Revenge is best served discreetly
Such insult! Serafina dares to offer such a paltry reward for the return of her beloved Clem! This one hisses at the Jhasso family. Better she had offered nothing at all—at least then, this one would not have been so insulted.
Ah, well. There is opportunity in every slight. The scales shall be settled.
House Vanthampur has long been a dull-clawed thorn in this one's fur—Duke Thalamra, especially. Two birds with one stone, yes?
This one’s plan could not be sleeker.
In the guise of Inspector Bite, this one conducted an “investigation” into poor Clem’s kidnapping. This one’s questions were carefully crafted—each a well-placed stroke designed to sow suspicion upon the Vanthampurs. The Jhassos, so eager to place blame, became blind to their own vault.
Alvaric, ever the fool, searched for missing treasures—giving this one all the time needed to slip away with the sleekest of jewels. When he discovered the theft, this one merely purred, pointing clawed fingers toward House Vanthampur. A prompt investigation was promised, of course.
And so, Mr. Bite commandeered two very green recruits from the Flaming Fist, marched them straight to the Vanthampur estate, and set the trap.
During the search, this one planted the dull-clawed jewels, ensuring a scandal. And the sleekest pieces? They remain mine.
A perfect crime. A flawless deception. This one has made out like a bandit, lined his pockets with the finest treasure, and sown discord among Baldur’s Gate’s nobility.
Wisely, this one shall wait until Waterdeep to fence the goods—there, in the shadows, wealth shall be shared with his friends.
For now? This one purrs in triumph.
Let The Dead Lay Dead
The Dungeon of the Dead Three
A Chronicle of the Darkfurs' Descent
Date: 4th of Hammer, 1504 DR
Location: Beneath the streets of Baldur’s Gate
Heroes: Mist, Jisra, Vargas, Star
Major Adversary: The Death’s Head
Introduction
After days of preparation and whispers from the drunken fools of the Low Lantern, Mist had learned much—of a temple hidden beneath the city, of the dangers lurking within, and of one Vendetta Cress, a Tiefling merchant of fine wines, lost to the abyss for a tenday.
The Darkfurs, rested and ready, set forth to uncover the secrets buried within the Dungeon of the Dead Three.
The Descent
With the information gleaned, the hidden entrance was found, and the journey into darkness began. The first greeting was grim—an old man, Slevric Vessarian, floating lifeless in the stagnant waters. Jisra granted him last rites, and Mist took his signet ring to return to his kin.
Their journey soon brought them face-to-face with cultists, rabid and unyielding. But Mist—ah, Mist!—played his role well, weaving the words of gods, convincing the fools to turn upon one another. Steel clashed, prayers turned to cries of pain, and with Tymora’s fortune upon him, Mist and his allies struck down the last survivor.
Among the spoils, Mist found a ring of keys upon the slain Iron Consul. No doubt these would prove useful.
Deceptions and Battles
The mad witch was next—a crone twisted by dark magics. Mist, ever the silent shadow, attempted to creep upon her, but fate—cruel and cunning—placed a rat in his path. The creature squeaked, alerting the hag! Thinking quickly, Mist spun a tale of sewer inspectors, overdue reports, and structural failings. And—perhaps to the astonishment of all—she believed it!
But Mist’s attempt to silence her spells with his own hand was met with sharp teeth! Jisra, quick to catch the scheme, cast Silence, allowing the Darkfurs to strike her down without resistance.
Further in, cultists feigned death, but Vargas, magnificent Vargas, unleashed his fiery wrath upon them, turning pretenders to ash.
Then, an altar stood before them. Candles half-burned, waiting. Mist struck a match, and the walls revealed their secrets. From the shadows emerged three skeletons, bound now to Mist’s will. A worthy prize.
A Phantom’s Bargain
A skeletal wraith soon followed, demanding the return of his moonstone eyes. Mist, understanding the nature of longing, handed them over. The grateful undead gifted Mist a Bag of Beans, a curious trinket that would no doubt bring chaos in time.
