Gentry
- Gentry: A gentry is a child born into a wealthy family, this family does not necessarily need to be from a noble family—but they do need to be well-off.
Mage
- Mage: A mage is a child raised in a magical institution such as a magic academy or similar community. This child may come from any walk of life, a gentry who showed signs of magical talent sent to learn their craft, a commoner who was viewed as a witch or warlock due to their talent and taken in by a kindly mage, etc.
Monk
- Monk: A monk is a child raised in a secluded compound such as a mountain monastery, or someone that lives a mostly solitary life—such as the son of a hermit.
Slave
- Slave: A slave is an individual who was either born into slavery and recently attained their freedom (from some method), or was a slave sometime in their life and has recently attained their freedom, but has not yet regained their old life's material worth.
Should you ever be re-enslaved you lose access to this bonus destiny for as long as you remain a slave.
Tribal
- Tribal: A tribal is a child born into a small community that is nomadic in nature and does not—typically—dwell on material wealth.
Urchin
- Urchin: An urchin is a child born into destitution, or homelessness, they are "street rats".
Warrior
- Warrior: A warrior is a child born and raised to be a soldier, they know nothing else.
Birth Traits 5e
Bastard
Clergy
Commoner
Gentry
Mage
Monk
Slave
Tribal
Urchin
Warrior
Comments