To most people across the
Valedori Empire, Werewolves are a ghost story - monsters cursed with vicious lupine bodies bent on slaughtering any in their path. To those who live in settlements along the treeline of the
Muldrotha Wilds or the
Stormvane Cliffs, there is a chilling reality to those stories - some having seen or heard tales of Werewolf attacks of decades past. However, while most think of them as mindless, corrupted beasts, there are those who know that they are a people, with history, culture, and intelligence. Something that can make them intriguing, or even more fearsome.
ORIGINS IN THE AGE OF DARKNESS
It is believed that Werewolves were once peoples of other mortal races such as
Humans and
Orcs, though there are many conflicting legends of the first Werewolves. What is true is that these mortals were cursed with a terrible blood magic called lycanthropy, which permanently altered their beings into hulking, bipedal wolf-like monsters. The first recorded Werewolves in history are found in the
Age of Darkness, many believing that Werewolves were created by some lost
Haven city as a last-ditch salvation against the Undead hordes that overtook the land after
The Breaking.
What is true of that legend is how Werewolves aided the mortal peoples during the
Age of Darkness in their survival against the
Undead and
Vampire Lords of the time. The regions around
Csillasloch have many stories of the heroics of Werewolves in fighting against
Markov Ambrose and protecting the people of the region from his armies - culminating in Werewolves actually joining the armies of
King Caspian Valero during the
War of Thorns and playing a vital role in the victory over the
Vampires.
WEREWOLF CLANS
While packs of Werewolves existed throughout the
Age of Darkness, it was only after the
War of Thorns that true clans began to form from the disparate hunting packs and refuges within the
Muldrotha Wilds. Each clan can number from a handful or Werewolves to over a hundred, the largest of these being able to declare dominion over certain hunting grounds and swaths of land in the wilds beyond the reaches of civilization - such as the
Ironfang Pack of the
Csillasloch region and the
Bloodmoon Prowl of the
Stormvane Cliffs.
However, as the decades of the
Imperial Age passed, and the reach of the
Valedori Empire grew more and more - the growth of the clans met the boundaries where they could freely hunt. This led to many years of conflict between the Werewolf clans for land amidst the
Muldrotha Wilds, as well as conflict with settlements and
Devilblood Companies beyond the edges of the forest. This series of conflicts, and incidents of great death at the hands of the
Sons of Fenrir or
The Red Riders, is sometimes referred to as the Clan Wars and is largely responsible for Werewolves losing any social acceptance in the broader
Valedori Empire that they might have earned in their contributions during the
War of Thorns.
IN SOCIETY TODAY
Today, the Werewolf clans remain in the wilds beyond the reaches of modern society - and while the
Were-Touched may be accepted in some parts of the
Valedori Empire, full-blooded Werewolves remain a feared and distrusted peoples. However, with their place in Valedori society long-forfeit, some have found acceptance amidst the Diaspora Fractals, where they have also been found to be quite useful in helping clear the region of
Undead and safeguard many of the settlements in the Southern regions.