A Merchant Rescued, A Beast Awaited
In the depths of the dungeon, Vendetta Cress lay battered and chained. Star freed her; Jisra restored her strength. With breath regained, she spoke of the great foe ahead—the Death’s Head, and the Sentry guarding the hidden path to his domain.
Mist and his companions silenced the Sentry quickly, striking him down before he could cry out.
Then, the battle for the dungeon truly began.
The Fall of the Death’s Head
Descending from his perch, the Death’s Head revealed himself—a monster in flesh and arrogance. He did not anticipate Mist, nor did he expect the skeletons standing at Mist’s side.
The battle was fierce. Mist struck first, skeletons followed, Vargas let magic fly. Jisra—ah, unfortunate Jisra—her efforts were lacking. But Star, Star was the blade in the dark, the whisper of ruin, and with words drenched in the power of Dissonant Whispers, she melted his mind, ensuring the Death’s Head met his end.
Victory, unquestioned.
The Darkfurs Triumphant
With the dungeon cleared and its treasures claimed, the Darkfurs emerged once more into the world above. Jisra granted the skeletons peace, sending them to rest. Mist returned the signet ring to Slevric’s family, earning ten platinum each for their honor.
The Three Old Kegs roared with celebration, their cups overflowing, for Vendetta had sung of the Darkfurs’ heroics. That night, Mist and his companions drank freely, untouched by the weight of coin.
And upon returning home, each found a bottle awaiting them—a gift from the merchant they had saved.
The morning of the 4th of Hammer, 1504 DR arrived, and Mist, stretched beneath the golden sun, basked in the spoils of triumph.
Moons of Dark and Bright
This one has been away from Baldur’s Gate for some time. It is good to prowl its familiar streets once more, though much has changed. On arrival, this one was greeted by Star’s family—a curious gathering of Shadowtribe Tabaxi. Their ways are unknown to this one, but their hospitality was sleek. Her father, dull-clawed and overly cautious, nearly shot this one with a crossbow! No harm was done, and the meal shared was delightful, filled with the warmth of kinship rarely found so far from home.
### A Merchant’s Persona
With careful preparation, this one adopted the persona of Moon, a wealthy merchant lord of influence. A well-spun disguise granted entry to the Upper City, where this one arranged comfortable lodgings at the Three Kegs Tavern. From there, the city opened its gates wider, offering opportunity at every turn.
### The Lady and The Guild
The next day’s plans were simple: a tour of the city with friends. Yet first, there was unfinished business. This one returned the signet ring to Lady Ravenshadow, only to find her entangled with a dull-clawed simpleton. A charlatan, undeserving of her favor! This one nearly challenged him to a duel, but the lady intervened—claiming the fool was under her employ. A dangerous game. This one warned her of the perils of operating outside The Guild’s watchful eye.
### Sleekest Treasures
The markets of Baldur’s Gate never disappoint. At Amberdune, this one unearthed sleek tomes—any one of which could grant passage to Candlekeep. At the Devil’s Fee, an exquisite staff caught this one’s eye, its craftsmanship unparalleled. That same night, this one returned to barter for the item, slipping through shadows to ensure the finest deal.
### Secrets Beneath the City
The following evening, tradition beckoned—a grand tavern crawl. This one should have maintained the persona of Moon at the Mermaid, but alas, a moment of carelessness revealed truths best left unspoken. Friends now know this one’s standing within The Guild. Not ideal, but one cannot always be sharp-clawed.
A drunken rambling at the Low Lantern piqued this one’s curiosity—a lost temple buried beneath the city, filled with treasure. A tale whispered by many, dismissed by most. Still, this one knows well that even the most improbable stories hold some sliver of truth. Discovery awaits.
### Bright Moon and Dark Moons
The Brag was the sleekest of successes—this one's humility prevents him from detailing the triumph here. Nor shall this one divulge the new terms set by his patron. Some matters are best left in shadow.
