Dwarfs Species in Shadowrun, 2075 | World Anvil
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Dwarfs

When it comes time for the Megacorps to unveil their innovations, many are surprised to find that dwarfs are often behind them. Most dwarfs are quiet and unassuming about their abilities, and have a strong work ethic. This is perhaps best illustrated by the following quote:
I'm sorry I could not attend the awards in person, but I didn't want to take the evening off work - talk to you next year, when I repeat!
— Frank "Friz" Baylor, upon receiving the 2069 Innovative IC award

Basic Information

Anatomy

Short, stocky, and barrel-chested. Typically shorter legs than other metatypes.

Genetics and Reproduction

Gestation period: 284 days.

Additional Information

Social Structure

Dwarfs normally live in small family groups, sometimes isolating themselves from the rest of society.

Average Intelligence

IQ 100

Perception and Sensory Capabilities

Thermographic vision.

Civilization and Culture

Culture and Cultural Heritage

Dwarfs are depicted as hard workers in folklore, and this holds true in the Sixth World. They are known for their strong work ethic and incredible ability to adapt to new technology and processes.   Of all metatypes, dwarfs tend to be the most assimilated into mainstream society.

Interspecies Relations and Assumptions

Dwarfs encounter less prejudice than the other metatypes - they are not feared like Orks and Trolls, but they are neither seen as too glamorous or conspiratorial, as is often the case with Elves. However, they still encounter paternalistic attitudes from those who equate short with child-like. Dwarfs must also struggle living in a world built for larger beings.
Scientific Name
Homo Sapiens Pumilionis
Lifespan
100 years
Average Height
1.2m
Average Physique
Very hardy immune systems. Dwarfs rarely get sick, even when exposed to toxins.


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