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Bloodsmith Raider ( Typical )

Typical members of the Bloodsmith Raiders pirate clan hail from all walks of life and species.   Following the pirate clan traditions, a Bloodsmith raider is more combat mechanic or cybernetic field doctor than a traditional pirate. Some even can challenge the technical skill of some outlaw techs!


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Typical Bloodsmith Raider
14
Character Points
Force Points
1
Dark Side Points
10
Move
Funds

 
N
Force Sensitive

 
0 - Healthy
Current Wounds
Dexterity
2D

 
Blaster3D
Dodge5D
Melee Combat5D
Melee Parry5D

 

 
Perception
3D

 
Command7D
Persuasion4D

 

 
Knowledge
3D

 
Alien Species4D
Bureaucracy5D
Cultures6D+1
Intimidation7D
Languages4D+2
Law Enforcement5D
Planetary Systems6D
Streetwise5D

 

 
Strength
2D

 
Stamina3d+2

 

 
Mechanical
2D

 
Astrogation5D
Beast Riding3D
Starfighter Piloting5D
Swoop Operation4D

 

 
Technical
2D

 
Computer Programming/Repair4D
First Aid4D
Starfighter Repair4D
Space Transports Repair4D
Cybernetics Repair6D

 
Specializations

 
Aw'akeen Technology Repair3D

 
Advanced Skills

 
Cybernetic Engineering2D

 

 
Special Abilities
Bloodsmith Raiders typically have one or more cybernetic enhancements from internal comlinks to small, 2D damage, hold out blasters. All have

 
Equipment
Aw'akeen Cyber-Armour (+1D-1 from Energy, +2D+2 from Physical, -2 to Dexterity)
Telescoping Powerstaff (STR+1D+2 damage)
Blaster Pistol (5D, +1D+1 against moving targets due to cybernetics)
vibroknife (STR+3D)
(optional) Blaster Rifle (5D, +2D+2 scope for long range targets)
Cybernetic Uplink ( internal, hidden ) ( +2 Sensors, 1d+1 Computer programming/repair )

 

 

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