Khagra
History has painted us Orcs as warmongering monsters. It is right, of course, but it gives people the impression that we are still like that. That would also be true, in certain cases. We have grown past that, though, and our home stands tall with the rest of the world. Modern. Clean. Growing. And that brings me great pride.
Structure
Assets
- Ivory
- Orange Garnets
- 375,000 Tusks
- 67,000 Rib-breakers
- 87,000 Varg Handlers
- 2,500 Military Constructs
- 210 Combat Airships
History
Throughout history, the orcish tribes of Khagra have raided themselves and the neighbors of their mountain home. Of course, such a bloody history earned them a list of enemies five miles long. Their neighbors, the Svartel Dichotomy were a common target and in the Age of Exploration decided that they needed to remove them. In a nearly twenty-year war, the Orcish tribes put up a surprising fight. Resisting the Dichotomy for that length of time was quite a feat, but resisting is not a victory and the tribes were being worn down. Closely tied to tradition, the Orcs attempted to use their ancestrial combat styles (Stone axes and hammers) but were outmatched by elvish muskets. After nearly twenty years several tribes had been cornered and destroyed and the others were running low on warriors. Something had to change.
And change it did. Gastrod Hrell, the man that revolutionized Orcish society. Returning from a trip abroad, he approached the council of Elders with several crates and asked them to use the weapons he brought with him. They refused, but said that if he could prove himself to Trokeg and Wux (the orcish deities) they would grant his request. He smiled and nodded before removing his shirt and drawing his own axe. Turning to the tribal champions that stood beside their elders. Issuing a challenge to every one of them at once. The battle between three dozen tribal champions and the lone Gastrod Hrel is a story for another time, but in the end, he stood over all those he had challenged. Bleeding, but still standing strong, he looked to the elders and saw them nod their heads. Within the month, he had trained a force of his kinsmen in the combat of the time. Within the next, they had proven themselves in battle. half a year later, every tribe had adopted the firearms and had begun to beat back the elves. A year after that, the elves pulled their troops out of Khagra in its entirety.
As the smoke cleared, the tribes looked to each other, the weapons they held, the uniforms they wore and realized that things could never go back to the way they were. The world was still moving forward and their only option was to move with it or be destroyed.
In the modern era, Khagra still struggles to modernize and maintain it's cultural identity. Their plateau villages, built out of timber, clash with train tracks and automaton. Tribal shamans brush elbows with trained magicians. Orcish soldiers still affix hunting trophies to their uniforms and paint their faces when going into battle. And on the opposite side of the scales, new medicines and alchemical research have been coming out of the country, built on the basis of their shaman's knowledge of herbology.
Demography and Population
- 96% Orc
- 2% human
- 1% other
Military
- The Tusks: the standard soldier of Khagra. Equipped with modern rifles and shotguns. Known for their Emerald Green uniforms and their habit of attaching bones to their helmet.
- The Spine Breakers: The elite soldiers of Khagra, the Spine Breakers are shock troopers. Using shamanistic charms to protect themselves against enemy fire as they advance on their positions.
- The Shaman Corps: Functionally identical to other nations Magician and Sorcerer corps, the difference comes in the training of the Shaman. The title of Shaman is one that still holds a lot of meaning for Khagranian society, often filling the role of a priest while also plying their magical talents. Thus, they are not trained in any sort of academy (like the Iron Republic's Pleadine Magicians Academy) but must be apprenticed to a fully-fledged shaman. While this has lead to newly trained Shamans being generally more knowledgable in their craft than mages trained in the modern fashion, they are much harder to replace, should they be killed.
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