Enhance Ability
2nd-level transmutation
Casting time: 1 action
Range: Touch
Target: A creature in touch range
Components: V S M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
Classes: Artificer, Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
Subclasses: Paladin (Oath of Glory), Ranger (Primeval Guardian), Rogue (Arcane Trickster), Wizard (Theurgy), Paladin (Oath of Rebellion), Paladin (Oath of Unity)
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
- Bear's Endurance: The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
- Bull's Strength: The target has advantage on Strength checks, and its carrying capacity doubles.
- Cat's Grace: The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
- Eagle's Splendor: The target has advantage on Charisma checks.
- Fox's Cunning: The target has advantage on Intelligence checks.
- Owl's Wisdom: The target has advantage on Wisdom checks.
- At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
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