Skillsofts

SKILLSOFT AVAIL COST
Activesofts (Rating 1-6) 8 Rating x5.000Y
Knowsofts (Rating 1-6) 4 Rating x2.000Y
Linguasofts (Rating 1-6) 2 Rating x1.000Y
  A skillsoft program is a recorded skill—digital knowledge and muscle memory. When used in conjunction with the proper augmentations (a skilljack for knowsofts and linguasofts, and a skillwire system for activesofts) skillsofts let you know and do things you’ve never otherwise learned. Even kung fu.  

Skillsofts aren’t educational tools; you can’t actually learn from them. They’re highly favored by corporations interested in a cheaper labor force (when the difference between a skilled and unskilled worker can be as simple as slotting a chip, the difference in salary is smaller).

 

When a skill test is called for, the character may use the skillsoft rating in place of the skill. Downside: tests made with a skillsoft may not be boosted with Edge in any way.

 

Activesofts: Activesofts replace physical active skills, basically every Active skill that isn’t based on Magic or Resonance. A skillwire system (p. 455 CRB) is needed to translate the ‘softs into usable muscle memory. There’s a limit to the number of skills you can use at once, based on your skillwire’s rating.

 

Knowsofts: Knowsofts replicate Knowledge skills, actively overwriting the user’s knowledge with their own data. Knowsofts must be accessed with a skilljack, and the number you can use at once is limited by the skilljack.

 

Linguasofts: Linguasofts replicate language skills, allowing a user to speak a foreign language by automatically translating signals from the speech cortex, although chipped speech can be awkward and stilted— then again, so can anyone speaking a language that’s not their native tongue. Linguasofts must be accessed with a skilljack, which limits how many skillsofts you can use at a time.

Item type
Electronic / Cybernetic
Subtype / Model