The Titan
Your patron is a being of unfathomable size, age, and strength, such as an astral dreadnought, an empyrean, a kraken like Slarkrethel, or a tarrasque. Titans such as these are quasi-deities created by gods, whether through the union of two deities, being manufactured on a divine forge, constituting from blood spilled from a god, or becoming manifested through divine will. Most often, the creators of a titan come to see it as a threat and imprison it with the intention of one day unleashing it on their enemies.
A titan who seeks a pact with a warlock is usually one who desires escape from its imprisonment, most often to take vengeance on its creator. However, captivity and solitude may instead cause madness to bloom in the titan, who may seek escape so that it can consume all of existence. In exchange for the breaking of its chains, the titan grants the warlock increased size and strength, often accompanied by its horrible hunger.
Level 3: Expanded Spell List
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Titan Spells table, you thereafter always have the listed spells prepared.
Warlock Level | Spells |
---|---|
3rd | Absorb Elements, Earth Tremor, Enhance Ability, Enlarge/Reduce |
5th | Erupting Earth, Slow Spell |
7th | Giant Insect, Stoneskin |
9th | Destructive Wave, Giantize |
Level 3: Gigantic
Your patron grants you greater size and strength. If you are Medium or smaller, your size permanently increases by one category, multiplying your weight by 8. You choose how your dimensions alter to accommodate your new size and weight. When you gain this feature, your equipment and anything you’re wearing or carrying grows to match your new size, but their statistics and value are otherwise unchanged. Each magic item you attune to also grows to accommodate your new size, where applicable, and returns to its normal size if you break your attunement with it.
Additionally, you can choose to use Strength, instead of Charisma, as your warlock spellcasting ability. If you choose to use Strength, all warlock features and Eldritch Invocations that reference your Charisma modifier use your Strength modifier instead. You must make this choice when you gain this feature.
Level 3: Great Hunger
Your appetite, like your patron’s, becomes nigh impossible to satisfy. Your stomach becomes a portal to a demiplane, in which you can store objects. As an action, you can devour an object that is Medium or smaller and store it in the demiplane, or regurgitate an object stored within the demiplane. The objects in your demiplane must have a combined weight in pounds no more than 20 times your warlock level. If you attempt to store an object that would push the total weight beyond this number, you immediately regurgitate it and take 1d8 necrotic damage, which can’t be reduced or prevented in any way.
The objects within your demiplane can’t be accessed or detected by other creatures except through means that would allow them to access or view other planes, such as the Gate spell.
When you die, you regurgitate everything stored within your demiplane.
Level 6: Wrath of the Titan
Once per turn when you hit a creature with a melee attack, you can draw on your patron’s strength and mass to cause the attack to deal an additional 2d6 force damage.
This force damage increases to 3d6 when you reach 10th level in this class, and to 4d6 when you reach 14th level in this class.
Level 10: Colossal
Your patron gifts you a portion of its incredible resilience. Your hit point maximum increases by 20, and increases by 2 whenever you gain a level in this class.
Additionally, whenever you would take damage, you can use your reaction to reduce the damage by half your warlock level.
Level 14: Swallow Whole
As an action, you can attempt to swallow a creature within 5 feet of you that is your size or smaller. That creature must succeed on a Strength saving throw against your spell save DC or be swallowed into your demiplane. While within your demiplane, the creature is restrained, it can’t perceive, affect, or be affected by anything outside your demiplane, and it takes 4d6 acid damage at the start of each of its turns. The creature’s weight doesn’t count against the maximum weight that can be stored within your demiplane. If the creature dies, the acid dissolves its corpse and you regurgitate all of the objects it was wearing and carrying onto the ground in your space.
On its turn, a creature within your demiplane can use its weapons and abilities to target you as though you are visible to it and within 5 feet of it. When you take damage from a creature within your demiplane, you must succeed on a Constitution saving throw with a DC equal to half the damage you took (minimum DC 10) or regurgitate the creature prone into the nearest unoccupied space to you. You also regurgitate the creature prone into the nearest unoccupied space if you fall unconscious or die.
Once you use this feature, you must finish a long rest before you can use it again.
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