On Scientific Accuracy and Inaccuracy in Stellar Journey | World Anvil
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On Scientific Accuracy and Inaccuracy

Oh boy, another rant. This one's going to be quite a chunky one, prepare yourself.   If you've seen nearly any of my work, you know I enjoy science, especially physics. In fact, I take great pride in managing to keep this as mostly realistic and accurate as it is. The moniker of "hard science fiction" is one I strive to describe my work. That said, nothing's perfect. But first, I'm going to talk/rant/ramble about how I feel about scientific accuracy in other media aside from my own.   So, I don't really mind inaccuracies. They do often bother me very slightly, but not enough to ruin anything. Still, I'm a pedantic asshole, and will point out any small inaccuracy if I recognize it. At this point, it's a game of sorts. Even in, no, especially in works that play fast-and-loose with scientific accuracy anyway, like Star Wars, it's still fun to point them out. But it's those inaccuracies that pop up fucking everywhere that really bother me. Hell, this applies to other media as well, but especially scifi. You know, stuff like sound in space (space has no air for sound to travel through), freezing in space (space has nothing, again, so radiation is the only method of heat transfer, and that's slow) , nonsense masquerading as quantum physics (oh boy where to begin), the scale of space (very big) and the like. A lot of space-related stuff, huh. Well, it's not like just anyone can go there. Yet. There's also tropes and cliches not specific to scifi, like how guns work and sound or other stuff I can't think of. Now, granted, quite a few of these exist for a reason. Whether it's for the convenience of the audience, like sound in space, or a simplification to ensure they get it without needing a seven-year education in theoretical physics. I can accept that. That still doesn't make it accurate, which bothers me, because again, I'm a pedantic ass with nothing better to do.   But that said, I still prefer to avert all of these inaccuracies. Of course, that has a noticable effect on a story, but nothing irreversible. I don't have many space scenes, because it has no sound and is a bit inconvenient, so the characters spend only a small while in there, the scene being a special one. Other ones like freezing in space aren't much of an issue, as they usually don't impact a story much. Now, there is an issue in this approach. Something called the coconut effect. Basically, it's something so common in media that people think it's like that in real life. The namesake of the effect is the clopping of horse hooves, which only really sound like a coconut on hard ground. Of course, again, it doesn't really affect the story, but god damn is it annoying when people try to be smart and point it out when it isn't incorrect.   Here's a little list of common scifi (and not) tropes I've endeavoured to avoid at all costs, and how.
  • Space is cold (space is technically cold, but things in space can't lose heat well at all, due to the lack of just about everything)
  • Space has sound (no air, no sound, the one scene that happens has the characters talking via radio.
  • Up in space + 2d space (spaceship can and do rotate however, and most warship and big ships are tubes where up is toward the centre and down is away.
  • Planets are the only settled places (this one was a bit tricky to figure out, since a lot of the action does take place on planets, but I'd say I have enough habitats, if with less screentime, to show that people live more in space.)
  • Energy shields (Hardened plasma shields. They have their own issues, which I'll get into soon, but they are quite different from traditional energy shields, and aren't called such a generic and meaningless name.)
  • There is however an elephant in the room. Or more. And two specific ones. Not everything is entirely believable and by no means accurate. Hardened plasma, again, is very questionable. Does compressing air enough cause it to solidify? Yes. Can you achieve that with a electromagnetic field? Maybe. Could you have a powerful enough field to do that without causing adverse effects to everything around it? Hell no. Also the fact that it's very very hard doesn't help its case. Then you have Synthetic Battery Overdischarge. This one is much better, but is harmed by the rule of cool. Those electric arcs. They're harmless. See the problem? Yeah, it's one of those things I sacrificed to be cool. But again, they're not impossible, just implausible and not very realistic.   But I can be realistic if need be. Most of my stuff is. But how do I achieve that. Well, first off, I consume a lot of science- and scifi-related stuff, especially Isaac Arthur, that's where a shocking proportion of stuff takes inspiration from (or steals directly, but that's kind of inevitable, my stuff being largely based in existing theory and speculation), and so I have a fair bit of passive information, as it were, floating around in my brain. (wellll... "floating isn't correct, but that's a lengthy explanation I don't know enough about) Still, when I do come up with stuff myself, I do research it a fair bit. For example, Forging, Smelting, And Other Hot Industry, took researching arc furnaces and the like for me to write about. Another very useful tip for your own stuff, especially numbers: Be vague. Being vague helps a fuckton. A very notable example here is mass. Masses of things, from synthetics to spaceships, are something I am very poor at. That's why I don't mention them. At all. If I did, I would either have to research a lot for something very small, or guess numbers that could be three orders of magnitude off. Yeah, no. Being vague also helps otherwise. The specifics of exactly how Plasma weapons work and keep cool are not something I know, neither are they very developed IRL anyway, so I'm vague with it.   So, that's that, I believe. A little ramble about my thoughts on keeping this in line with science. Honestly, while I consider myself quite good at keeping this accurate, I'm honestly kind of bullshitting my way through this all, with suprising success. Kind of like most of my life. Hm. Well, hope you enjoyed it. I doubt it, but maybe you gleamed something from this disjointed wall of text.

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