Giant Insect
You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeysyour verbal commands (no action required by you). If you dn't issue any, it takes the Dodge action and uses its movement to avoid danger.
using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the stat block.
PHB
MOD | SAVE | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 13 | +1 | +1 |
CON | 15 | +2 | +2 |
MOD | SAVE | ||
INT | 4 | -3 | -3 |
WIS | 14 | +2 | +2 |
CHA | 3 | -4 | -4 |
Traits
Spider Climb. The insect can climb difficult surfaces, including along ceiligns, without needing to make an ability check.
Actions
Multiattack. The insect makes a number of attacks equal to half this spell's level (round down).
Poison Jab. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d6 + 3 plus the spell's level Piercing damage plus 1d4 Poison damage.
Web Bolt (Spider Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 60 ft. Hit: 1d10 + 3 plus the spell's level Bludgeoning damage, and teh target's Speed is reduced to 0 until the start of the insect's next turn.
Bonus Actions
Venomous Spew (centiped Only). Constitution Saving Throw: your spell save DC, one creature the insect can see within 10 feet. Failure: The target has the Poisoned condition until the start of the insect's next turn.
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