Oath of Unity

Paladins of the Oath of Unity fight for their companions. And in return, it is their companions’ faith in them that powers their divine ability. Paladins of the Oath of Unity are never truly alone, not when the hopes and dreams of those around the world are riding on them. Paladins who take this oath are often inspiring leaders and empowering teammates. After all, the more they do to support their companions, the stronger they become.

Tenets of Unity
The tenets of the Oath of Unity compel paladins to consider how every victory is won not by their own strengths alone but by the joined efforts of their companions and every ally they’ve made along the way.
  • Solidarity. Your greatest strength comes in lifting up others.
  • Trust. You trust your companions with your life. You must also be the kind of person they can trust in turn.
  • Teamwork. Your victories do not just belong to you; they belong to everyone who has helped you come this far.
 

Level 3: Oath of Unity Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Unity Spells table, you thereafter always have the listed spells prepared.

Oath of Unity Spells
Paladin LevelSpells
3Compelled Duel, Heroism
5Aid, Enhance Ability
9Beacon of Hope, Haste
13Aura of Life, Quarry's Mark
17Dawn, Tale of Hope and Woe
 

Level 3: Better Together

When you heal another creature, or cast a spell to grant another creature a bonus such as Aid or Enhance Ability, you can use this Channel Divinity to enhance the first weapon attack you make in the next minute. If that attack hits, it is a critical hit.

Level 3: Spirit Smite

When you deal damage to a creature, you can use your Channel Divinity to call upon your companions to donate energy to the cause. Each creature who can see or hear you can choose to lose a number of hit points in order to deal the same amount of extra radiant damage to the target. The maximum number of hit points a creature can donate is equal to that creature’s level or challenge rating (minimum 1).

Level 7: Power of Friendship

You thrive with others beside you. When a friendly creature hits a target within 5 feet of you with an attack, you can use your reaction to make a melee weapon attack against the same target.

Level 15: One For All

You are able to lend your energy to your companions’ attacks. When a friendly creature you can see within 30 feet makes an attack against a creature, you can choose to gift your own vitality to enhance the attack. When you do, roll 1d12 and lose hit points equal to the result. The triggering attack deals an equal amount of bonus radiant damage. Once you use this feature, you can’t do so again until the start of your next turn.

Level 20: Hopes and Dreams

You can channel the hopes and dreams of those you fight for into a super powered version of yourself. This form looks different for every paladin, whether it manifests as glowing eyes, a change in hair color, or a cloak of stars.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • When a friendly creature other than you within 60 feet would be reduced to 0 hit points, it is reduced to 10 hit points instead. Each creature can benefit from this ability only once per transformation.
  • You can target any creature you can see within 60 feet of you with your Lay on Hands feature.
  • When you use your Divine Smite feature to deal damage to a target, each creature within 60 feet can use its reaction to make a weapon attack or cast a cantrip with a casting time of 1 action that makes a spell attack against the target.

Once you use this feature, you can’t use it again until you finish a long rest.

 


 

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