Lumberhorn Settlement in Sundered Lands | World Anvil

Lumberhorn

The hardy settlers who followed Lord Senarr into the Barrens to carve out a new realm, constructed a village around the base of the mountain topped by Keep Senarr. This village was named Lumberhorn, in recognition of the logging camp which was the core of the industry for the area.   Built on the main trade road and bordering the Goblin Water River, the village was initially exposed to attacks by the bullywugs living in the nearby swamp. After discovering this, the colonists' first order of business was to build a palisade-and-ditch fortification around the settlement. Guards would have to accompany work parties to the water's edge and stand ready to defend them, and no settler went unarmed. Efforts by hired rangers and adventuring heroes depleted the numbers of the despoiling bullywugs and drove them further along the river to the north-east.   The loggers are cautious about the woods in the surrounding area, both because of rumours the woods are haunted by old ghosts, and because of the very real dangers of the local predatory wildlife. These can range from hobgoblins to owlbears, and loggers who venture too deep into the shadows beneath the trees may never be seen again. Both the Whispering Woods to the north, and the Raven Woods across the river to the south, are old-growth forest with thick-growing vegetation and tall trees.   Ropes stretched across the Goblin Water River allow a small cable ferry to carry logging parties and guards across the river to the Raven Woods, then hurry back with the harvested lumber they can snatch. Entire groups have gone missing, although several of them are known to have fallen victim to the group of ruthless bandits that make the Raven Woods their lair.   The group of adventuring heroes known as the Spellhands defended Lumberhorn from an attacking warband of hobgoblins despatched from the empire of Dhargul to scout the region and establish a beachhead. Subsequently Lord Senarr offered the adventurers lands and title in exchange for remaining in the area to protect the settlement. The inducement worked, and they built a fortified tavern and guest-house in the village, before contributing to expansions of the walls. A large stone gate-house was built straddling the crossroad where the trade road and the road leading from the village to the keep met. It was designed to both control the trade road, offer protection to the villagers as they made their escape from attacks up the road to the keep, and provide a secure entrance to the fortified area for trade caravans so they could bed down safely.   As word has spread of the increasing security and safety the village and its keep are offering, smaller caravans are starting to venture along the trade road, and caravans are extending the seasons through which they are willing to travel. The influx of wealth and trade goods, even simply passing through, looks set to provide the village the start it needs to start expanding rapidly. From there, Lord Senarr's plans to carve a new kingdom out of the wilderness will have a firm foundation.

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