Skillsofts
| SKILLSOFT | AVAIL | COST |
|---|---|---|
| Activesofts (Rating 1-6) | 8 | Rating x5.000Y |
| Knowsofts (Rating 1-6) | 4 | Rating x2.000Y |
| Linguasofts (Rating 1-6) | 2 | Rating x1.000Y |
Skillsofts aren’t educational tools; you can’t actually learn from them. They’re highly favored by corporations interested in a cheaper labor force (when the difference between a skilled and unskilled worker can be as simple as slotting a chip, the difference in salary is smaller).
When a skill test is called for, the character may use the skillsoft rating in place of the skill. Downside: tests made with a skillsoft may not be boosted with Edge in any way.
Activesofts: Activesofts replace physical active skills, basically every Active skill that isn’t based on Magic or Resonance. A skillwire system (p. 455 CRB) is needed to translate the ‘softs into usable muscle memory. There’s a limit to the number of skills you can use at once, based on your skillwire’s rating.
Knowsofts: Knowsofts replicate Knowledge skills, actively overwriting the user’s knowledge with their own data. Knowsofts must be accessed with a skilljack, and the number you can use at once is limited by the skilljack.
Linguasofts: Linguasofts replicate language skills, allowing a user to speak a foreign language by automatically translating signals from the speech cortex, although chipped speech can be awkward and stilted— then again, so can anyone speaking a language that’s not their native tongue. Linguasofts must be accessed with a skilljack, which limits how many skillsofts you can use at a time.