Scrapper
The scrapper moves with their eyes scanning the ground, ready to snatch any metals they can get their hands on. Everything can be made into anything, and the only limits are what they have on hand. They might not make the most durable of machinations, but their tools will last long enough to get the job done. To the scrapper, scrapwork might be an artform, a necessity to survive, or both.
Level 3: Scrapper’s Tools
When you adopt this specialization at 3rd level, you gain proficiency with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Additionally, your Magical Tinkering feature is more flexible if a little slipshod. It gains the following changes:
- The maximum number of objects you can affect with this feature at one time is doubled.
- You have access to a new magical property: The object turns into a mundane piece of adventuring gear of your choice worth 10 gp or less.
- The properties granted by your Magical Tinkering end after 24 hours.
Level 3: Scrapper Spells
You always have certain spells prepared after you reach particular levels in this class, as shown in the Scrapper Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Scrapper Spells
Artificer Level | Spells |
---|---|
3 | Burning Hands, Tenser's Floating Disk |
5 | Cordon of Arrows, Heat Metal |
9 | Blinding Smite, Conjure Barrage |
13 | Fabricate, Sundering Smite |
17 | Conjure Volley, Shoulder Cannon |
Level 3: Make It Work
You’ve learned a few tricks to help you make the most out of scrap metal and other industrial refuse. Your carrying capacity is doubled and you have proficiency with improvised weapons.
In addition, you can spend 1 minute converting 10 lbs of mundane materials, such as armor and weapons, into a scrap slot. Doing so destroys the converted objects. You can have a maximum number of scrap slots at one time equal to your proficiency bonus.
On each of your turns you can use a bonus action and expend a scrap slot to gain a flexible benefit. Once before the start of your next turn you can add a bonus equal to half your proficiency bonus (rounded up) to an ability check, attack roll, or saving throw you make. Alternatively, if you are targeted by an attack you can add this bonus to your AC against that attack instead.
Level 5: Extra Attack
You can attack twice, rather than once, whenever you take the Attack action on your turn.
Level 9: Fuse Item
You’ve learned that more is more. When infusing an item, you can reinforce it by consuming a scrap slot, granting it your choice of one of the following effects:
- An infusion that would provide a numerical bonus increases that bonus by 1.
- An infusion that has charges increases its maximum charges by 1.
- If this infused item requires a creature to attune to it, this infused item doesn’t count against the number of magic items to which that creature can be attuned. A creature can only be attuned to one infused item with this benefit.
You can only have two infused items reinforced in this way at a time. If you reinforce a new infused item, your choice of one of the previous reinforced items loses its benefit.
Level 15: Scrapwave
Your collection of junk has grown so much that it practically orbits you. As an action, you can make it do so, casting the Maelstrom spell without expending a spell slot. When you cast the spell with this feature, it counts as an artificer spell for you, scavenged metal swirls around you instead of water and it has the following changes:
- You are unaffected by the spell.
- The spell’s area is centered on you, and remains centered on you as you move for its duration.
- Until the spell ends, you can use a bonus action and expend a scrap slot to cause the scrapwave to heat up until the start of your next turn. Until then, the spell deals an additional 2d8 fire damage when a creature fails its saving throw against it.
Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a 5th level spell slot to use it again.
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