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Kevolari Venture

Kevolari Venture
  Thoroughly industrial in its aesthetics, the Venture is a ship designed to keep its crew alive in unfriendly systems—everything else is secondary. Inside, however, the Venture is surprisingly comfortable, making it perfect for exploration, permanent residency, and long-haul shipping.   Medium explorer  

Speed 6; Maneuverability good (turn 1) ; Drift 1

AC 14; TL 12

HP 55; DT —; CT 11

Shields basic 20 (forward 5, port 5, starboard 5, aft 5)

Attack (Forward) light laser cannon (2d4)

Attack (Turret) high explosive missile launcher (4d8)

Power Core Pulse Gray (100 PCU Drift Engine Signal Basic; Systems basic computer, budget mid-range sensors, crew quarters (common), mk 3 armor, mk 1 defenses; Expansion Bays cargo holds (3), physical science lab; Modifiers +2 Piloting; Complement 6


Captain Bluff +5 (1 rank), Computers +5 (1 rank), Diplomacy +5 (1 rank), gunnery +5, Intimidate +5 (1 rank), Piloting +7 (1 rank)

Engineer Engineering +5 (1 rank)

Gunners (2) gunnery +5

Pilot Piloting +12 (1 rank)

Science Officer Computers +10 (1 rank)

  Source Starfinder Core Rulebook pg. 310

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