Bright Moon! Jisra will be moving to Baldur’s Gate! This one will continue to have friends close by, though her reasons are dark-mooned indeed. Treachery lurks within her former temple—Sharans slithering in disguise, coiling around power they do not deserve. This one will unravel the vipers’ nest and see justice restored.
### A Moment of Warmth
At dawn, this one prepared the traditional Cocoa Drink for his friends and Star’s family. A gesture of warmth, of belonging. It was most sleek.
Yet restlessness lingers. This one’s thoughts are tangled, questions without answers. The lost temple, Jisra’s plight, the Guild’s ever-shifting tides—each thread pulling this one in a different direction. Shadows whisper, secrets stir.
This one will listen.
The flower of the Upper City
Mist's Journal – The Lady Ravenshadow
As this one ponders the signet ring and the handsome reward that he will earn for returning it, he finds his mind drifts to the lady who wore it. The Lady Isolde Ravenshadow—such a fragrant flower in the Upper City, delicate yet laced with hidden thorns. This one spent but a single night wrapped in her embrace, yet he does not forget. No, forgetting would be impossible.
The memory lingers like the scent of lavender and amber that clung to her skin—luxurious, intoxicating. The way her fingers traced idle patterns across this one's fur, absentmindedly, like she was memorizing him the way one commits a secret to parchment, only to burn it soon after. And her laughter—soft at first, but edged with something unreadable. Was it amusement? Mockery? Or the practiced charm of a woman who wears masks even in moments of passion?
A noblewoman such as her does not entertain a wandering charlatan without purpose. This one knows this well, yet he allowed himself the foolish pleasure of thinking she was different. That, perhaps, she saw something in him beyond clever hands and quick wit. But no—what noble lady lets slip a ring so intricately tied to her family's crest? What careless moment led to its absence? A mistake, or a silent test?
This one wonders if the reward for its return is merely gold—or if it is something far more dangerous.
Simiral Shines
This One Wakes with Stars Still in His Eyes
A most five-clawed celebration indeed—gifts exchanged, memories woven into the tapestry of this one's travels.
The dice gleam like fortune itself, heavy with possibility. And the chocolate—ah, a taste of home, melting on the tongue like a whisper of distant jungles.
The griffin has been seen, has been touched. A creature of legend now tethered to this one's story with a single feather, proudly set upon his hat.
Proof that dreams are but reality waiting to be grasped.
The Yawning Portal—sleek, yes. A place of whispered legends and half-glimpsed dangers.
This one watches, listens. The stars, too, were watched, and they whispered secrets only the night can understand.
Ah, but sledding. What strange joy, sliding upon frozen ground! This one flew, this one tumbled,
this one discovered that snow has no respect for a Tabaxi's dignity. A snoot full of frost, but laughter warm enough to melt it away.
Next steps, next schemes: A tour of Baldur’s Gate for friends, and then—yes, the Upper City calls.
This one will craft a persona most convincing, a figure worthy of slipping past locked doors and guarded thresholds.
What is life if not a game of masks?
And when the dust settles, there will be the brag—sweet and victorious, as all good tales should be.
Then, the gift.
For his lady in Baldur’s Gate—a boss among thieves, a queen of secrets, a master of the unseen—this one brings Fire Lichan sauce,
fierce and uncompromising, a taste bold enough to match her wit.
A gesture of heat and mischief, a tribute to a love wrapped in shadow and flame.
Of Sneaks and Sleeks
This one has had a productive couple of days. He has acquired the sleekest of gifts for his friends, and he even made a bit of coin on the side. This one thinks he likes this city very much, though he has yet to visit the portal or see a griffin.
Dark Furs are Bullywug Friends!
This one has purchased supplies and delivered them to the bullywugs. They where much impressed with gumbo and now know how to prepare it. The bullywug chief named the Dark Furs as bullywug friends. This one was presented with a medicine pouch. This one feels much better about his war crimes now. After Waterdeep this one will return to check on the tribe.
Are we the baddies?
29 Rotting
Well we won the game, and everyone is celebrating, but this one cannot truly enjoy the victory. This one made a terrible mistake and inflicted the same injustice on a tribe of bullywugs that was inflicted on his own tribe so many moons ago. Thinking that they were agents of Muxagor this one planned a cunning ambush that left 4 out of 6 bullywug warriors dead. On interrogating the survivors we learned the awful truth. This was just an innocent tribe of hunter gatherers, murxagor is a phrase that means 'let me go' in their language. They were not stealing our mascots as some evil plot, but merely hunting them for food. This one feels much despair at his dull clawed actions, he must find a way to atone.
Blood magic is bad
20 Rotting
This one has learned of Oriq blood mages, muxagor may be using similar magics. Perhaps they are related to vampires, this one does not like vampires make him go hiss. We have much to think about, as well as prepare for the mage tower game. This one played chess with the Quandrix team captain, she may be a formidible opponent.
Of Secrets and Sleekness
12 Rotting
This one thinks that Muxagor is a right cunt. We uncovered yet more of his victims, in the forms of a ghostly caretaker and a flameskull more on the later later, haha isn't common fun! Is every single ghost in town a result of Muxagor's experiments? We set the ground keepers spirit to rest, by cleaning up the graveyard. Proceeding into the mausoleum we encountered Vargus a flameskull who was also the result of Muxagor's experiments. He and I will be roommates and this one is looking forward to finding out all of his secrets.
Speaking of secrets this one has been found out! The other Dark Furs have discovered my deception over SSJ. Luckily this one was able to keep them from inquiring about the darker secrets at play. This one has learned some new secrets as well. The hag's human name was Elidi and Ismoldore was her mother. This information may prove valuable. Valuable enough that this one is now willing to part with SSJ in exchange for the release of the ghosts.
Purrfect
30 Leaffall
This one has ha a prosperous week. Phase one is a success and there were shinies to boot! This one has acquired an interesting ring that helps to keep secrets, very sleek! Tymora blessed my game and this one has recouped some of his fortune. However the racist guards nearly arrested this one, I think there will be no more gambling in town. This one will need to pursue other ventures, but that can wait. It is time to start practicing for Mage Tower.
Musings on Forbidden Places
30 Leaffall
This one thinks that we should explore the Dapplewing Manor. So far every off-limits area has given us clues about Muxagor. Perhaps this one will also prove useful. If nothing else there are probably shiny things!
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27 Leaffall
With all that has happened this one believes he should start keeping a journal. On his first day at Strixhaven Mist met his new tribe; Shadow of a Star, and Jisra, a surface drow. We were tricked into a mimic ambush by one calling herself Agatha Goaxrum, this is an anagram for Muxagor more on him later. The chest was covered in a black goo
We were interviewed about the incident by Mina of the Strixhaven Star, who would also prove to be a useful ally. The interview was interrupted by steam mephits summoned from a cauldron containing the same black goo. We investigated the shop where the cauldron was purchased but this was a dead end.
The Sighing Spector is owned by some sort of hag! The ghosts of Muxagor's victims haunt the dead grove. My drinking buddies will never believe this tale, Mist must tell them! And get some advice from the barkeep…
Our band is now calling ourselves the Dark Furs, this one approves. We spoke to a gold dragon! He helped us find the students missing rooms. This one has learned much about his companion's lives, and he might have overshared. This one does not think he will have scandalized the tavern.
Yedora, a talking tree, has told us much about the mystery of the missing students. She showed us a spring corrupted by necromantic magic, this one's ears twitch mightily at the thought. We also know that Quint's family is behind the cover up. The taroka warns of Quint's doom.
We won the frog race and dealt with more of Muxagor's tricks.
This one now knows everything he needs to for his shopping list. He has recorded it in his recipe book.
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